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Spells:
Teleport
Ghost
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Sion: The Undead Champion

Hello Mobafire, I'm creating this guide because I have yet to see a single person build
Sion properly, and it makes me sad when I get told I'm building
Sion wrong, and that I should build like glass.
It also makes me sad, when I see a
Sion building in such a way, and then when they go into a fight, they get ignited, and or exhausted, and die in about 2 seconds without doing anything.
So without further ado, I will show you all my secrets, and teach you how to utterly destroy your enemies with
Sion.
This guide is going to be very to the point, and simple. I will simply state what works best, and then explain why it works best. If you're looking for lots of pretty pictures, I suggest a colouring book, you can find them at the dollar store. :D


It also makes me sad, when I see a

So without further ado, I will show you all my secrets, and teach you how to utterly destroy your enemies with

This guide is going to be very to the point, and simple. I will simply state what works best, and then explain why it works best. If you're looking for lots of pretty pictures, I suggest a colouring book, you can find them at the dollar store. :D
Ok, so we'll start here. This isn't all that important, if you don't like these runes, don't use them.
For now, this is what I use, however, I am contemplating buying MS quintessences, because
Sion is a very slow zombie, who dislikes being kited.
For now, this is what I use, however, I am contemplating buying MS quintessences, because

There is a lot of room to do what you like here, I've gone 21/0/9, 14/0/16, and 14/8/8.
I always make sure to get the 4 points in
Swiftness
, because it is one of the key masteries for
Sion
Other than that, do what you like. I focus on dps in masteries, because early on I build defensive, and don't really need the points in that tree.
I always make sure to get the 4 points in


Other than that, do what you like. I focus on dps in masteries, because early on I build defensive, and don't really need the points in that tree.
Maxing
Enrage as fast as possible is incredibly important! It gives you enough damage to be a threat without items, and more importantly, it increases the amount of health you get per minion each level. This means the faster you level it, the more health you'll have late game.
Death's Caress takes priority next, because even without AP, that shield gets pretty strong.
We max
Cryptic Gaze last, because the stun duration does not increase with level, and the damage is unimportant to us, that is for AP
Sion.
Obviously you'll want your ultimate
Cannibalism whenever you can, as it's probably one of the most OP spells in the game!


We max


Obviously you'll want your ultimate

We've arrived at the important part, and likely the only part that most will even bother to look at. Ah well, that doesn't bother me much. Anyway, here's a bunch of pretty items, what they do, and why you should get them.
Boots + pots is the logical thing to start with. First of all because it's the recipe for our first item, and second because it improves
Sion's weakest area, his movement speed. We get these, so that we can run up, and get last hits, and retreat without taking too much damage.
Mercury's Treads Are bought because we need tenacity, and this is the only logical item to get it from. Additionally, these along with
Spirit Visage will keep our MR closer to the level our armor is on, which is great!
Spirit Visage Is one of
Sion's best items, and for some reason no one seems to realise it. The MR is great, the health from this +
Trinity Force makes up for the health you lose by not getting
Warmog's Armor, the CDR means more ultimates for sustain in lane, as well as more stuns for fighting, and the passive, is just ridiculous on
Sion.
Trinity Force comes next, because
Sion greatly benefits from every single stat that this item has to offer, and if a champ benefits from everything this item gives, it's likely that they should build it. It gives a little of everything which helps us a lot, as well as our favorite stat, movement speed. The
Phage effect helps us a lot with chasing, and staying on a target because other than our stun, we have no cc at all. The
Sheen proc is also great because we have high base AD, and because we like to stun and immediately attack, which with the proc is a good chunk of damage.
Atma's Impaler next is only logical, our health is starting to get high from our passive, and the boosts from
Spirit Visage, and
Trinity Force. Also, at this point our MR is a good chunk higher than our armor, which is something we need to remedy. Additionally, this combined with
Trinity Force means we will start critting more often.
Infinity Edge comes next, because by now, we have all the utility, and bulkiness we need, and can start building pure damage. After you buy this, you should try and keep a green pot on as much as you can for the rest of the game.
Now, the next item is situational. the game will usually be over by now anyway, but never the less, you need an item to build here in case the game goes on. You have five main choices, all of which have benefits.
Phantom Dancer Will put your dps through the roof, and give you even more movement speed
Last Whisper. If you find your enemies getting too tanky, build this, and destroy them.
Guardian Angel is another good choice. If you just can't tank all 5 of the enemies with your ult on, then this will help. You'll get back up, their mages will have burnt everything on you, and you'll simply eat them all. It will also give you the defensive stats of a tank, yet you'll still have your obscene dps.
Black Cleaver provides a lot of DPS, similar to
Phantom Dancer. I don't like it as much, because it is a sort of hit or miss item. It CAN make your dps higher, however, it will hurt your critical strike chance, meaning that you have to rely more on luck. On paper this does make your DPS quite a bit higher though, it's just that if you go into a fight, and don't crit, then you really are gimping yourself, you also lose out on the MS bonus. Another thing I dislike about it, is that most of our targets are going to die in 3-4 hits anyway, so we really don't get as much use out of this as we'd like.
Quicksilver Sash is the final item on the list, and is highly advised if the enemy team has a lot of CC, or if they decide to build an
Executioner's Calling. Overall a great item, and very cost efficient.


















