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Spells:
Smite
Flash
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
The Exordium: Read this 1st!













He isn't too difficult to play although using his ultimate does require some skill, mostly on targeting, angles, positioning and timing.
What is the key thing to playing

In the start, you may need a bit of practice on timing your abilities, picking your targets and ganking, but after you read my guide, I promise you, this will all look so easy! :)
N O C T U R N E

I use 6 Greater Marks of Desolation, and 3 Greater Marks of Strength. Setting up my runes like this make me deal a lot more damage early to mid game, both to champions during my ganks, and to all of jungle monsters, which basically means that my jungle speed goes up. I used to go full Armor Penetration, but my damage output increases if i switch 3 of my Armor Penetration runes for 3 Flat Attack Damage ones. I'd rather not change my runes, but if you'd really like to, then you can take 7 Greater Marks of Alacrity for flat Attack Speed, and 2 Greater Marks of Desolation, for Armor Penetration, as TheOddOne does.
Runes





Seals are the rune slots meant for defensive Runes. And therefore, I prefer taking 9 Greater Seals of Resilience, and each of them gives me 1.41 Armor points. In total, I get 12.69 Armor points, which is great & makes my jungle cleaning much easier. With Armor runes, I am literally much more durable and sustained, and i can go back at level 4 with 3/4 of 100% HP Left. Although i NEVER tried replacing these runes, a VIABLE option would be 9 Greater Seals of Vigor, if not rushing

Runes



Glyphs are, meant to be filled with utility runes, regardless of which kind. My main Glyph choices are 9 Greater Glyphs of Shielding, which provide me with precious amounts of Magic Resistance later in the game. Taking Flat MR runes would be a very bad idea, because early in the game, I usually rush

Runes



Quints are the most standard Rune slots and they can be filled with any kind of Runes, regardless of their type. I ALWAYS take 3 Greater Quintessence of Strength, which give me enough Attack Damage early to mid game, and they are suiting my needs until the middy game starts. These would be the best choice, because they make your heal a bit stronger, and basically you can clear the jungle a bit faster. You can replace these with 3 Greater Quints of Desolation, or 3 Greater Quints of Alacrity.
Runes



My Masteries are 21-9-0. That means I spend 21 point in Offensive tree, and 9 Mastery points in Defensive tree.
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We will now discuss about my Offensive Mastery Tree. I start off by taking two points in
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Since I spent 21 point in the Offensive Mastery Tree, we got 9 points left to spend in either Mastery Trees. I choose the Defensive one. Why taking defense over utility? - Nocturne isn't that mana hungry(Not enough to take Mana and Manareg. masteries), he can also go Wraith's->Lizard Elder path, because all he needs his mana for, is to cast the ![]() ![]() ![]() ![]() ![]() |

Primary Summoner Spells








Secondary Summoner Spells

















This is the last spell that, I believe, could work well along with








Not Viable Summoner Spells
Ignite: There are no junglers that actually need this spell except
Shaco or maybe
Evelynn, and so doesn't
Nocturne.
Heal: Taking
Heal instead of
Flash would be quite a silly idea, considering that
Flash gives you much more opportunities when comparing to
Heal. So that would just be a big No.
Clairvoyance: Taking
Clairvoyance has no sense. You're not the support.
Clarity:
Nocturne isn't Mana hungry if played correctly
Rally: This spell doesnt exist anymore
Revive: Revive is the most ******ed thing I've seen in my entire life. This is not a Dominion guide, so this spell has zero viability.




(Passive):This is




(Q): This is

. Activating this ability creates a black shadow trail, that extends with every target struck with it. While on it's trail,





(W): This is




(E): This is





(R): This is


This is a very potent ultimate, allowing



Q->E->R->W
I take a point in



I take points in




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Lesser Monsters



Buff-Carrying Monsters


Drake

(*Killing the dragon grants 190 gold to each player on the killing team and gives experience to killer and nearby allies. The killer receives 25 bonus gold.)
Baron Nashor



Playthrough - Early Game
After purchasing a



If you chose option No. 2, kill wraiths, go back to wolves, take another point in


Buy

Go back, buy Tier 2 boots &

Go take wolves, wraiths, red, golems and proceed to botlane. Try for a gank, and hopefully get a kill. Go back, buy boots and go STRAIGHT to the dragon's cave. Ask your support for assistance, and try taking dragon. If successful, go mid and TRY for a kill, if possible use your ult for it so you'll have a bigger chance to score a kill. You should have your


