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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
AP Skarner Mid
Introduction
Please read this guide and try it out before commenting or voting. This guide is in no way, shape, or form meant to be a troll build. It is simply to allow you a new perspective on a possible way to play Skarner other than the traditional Jungling role that he has. His AP ratios are actually pretty high. His ![]() ![]() ![]() ![]() SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
Pros / Cons
Pros
+ High Early Game Sustain with ![]() + Very Bursty with his Fracture and his ![]() + Amazing Shield Ability + Extremely Spammable Abilities Due to Energize (Also fills up ![]() ![]() + ![]() + ![]() |
Cons
- Melee, so you can be harassed fairly easily early game. - Hard to escape if your ![]() - Gets focused due to being in the front lines most of the time. - ![]() |
Masteries
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These are my standard AP Masteries. I personally go 21/0/9, but if needed you can go 21/9/0. I scale into the utility tree for
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Runes
Greater Quintessence of Ability Power: Early game flat Ability Power quintessences to boost up your
Ixtal's Impact's early game sustain and damage. Also helps boost your shield.
Greater Mark of Magic Penetration: Although Ability Power is extremely useful early game, Magic Penetration scales better into late game than ability power, so it's better to have a mix of both ability power and magic penetration runes to balance out your early game and mid game.
Greater Glyph of Ability Power: Early game flat Ability Power glyphs to boost up your
Ixtal's Impact's early game sustain and damage. Also helps boost your shield.
Greater Seal of Mana Regeneration: You could swap this out for armor/magic resist. I personally find myself mana-hungry at times early game, so I get flat mana regeneration to help sustain my mana pool until I can farm up my
Tear of the Goddess.
Summoner Spells
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Ability Explanation
- Energize Energize: Reducing your cooldowns by half a second might not be that much, but remember that it activates with each attack. On champions, it reduces by a full second, meaning that your 110 second cooldown
Impale can possibly be reduced to around 60-70 seconds if you're constantly attacking.
-
Crystal Slash (Q): On another build, this would be one of your best abilities in your toolkit. However, it is not your main weapon on an AP Skarner build. Its utility is for proccing your
Ixtal's Impact stacks and slowing enemies in order to get more autoattacks and thus lower your cooldowns more. Late game, your crystal slashes can reach a surprising amount of damage, even with a .3:1 AP Ratio
-
Crystalline Exoskeleton (W): Your steroid spell. This allows you to catch up to enemies to
Impale, slow with
Shattered Earth, or simply run away. It's attack speed buff is extremely important as it helps to lower the cooldowns of your abilities to the point where they're extremely spammable. The shield is also amazing, as it has a .6:1 AP Ratio. You can also stack this shield with
Seraph's Embrace, sometimes giving you up to 1000-1500 damage shields.
-
Fracture (E): One. Of. The. Most. Important. Skills. In. Your. Toolkit. It has a .7:1 AP Ratio. Do not underestimate this ability. It HURTS with an AP Skarner build. It's also a quick heal/sustain rivaling that of
Cho'Gath. With
Rylai's Crystal Scepter, you can use this as a slow to help you catch up to
Impale or start your
Shattered Earth spam.
-
Impale (R): 1.75 second duration disable that allows you to displace enemies into your team. It also has a whopping 1:1 AP Ratio (well, .5:1 AP ratio that deals damage on cast and on finish, so pretty much 1:1 ratio?), so it can really nuke an enemy down. Also note that you cannot use any targetting abilities while using
Impale, such as
Flash or
Ixtal's Impact. However, non-targetting abilities, such as
Ghost,
Shattered Earth, and
Seismic Bastion, work.
Ability Sequence Order
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can vary investing a skill point in ![]() ![]() ![]() |
Items
Item Sequence

Abyssal Mask
2650

Rabadon's Deathcap
3500

Rylai's Crystal Scepter
2600

Seraph's Embrace
2900

Lich Bane
2900

Sorcerer's Shoes
1100
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Early game items. In mid-lane, you're going to need the movement speed to avoid sustained harassment from the enemy AP Carries. In addition, if you're engaging, you need the extra movement speed bonus to actually get close enough to autoattack (for the Energize procs) or ![]() ![]() ![]() |
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Unless you have a full mastery and rune page of mana/mana regeneration, you are going to be extremely mana-hungry due to the fact that your sustain ability costs mana and needs to be spammed. I rush this as soon as possible to start charging up its bonus maximum mana so I can get my ![]() |
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If you're doing well and the enemy team doesn't have that many crowd control abilities, I'd recommend Sorcerer's Shoes to increase your damage output. If your enemy AP Carry is getting fed/farmed and is dealing a large portion of the damage in teamfights/ganks and your enemy team has a substantial amount of crowd control abilities, invest in Mercury's Treads instead. It'll allow you to get out of stuns/snares/fears/etc. quicker so that you can run in and land your ![]() |
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This item might seem a bit controversial for you. Well, the mana provided from Archangel's/Seraphs practically solves all your mana problems. Seraph's Embrace also stacks with the shield from ![]() |
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Almost mandatory on any AP Carry. Besides the 120 AP that it already gives, it boosts your total AP by 25%. Easily gives an extra 100-200 with that 25%. |
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Your ![]() |
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Stacks another 15% slow on top of your ![]() ![]() ![]() |
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Your ![]() ![]() |
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Useful against enemies with a lot of health. The magic damage amplification also steroids the damage on your spells. |
Teamfights
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In teamfights, you should try to harass/poke as much as possible with your ![]() ![]() ![]() ![]() ![]() |
Hall of Fame
A couple games with AP Skarner:

Summary
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![]() If you enjoyed this guide, please give it a thumbs up! If you truly feel that this guide should be downvoted, please tell me why and what to improve (besides "Skarner is a horrible AP"). Enjoy! -Eithyr. |
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