Now, the next item is situational. the game will usually be over by now anyway, but never the less, you need an item to build here in case the game goes on. You have five main choices, all of which have benefits.







You should almost always run
Teleport, and
Ghost on
Sion.
Teleport is so that you can stay in your lane, and farm as much as possible. A farmed
Sion is a happy
Sion.
Ghost is preferred to flash on champs like
Sion for a variety of reasons. The main one being that you absolutely cannot be seperated from your target. If you are, you will die.
Ghost will keep you on your target longer, whereas
Flash will only put you on them once, and will not be able to help you if they decide to flash away themselves, or if say
Janna decides to
Monsoon you away.
If you want to snowball, you can replace
Teleport with
Ignite and secure first blood, and then simply destroy them from there.
I once did this to a
Teemo, and I ended up denying him so hard, and securing so much farm for myself, that I bought my
Trinity Force in one buy. When I came back to lane after that, I just began killing him over, and over again, every time he showed himself.
Another added benefit of
Ignite, is that they may mistake you for an AP
Sion and assume you're mid, which may give you an early edge.












If you want to snowball, you can replace


I once did this to a


Another added benefit of


Generally the most optimal time you can pick
Sion is when your opponent is a magic damage based champion, who enjoys harassing. Think
Teemo,
Yorick,
Nidalee etc. This is because you build hard MR early on, and can sustain through the harassment, with your ult. You may have to be careful early, but after that, you can just freefarm. He also fares decently well against true damage, due to his free health.
When should you definately NOT pick
Sion? A heavy burster can be deadly (think
Brand,
Annie, etc),
Ryze,
Swain or similar champions who can stop you in your tracks are dangerous, because you have no blink to negate the snare. You may also have to be careful against good duelists early on, but lategame no one can duel
Sion, and they will no longer be a problem.
If there is one champion you should always lock
Sion when you see, it's
Yorick. This is because not only does he fit into our catagory of ideal matches, but also killing his minions counts towards your
Enrage, and will give you bonus health, every single time, which means if you're good enough, you can end the game with a free 1200+ health just from your E. The fact that you can clear 4k health without building an item from
Giant's Belt is a bit ridiculous.




