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Recommended Items
Runes:
Sorcery
Inspiration
Spells:
Flash
Teleport
Items
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
LeBlanc
just uninstall, she´ll jump in, fuck you up and disappear
Ideal
Strong
Ok
Low
None
Introduction

About me:
I play this game for fun, no matter if I win or lose.
Mostly I play with friends in Normals as you can go HAM and try new and stupid stuff.
If I play alone, I go Solo Queueing because there the motivation of both team´s members is different and you meet less AFKs or trolls.
About


How I play him:

-His global ult

-His ignorance of cooldowns
-His passive

Most people only know 2 of them and hate him for his ult.
Most people neglect that he has more than just his Q spam and his R button.
With my guide, those two things will be combined with the 3rd, which in my opinion is the most powerful one.
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For this build we want to save as much money as possible while gaining as much as possible.
Therefore we're running runes, that give us free stats and stuff, like the 5% CDR from











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Both trinkets are viable, I mostly use




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Start

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Next step is getting,









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Step 3: Get








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Final step: Complete your build with



Something you like is in my case either






You can get

Get












Last but not least:



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R > Q > E > W
What I am trying to say is:
Always max




Now it depends on you and your opponent if you want to max


If your opponent plays risky and tries to towerdive you, max W, if not, E, your call.
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Take




All the others: NO
I´ll feel personally attacked if I meet one of you guys following my guide, but taking different Summoner Spells and most likely report you for bad player...
The above are everything you need and I´ll tell you why not the others:















Now, I´ll tell you how to play with this
Karthus build.
With this guide I bring to you the possibility to travel through time and bring the so called "Late Game" a little earlier to your unexpecting enemies.
The trick is simple:
Karthus is a Late Game monster, an unstoppable force, when he has his items.
But you don´t want to wait for the Late Game to come, you decide when the Late Game starts.
Therefore, you completely ignore the enemy mid lane champion, keep pushing your lane into his tower from afar with Q, then, when he is losing CS under his tower, you go and farm your wolves and chickens, or even the enemy's chickens, if your team is warding well.
As you are farming like a boss, you don´t need kills on your enemy or ganks by your jungler.
Plus you can´t feed them, because you´re constantly in your tower or jungle farming.
While farming always have an eye on your ally's lanes, if they need help or engage a fight, press R for a global gank.
Now everybody's Mid Game has come.
Everybody's but yours: You're already in the Late Game, with your nearly full build.
Now you want to start teamfights as long as you are in advantage, but have in mind, that you are the only one with full build. It's up to you to deal the heavy damage.
If you are not sure if you should start a teamfight keep farming!
If you haven't won yet, the Late Game starts, although you don't really want to get there.
The tides are nearly even again, the others have caught up, your only advantages are your elixirs.
Your role has changed completely by now: You don't start teamfights anymore, you wait for your team and keep it safe. Never get caught alone!
In case of a teamfight, try to deal as much DMG as possible and be in the middle of the fight when you die.
I say when and not if, because you most likely will die now.
The point in dying is doing that after having dealt as much DMG as possible to everyone. Try to delay your certain death as much as possible using your actives.
And this is what you want to do in TFs:
- Poke until it finally breakes out
- When it started, go right in the middle of it with your W active, use your
Seraph's Embrace and
Zhonya's Hourglass to survive as long as possible. (Note: You want to stay in the fight until you're dead, you might even want to
Flash if you've been knocked back.
- After you're dead always use
Requiem to help your team out
- Never, I repeat NEVER use your ult to actively steal kills from your team. You are undead, but not an ***ho1e, plus your ult has a long cast time, that can't be interupted, when you're dead and untargettable and it has a really high cooldown, so it's better using it for something more productive.
That's about it and I hope you have a lot of fun with this guide!

