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Spells:
Ignite
Flash
Ability Order
Ravenous Flock (PASSIVE)
Swain Passive Ability
Introduction
BEFORE YOUR READ: Note that my item build in the cheat sheet above, you'll only find the absolute CORE of Swain's item build. For complete builds, please refer to the Item builds section of this guide.
Quick note: Some of you might have noticed this is a remake. I wrote a lot of mistakes in my last Swain guide and published it way too soon. I decided instead of fixing all of the mistakes there to just make a brand new guide with a lot of stuff I had previously forgotten to add.
Hello and welcome to my


In this guide I will try and explain to you how to play and build Swain for the solo top lane.

Firstly, let's take a look at some of the main requirements you have to meet to be a good top laner.
- Have sustain: CHECK
- Be able to clear waves and push lanes fast: CHECK
- Have an escape ability: CHECK
- Have decent lategame scaling, require a lot of farm: CHECK
So as you can see,


I personally believe most of his potential lies in the solo top lane, as he is such a strong pick against melee champions and is actually a good counter to a lot of common top laners.
Pros
+ High lane sustainability with his passive and ultimate + Damage over time spells that do way more damage than people usually expect + High sustained damage + Powerful AoE snare that deals a lot of damage as well + Can be built fairly tanky and still do good damage + Has an awesome bird |
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Cons
- Relies on hitting ![]() - Relies on hitting ![]() - Unlike most mages, ![]() - Vulnerable to ![]() ![]() - Very squishy early game for a solo top laner - Pretty blue buff reliant late game |
Main Summoner Spells
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![]() Ignite Adds to your damage overall and greatly increases your killing potential. You want this if you want to net kills in the laning phase. |
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![]() Flash A must have on a champion like ![]() |
Other Good Choises
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![]() Exhaust Good to pick up if noone else is going to. ![]() ![]() ![]() |
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![]() Cleanse As previously mentioned, ![]() ![]() ![]() |
Viable But Not Recommended
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![]() Heal Since the buff to summoner ![]() ![]() |
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![]() Teleport Since you're going to the top lane, ![]() |
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Tier 1 - I grab 3 points in
![]() ![]() Tier 2 - 4 points in ![]() Tier 3 - ![]() ![]() ![]() Tier 4 - 4 points in ![]() Tier 5 - 4 points in ![]() Tier 6 - ![]() |
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Tier 1 -
![]() ![]() ![]() Tier 2 - ![]() ![]() ![]() ![]() ![]() |
I will briefly go over a couple of different setups that are also viable, but are much more situational.
This is a very tanky setup that basically goes for every useful defensive mastery. Can be used in situations where you don't need that much more damage but are going for a more utility, tanky based build. Works very well with items such as



This setup is aimed to make you more durable in lane. It requires you to be slightly more cautious of your mana early game and you give up some movement speed, but in return you get some armor and a nice health boost for both early and late game. Works well combined with greater seal of vitality and items like

Note: If you are getting the blue buffs, you can take a point out of


Runes




There are the runes I choose from for


spaceMarks:
Greater Mark of Magic Penetration: The only marks you'll really need for a mage, magic penetration is a must.
spaceSeals:
Greater Seal of Scaling Mana Regeneration: Helps deal with some of Swains mana problems. Keep in mind when playing solo top Swain, you won't always be getting blue buff. I prefer these over flat mana regen as these outscale the flat ones by level 7, which is when you'll actually start needing the regen.
Greater Seal of Armor: In some cases you will need these to help you survive early game. You're going top lane so armor is always very good.
- Greater seal of vitality: Good runes for a more tanky late game. Being such a close range mage, having more health to take more beating is a very good thing.
spaceGlyphs:
Greater Glyph of Scaling Ability Power: Scaling AP, pretty self explanatory. More AP is good.
Greater Glyph of Magic Resist: Not listed above cause you'll rarely ever need them, but if you are facing someone like
Ryze, even though they aren't needed they are useful.
Greater Glyph of Scaling Magic Resist: Good if you want to go for a more tanky role. Gives you a very nice MR boost lategame.
Greater Glyph of Ability Power: If you want a stronger laning phase, you can get these. Keep in mind though, scaling AP runes outscale these as soon as level 6.
spaceQuintessences:
Greater Quintessence of Movement Speed: Personally my favorites on
Swain. His movement speed is low and since most of his damage potential relies on hitting
Nevermove, these help a lot. Also makes for safer top laning.
Greater Quintessence of Ability Power: Also pretty self explanatory. Gives you a nice AP boost, good on any mage.
Greater Quintessence of Magic Penetration: Good if you're laning against tanky champions who are prone to build early MR.
Greater Quintessence of Armor: Makes you more durable in the laning phase against those strong early game melee champions.