When should you definately NOT pick






If there is one champion you should always lock




Normal farming:
Do not auto attack minions, unless it's going to kill them, or if you have your ult on, and need to heal. Your only escape is your
Ghost, which won't be up often enough to constantly escape ganks. Additionally, if you blow your
Ghost surviving a gank, then you may not have it up, when a tower dive would have been possible, and you may have to back out without it.
Anyway, try and get a feel for exactly how much damage your auto attacks do, and try and hit the minions when you can kill them. Alternatively, you could wait til the minis are JUST about to die to your own minions, and then kill them. This will allow you to move the lane closer to your turret, and make ganks easier for you.
Farming under pressure:
This is when your enemy has a strong harass that you can't directly deal with yet, and you're having a hard time. Stay just behind your minions, until an opening presents itself, then sprint up, and kill your target minion, and run back behind your minions again. Keep doing this every safe chance you get, and you should be ok. Additionally, if you fear taking harass in your attempt to do this, simply pop your shield before you go, and you should be fine. DO NOT waste mana on stuns, because then you'll run out of mana, and won't be able to shield anymore. Your stun is for emergencies, and for assisting in ganks.
Agressive farming:
This is when you have an opportunity to be a bully, and deny your foe CS. This will happen in a lot of cases after you're level 6, and you must abuse your power as much as possible. In this situation, you should not be hiding behind your minions, but rather making your enemy hide behind his(hers). Stand right in with the enemy minions, and make aggressive advances towards your enemy every time you aren't doing anything (last hits are unavailable). This will force them to back off, and deny them last hits, and experience. Do not get too absorbed in scaring them though, getting last hits for yourself still takes priority.
Farming under turret:
A lot of players don't understand how to do this properly. It's similar to the normal farming, only takes a bit more understanding, and reaction time, as the minions will be taking a lot more damage a lot faster. In general, you can let a tower shoot a melee minion twice, and then hit it for a kill, or you can let a tower shoot a ranged minion once, and hit it for the kill. This might seem difficult to get the hang of at first, but with practice, you should be able to get all of them. Minions may interfere with your methodical farming, as they may damage the hostile minions too much, and the turret may have the power to kill them in two shots. If you see this starting to happen, you can attack the minion before the turret hits it the first time, and then squeeze in an auto attack before it's second shot hits, killing it.
Bsically, for farming under your turret just remember:
Melee minions: 2 turret shots + 1 auto attack OR 1 turret shot + minion aggro + 1-2 auto attacks
Caster minions: 1 turret shot + 1 auto attack OR minion aggro + 1-2 auto attacks
Farming with shield:
THIS DOES NOT MEAN THROWING YOUR SHIELD ON FOR THE SOLE PURPOSE OF FARMING MINIONS IN LANE, THAT PUSHES OUR LANE, WASTES OUR MANA, AND IS ALL IN ALL A BAD IDEA!!!
Now, what I meant, is if you have your shield on, to negate an enemies harassment, and there are multiple minions around you who are low, you can use it, in combination with auto attacks, to secure minions you would normally miss. It is better to detonate a shield with 1 auto attack's worth the charge left, in order to secure minions, than to let the enemy break it. However, if it isn't going to help your farm at all, don't detonate it, it'll push your lane, and get the minions low, so you risk losing some to your minions.
Setting goals:
You should set goals for yourself, to force yourself to get better at farming. Back when I first started playing LoL, it used to take me 25-30 minutes to get around 100cs. With determination, I set a goal for myself to start getting 100 within 20 minutes. After I started consistantly doing this, I pushed myself to start getting my mark within 15 minutes. Recently, I've been pushing myself farther, and in good games can usually reach my goal around 13 minutes or so. Looking back, I now realize, that I'm farming TWICE as fast as I used to. You too can make these advances, by setting goals for yourself. First make notes of around how many minions you're getting within 15 minutes, then decide how many you think you SHOULD be getting in that time. Start keeping track of your minions within 15 minutes every single game, and always press yourself to do better. You may record it if you like, or you may simply keep a mental note of around where you're at. I promise you, keep pushing yourself, and trying as hard as you can, and your farm will steadily get better, and better each game.
Do not auto attack minions, unless it's going to kill them, or if you have your ult on, and need to heal. Your only escape is your