With this guide I bring to you the possibility to travel through time and bring the so called "Late Game" a little earlier to your unexpecting enemies.
The trick is simple:

But you don´t want to wait for the Late Game to come, you decide when the Late Game starts.
Therefore, you completely ignore the enemy mid lane champion, keep pushing your lane into his tower from afar with Q, then, when he is losing CS under his tower, you go and farm your wolves and chickens, or even the enemy's chickens, if your team is warding well.
As you are farming like a boss, you don´t need kills on your enemy or ganks by your jungler.
Plus you can´t feed them, because you´re constantly in your tower or jungle farming.
While farming always have an eye on your ally's lanes, if they need help or engage a fight, press R for a global gank.
Now everybody's Mid Game has come.
Everybody's but yours: You're already in the Late Game, with your nearly full build.
Now you want to start teamfights as long as you are in advantage, but have in mind, that you are the only one with full build. It's up to you to deal the heavy damage.
If you are not sure if you should start a teamfight keep farming!
If you haven't won yet, the Late Game starts, although you don't really want to get there.
The tides are nearly even again, the others have caught up, your only advantages are your elixirs.
Your role has changed completely by now: You don't start teamfights anymore, you wait for your team and keep it safe. Never get caught alone!
In case of a teamfight, try to deal as much DMG as possible and be in the middle of the fight when you die.
I say when and not if, because you most likely will die now.
The point in dying is doing that after having dealt as much DMG as possible to everyone. Try to delay your certain death as much as possible using your actives.
And this is what you want to do in TFs:
- Poke until it finally breakes out
- When it started, go right in the middle of it with your W active, use your



- After you're dead always use

- Never, I repeat NEVER use your ult to actively steal kills from your team. You are undead, but not an ***ho1e, plus your ult has a long cast time, that can't be interupted, when you're dead and untargettable and it has a really high cooldown, so it's better using it for something more productive.
That's about it and I hope you have a lot of fun with this guide!
16.06.2014: Fixed mistakes in the ability sequence and the most embarrassing spelling mistakes, added more viable items and bad jokes
18.06.2014: Item section adjusted so it becomes clearer
19.11.2014: Damn, found even more spelling mistakes I had to fix, one of them in the change log >.<
28.01.2015: Changed itemization, RIP
Deathfire Grasp, added matchups
03.02.2015: Now really removed DFG from everywhere it was hiding
21.02.2015: MOAR matchups for you
25.02.2015:
Revive has left the League and this guide
03.04.2015:
Luden's Tempest has been looked at and found worthy - included in the build
28.10.2015: Reworked and added some Champs in matchup section
11.11.2015: Masteries updated to S6,
Clairvoyance and
Clarity removed
28.12.2015: Items updated
25.01.2016: Homeguards removed
25.03.2016: Reworked runes and masteries section
05.05.2016: Ripperino enchantments
02.11.2016: More maths in rune section, reworked masteries, clearer item selection, added eyecandy!
05.05.2017: been a while, but I changed
Abyssal Mask into the new
Banshee's Veil, which is cool, read on
21.07.2017: updated a few matchups and the masteries
06.06.2018: been nearly a year, damn. But we're up to date now, fellas!
18.06.2014: Item section adjusted so it becomes clearer
19.11.2014: Damn, found even more spelling mistakes I had to fix, one of them in the change log >.<
28.01.2015: Changed itemization, RIP

03.02.2015: Now really removed DFG from everywhere it was hiding
21.02.2015: MOAR matchups for you
25.02.2015:

03.04.2015:

28.10.2015: Reworked and added some Champs in matchup section
11.11.2015: Masteries updated to S6,


28.12.2015: Items updated
25.01.2016: Homeguards removed
25.03.2016: Reworked runes and masteries section
05.05.2016: Ripperino enchantments
02.11.2016: More maths in rune section, reworked masteries, clearer item selection, added eyecandy!
05.05.2017: been a while, but I changed


21.07.2017: updated a few matchups and the masteries
06.06.2018: been nearly a year, damn. But we're up to date now, fellas!
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