Playthrough - Mid Game
What to do in midgame? Right now, you want to focus on helping your solo top lane. That's the 1st priority. Next thing on the list is to farm along and help your bot lane. When you pass by your midlane, give it a gank.
Start building some durability item, i.e Fratma combination. It won't take you much time, maybe about 10 minutes. Do it by grabbing kills, counter-jungling etc.
Try to take the Dragon every time it spawns, it will help you a LOT. Be sure to have a vision ward on both Baron & Dragon, to secure their safety.
Keep doing like this until you obtain first 2 major items.
Playthrough - Late Game
The late game. The beginning of the end. Ha :)
Be sure to have a ward on both Dragon & Baron caves. Even if you're owning all the time, leaving the buff to the enemy team may be a critical loss.
Move in group. Don't go alone. Don't risk, as it's very dangerous to die later in the game, your team needs all champions to be fully capable, no?
Decide which final item you're gonna buy. Examine the stats on the Tab button, check the enemy team's statistics. Who's owning? Who's not?
Try killing at least 3 champions in the opposite team. Head for the Baron. Win the game. Vote up on my guide and have a long and joyful life :3




- First thing you should know is not to approach face to face. Unlike


- If your team has a good initiator, e.g

- Don't be afraid to enter a battle a little bit after it's started.





- If the enemy team splits, don't be afraid to attack whoever you can. E.g if you had

Also, use the adventage of your ultimate whenever you have a chance to do so.

- Stay away from the middle of the fight. That's bad. Always be on a little distance, away from the enemy team's tanks, considering they'll always look onto CCing you. CC will literally collapse all of your plans, and CC means death for every single assassin in the game. So yes, avoid being in a middle of a teamfight, it will probably kill you before you can perform your objectives.
That's pretty much all you really need to know about teamfights.

Warding is way too over looked by many teams. I'm going to show you how to ward correctly, or at least how my team and I ward. The ward possibilities are obviously endless for 5s. These are the primary areas that you and your team will be warding each and every game.
Order of priority; Use Sight Ward and Vision Ward where necessary:
Baron/Dragon Wards:
However you decide to set these up with your team, whether it be orderly among the team or supports only buy wards, make sure these are always laid out! Baron and Dragon are what we're primarily keeping an eye on here. Early in the match it's not as important obviously, however, you still need to know whether top, mid, or bot will be set up for a gank when enemy laners/junglers are wandering about. These early kills can help the enemy sculpt the rest of the match and land a victory. We don't want to be allowing the enemy to kill either Baron or Dragon. That's a good chunk of gold that will distribute among their team, not to mention Baron's handy buff. Again, don't overlook these wards!
Note: I would recommend using Vision Ward for these locations, especially Baron mid-late game. If not Vision Ward, then make sure someone, usually the tank, has Oracle's Elixir for discovering enemy wards.
Self Privacy Wards:
There's orange points at top, mid, and bot hiding locations. I would hope that your entire team would try to ward the areas entitled to them. These wards are not entirely important, however, they are lifesavers. Junglers and wandering laners will use these bushes to set up for early kills. If you're pushing your lane, then it would be a good idea to ward the bush(s) that is closet to you.
Team Privacy Wards:
These are crucial wards to put out when the match can go either way by eliminating possible ambushes when pushing minions or entering your own jungle.
Game Changing Wards:
Of course all of the wards posted on the map are capable of changing the outcome of a game, but these wards are placed in a location that both teams will always drift by. Reasons to go through the wards (for both teams): Getting to Baron and dragon, changing lanes, shifting from allied jungle to the enemy's jungle (either by self or team) to steal mobs/buffs, shifting as a team to gank the enemy team, etc. If you just have a ward on either Baron and/or dragon, you can still miss the enemy slipping by into your jungle never knowing it. This allows enemies to set up ganks. Therefore, these wards change the outcome of a game because you know whats coming.
Invading Wards:
I thought it was appropriate to name these wards in this manner because you can enter their bushes knowing whether they're there or not before you attempt to set up a gank. The enemy usually walks through these bushes hoping to freely enter their jungle for experience/gold and/or buffs.
Buff Wards:
Monitor your's and enemy's buffs with these wards. Good to set in your own jungle if they start playing dirty and snatching buffs early game from your jungle. These wards are primarily for the junglers of each team.

-Sincerely, RealmriderX1, in the dark room across the bed :) <'3
The end
- Jai, for everything she's done for this site
- PsiGuard, for suggesting me a lot of good things which certainly made my guide a LOT better
- GrandmasterD, for actually giving me an idea to change my guide and make it better
- da_neo, for giving me first votes and tips
- Koksi, for supporting me so far
- Infectious Lepar, for reviewing this guide
- Many other people that supported me so far
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