Anyway, try and get a feel for exactly how much damage your auto attacks do, and try and hit the minions when you can kill them. Alternatively, you could wait til the minis are JUST about to die to your own minions, and then kill them. This will allow you to move the lane closer to your turret, and make ganks easier for you.
Farming under pressure:
This is when your enemy has a strong harass that you can't directly deal with yet, and you're having a hard time. Stay just behind your minions, until an opening presents itself, then sprint up, and kill your target minion, and run back behind your minions again. Keep doing this every safe chance you get, and you should be ok. Additionally, if you fear taking harass in your attempt to do this, simply pop your shield before you go, and you should be fine. DO NOT waste mana on stuns, because then you'll run out of mana, and won't be able to shield anymore. Your stun is for emergencies, and for assisting in ganks.
Agressive farming:
This is when you have an opportunity to be a bully, and deny your foe CS. This will happen in a lot of cases after you're level 6, and you must abuse your power as much as possible. In this situation, you should not be hiding behind your minions, but rather making your enemy hide behind his(hers). Stand right in with the enemy minions, and make aggressive advances towards your enemy every time you aren't doing anything (last hits are unavailable). This will force them to back off, and deny them last hits, and experience. Do not get too absorbed in scaring them though, getting last hits for yourself still takes priority.
Farming under turret:
A lot of players don't understand how to do this properly. It's similar to the normal farming, only takes a bit more understanding, and reaction time, as the minions will be taking a lot more damage a lot faster. In general, you can let a tower shoot a melee minion twice, and then hit it for a kill, or you can let a tower shoot a ranged minion once, and hit it for the kill. This might seem difficult to get the hang of at first, but with practice, you should be able to get all of them. Minions may interfere with your methodical farming, as they may damage the hostile minions too much, and the turret may have the power to kill them in two shots. If you see this starting to happen, you can attack the minion before the turret hits it the first time, and then squeeze in an auto attack before it's second shot hits, killing it.
Bsically, for farming under your turret just remember:
Melee minions: 2 turret shots + 1 auto attack OR 1 turret shot + minion aggro + 1-2 auto attacks
Caster minions: 1 turret shot + 1 auto attack OR minion aggro + 1-2 auto attacks
Farming with shield:
THIS DOES NOT MEAN THROWING YOUR SHIELD ON FOR THE SOLE PURPOSE OF FARMING MINIONS IN LANE, THAT PUSHES OUR LANE, WASTES OUR MANA, AND IS ALL IN ALL A BAD IDEA!!!
Now, what I meant, is if you have your shield on, to negate an enemies harassment, and there are multiple minions around you who are low, you can use it, in combination with auto attacks, to secure minions you would normally miss. It is better to detonate a shield with 1 auto attack's worth the charge left, in order to secure minions, than to let the enemy break it. However, if it isn't going to help your farm at all, don't detonate it, it'll push your lane, and get the minions low, so you risk losing some to your minions.
Setting goals:
You should set goals for yourself, to force yourself to get better at farming. Back when I first started playing LoL, it used to take me 25-30 minutes to get around 100cs. With determination, I set a goal for myself to start getting 100 within 20 minutes. After I started consistantly doing this, I pushed myself to start getting my mark within 15 minutes. Recently, I've been pushing myself farther, and in good games can usually reach my goal around 13 minutes or so. Looking back, I now realize, that I'm farming TWICE as fast as I used to. You too can make these advances, by setting goals for yourself. First make notes of around how many minions you're getting within 15 minutes, then decide how many you think you SHOULD be getting in that time. Start keeping track of your minions within 15 minutes every single game, and always press yourself to do better. You may record it if you like, or you may simply keep a mental note of around where you're at. I promise you, keep pushing yourself, and trying as hard as you can, and your farm will steadily get better, and better each game.
In lane, your main goal is farming (see above), however, you have some other objectives as well.
Warding:
After your initial shopping, EVERY TIME YOU SHOP, if you have extra money, buy a ward or two, unless you really don't have a need, or you desperately need to rush something.
This is where you want to keep a ward at no matter what. It gives the farthest possible vision down the river, while still showing you if anyone is coming from the tribrush.
Baron is also a good place for a ward if you can afford it. It gives further vision down the river, vision over baron, and vision over the path into the blue jungle. Early on this ward is useful, but by no means mandatory, however, late game, this is the #1 spot for a ward, and should be pink warded at all times.
If you're on the blue team, you may also ward the enemies red buff, so that you may counter jungle, which brings us to our next section
Counter Jungling:
If you have extra time, you can go into the enemies jungle, and attempt to counter jungle.
If you're on the blue side, stealing golems is very easy, just push your lane up a bit, and walk down through the river, then through the tribrush, and towards golems. If you think you're in danger, then get out immediately, dying isn't worth 1 camp. Additionally, if you have knowledge that the enemies buffs are still there (Wards, CV, or simply noticing that no one has any buffs), then with the help of your jungler, you can go steal them. Also, if the enemy jungler shows up at bot lane, you're perfectly safe to go, and steal them alone. However, if while you're doing so, the enemies top, and mid lanes, both go missing, there's a good chance you should abandon your attempt, and get out of there.
Harassing:
Although farming takes priority, and you usually won't get an oppotunity to do this, it can help. Your method of harassment will vary depending on who you're laning against.
Against a melee champion, you can sneak in an attack, or two every time they try and get cs.
Against a ranged champion, you may not be able to direcly harass them, but you can try and bully them back a bit, so they can't cs as well as they should be.
Against a squishy champion, it might be worth the mana to use your stun. If your mana is holding up well, you can even get your shield involved. Just start up your shield, and make it look as is you're gonna use it to clear minis, then run towards them, stun them, run up, get as many hits in as possible, then detonate your shield.
Against a tough champion, don't bother, you're probably just gonna waste your time, and mana.
Ganking your lane:
If your jungler has any hard CC, then ganking should prove very effective. If you think you have to, lead in with
Ghost, and stun your enemy as soon as you're in range. After that, just stay on them, and try and get in as many hits as possible. Post 6, you can usually tower dive fairly easily as well, AS LONG AS YOU CAN STAY ON TARGET. If your enemy can kite at all, or stun you, don't bother trying. You should also check to make sure they don't have an
Ignite to throw on you.
Skill usage:
It may be unclear when to use, or not use your skills.
Cryptic Gaze should be used in the following situations, in order of importance.
-To protect yourself
-During ganks
-If the enemy is squishy enough, it can be used to secure free harassment
Death's Caress
-To negate enemy harassment, when trying to kill creeps
-To secure minions you'd have otherwise missed
-To defend you when you are being ganked
-To harass
Enrage
-This skill should be on the entire game, never take it off ever
Cannibalism
-Use it whenever you're around half health, or a bit lower, depending on the danger level of your enemy to push yourself back to full health. This is by far the most important use of the skill, and should not be ignored
-If dueling an enemy
-If ganked with no chance of escape, can be used to try and kill one
Warding:
After your initial shopping, EVERY TIME YOU SHOP, if you have extra money, buy a ward or two, unless you really don't have a need, or you desperately need to rush something.

Baron is also a good place for a ward if you can afford it. It gives further vision down the river, vision over baron, and vision over the path into the blue jungle. Early on this ward is useful, but by no means mandatory, however, late game, this is the #1 spot for a ward, and should be pink warded at all times.
If you're on the blue team, you may also ward the enemies red buff, so that you may counter jungle, which brings us to our next section
Counter Jungling:
If you have extra time, you can go into the enemies jungle, and attempt to counter jungle.
If you're on the blue side, stealing golems is very easy, just push your lane up a bit, and walk down through the river, then through the tribrush, and towards golems. If you think you're in danger, then get out immediately, dying isn't worth 1 camp. Additionally, if you have knowledge that the enemies buffs are still there (Wards, CV, or simply noticing that no one has any buffs), then with the help of your jungler, you can go steal them. Also, if the enemy jungler shows up at bot lane, you're perfectly safe to go, and steal them alone. However, if while you're doing so, the enemies top, and mid lanes, both go missing, there's a good chance you should abandon your attempt, and get out of there.
Harassing:
Although farming takes priority, and you usually won't get an oppotunity to do this, it can help. Your method of harassment will vary depending on who you're laning against.
Against a melee champion, you can sneak in an attack, or two every time they try and get cs.
Against a ranged champion, you may not be able to direcly harass them, but you can try and bully them back a bit, so they can't cs as well as they should be.
Against a squishy champion, it might be worth the mana to use your stun. If your mana is holding up well, you can even get your shield involved. Just start up your shield, and make it look as is you're gonna use it to clear minis, then run towards them, stun them, run up, get as many hits in as possible, then detonate your shield.
Against a tough champion, don't bother, you're probably just gonna waste your time, and mana.
Ganking your lane:
If your jungler has any hard CC, then ganking should prove very effective. If you think you have to, lead in with


Skill usage:
It may be unclear when to use, or not use your skills.

-To protect yourself
-During ganks
-If the enemy is squishy enough, it can be used to secure free harassment

-To negate enemy harassment, when trying to kill creeps
-To secure minions you'd have otherwise missed
-To defend you when you are being ganked
-To harass

-This skill should be on the entire game, never take it off ever

-Use it whenever you're around half health, or a bit lower, depending on the danger level of your enemy to push yourself back to full health. This is by far the most important use of the skill, and should not be ignored
-If dueling an enemy
-If ganked with no chance of escape, can be used to try and kill one



























































March 31 2012:
-Guide finished, and published.
April 24 2012:
-Fixed some spelling/punctuation errors
-Added intro picture, cause Warmonger
Sion is teh sexy
-Added a section on Farming
-Added a section on Laning
-Added a section on Match Ups
-Added all kinds of pretty colours ^.^
-Added
Black Cleaver to items, and removed
Bloodthirster
-Guide finished, and published.
April 24 2012:
-Fixed some spelling/punctuation errors
-Added intro picture, cause Warmonger

-Added a section on Farming
-Added a section on Laning
-Added a section on Match Ups
-Added all kinds of pretty colours ^.^
-Added


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