Useful passive that helps


Cooldown: 8 seconds
Cost: 60 / 70 / 80 / 90 / 100 mana
Range: 550
Leash Range: 900 (estimate)
Send out your bird to lazer people. Has a very nice slow to keep your targets within range of your

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Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Cost: 80 / 90 / 100 / 110 / 120 mana
Range: 900



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Cooldown: 10 seconds
Cost: 65 / 70 / 75 / 80 / 85 mana
Range: 625

- Use this as your main harassing spell.
- In a combo, use this after you've landed a
Nevermove. While it does increase the damage of your
Nevermove if you cast it first, people will likely not stay in your range when you do
Torment them.
Torment increases all damage you do to your oppnent for the duration, this includes
Ignite and
Deathfire Grasp.
Torment also increases your auto attack damage on your target. When using
Torment to harass, it can be useful to auto attack your target once or twice for a little extra harass.

Cooldown: 10 seconds
Initial Cost: 25 mana
Upkeep Cost: 5 / 7 / 9 additional mana each second
Great ultimate. This spell offers you endless lane sustainability if you use it correctly while dealing a lot of damage as well. This is what makes


- Use it wisely as it does have a 10 second cooldown. Using it early means you'll waste a lot of mana and you might have to deactivate it when you need it. Use it too late and you might just die.
- Never try and go into a fight when this spell is on cooldown.
Swain relies on it too hard for both damage and survivabilty
- Always make sure to carefully watch your mana bar so you don't accidently run out of mana using this, as it consumes a ton of mana.
Ability Sequence
This is the general skill sequence you want to follow, a few notes on this.
- What skill you put your first point in depends on the situation. For a level one fight, or if there's a very realistic early jungle threat, you should put your first point in
Nevermove, else put it in
Torment to start harassing right away.
- When you get your first point in
Decrepify is also entirely up to how the game goes. If you feel you need the early slow sooner than level 4, get it sooner.
- In some games you might want to max
Nevermove before decrepify][. Use your judgement to see which one of the two will be most reliable in the laning phase. Also keep in mind leveling [[nevermove reduces its cooldown, so maxing it before
Decrepify also makes for slightly safer laning.
- The general skilling priority should be:
Ravenous Flock -
Torment -
Decrepify -
Nevermove
Starting Items
![]() Boots of Speed The item you want to start with 90% of the games. Gives you some much needed movement speed to escape from early threats and allows you to buy 3 ![]() ![]() Doran's Ring Still having trouble? Get another one! These really do help out your early game if you really need it, but don't ever get more than 2 on ![]() |
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![]() Doran's Ring If you're having trouble in lane and are unable to farm up for your catalyst the protector properly, get one of these. If you can though, avoid getting these at all and rush straight for a catalyst the protector |
Offensive Items
![]() Rod of Ages This should be your first finished item. Offers you great sustain with an early catalyst the protector, gives you a good AP boost and makes you pretty tanky in the process. ![]() Rabadon's Deathcap The best item to get for more damage. Gives you a huge AP boost and will significantly increase your damage overall. Get this when you feel you really need the damage. |
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![]() Rylai's Crystal Scepter Very good item that makes you a whole lot harder to deal with. Gives you a very nice health boost to be more durable and the slow actually procs off of ![]() ![]() Abyssal Scepter Has a very nice aura that aplies to everyone around ![]() ![]() |
![]() Will of the Ancients Gives you even more healing than you already have. Combine this with some tanky items and you're incredibly hard to take down. ![]() Deathfire Grasp A decent item for ![]() ![]() |
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![]() Archangel's Staff Good item to elminiate any mana issues you might have late game. Make sure if you get this to build the tear of the godess early in the game so you can stack it properly. ![]() Void Staff If the enemy team stacks a lot of magic resistance, get one of these. |
Defensive Items
![]() Frozen Heart Very good on ![]() ![]() Quicksilver Sash A lot of games you'll find yourself in need of this item. Removes every debuff including ![]() |
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![]() Zhonya's Hourglass If you're being focused very hard and dying too quick, this is a great choice. If you're getting focused too hard just activate this and be invulnerable for a few seconds while your ultimate is still active. ![]() Spirit Visage Increases your healing done, increases your survivability and gives you some cooldown reduction. Another good choise for a defensive item. |
![]() Banshee's Veil Good to get against very bursty long cooldown AP champions, such as ![]() ![]() Guardian Angel Another good item if you're getting focused hard. Eat all the damage and cooldowns, die, revive, kill everyone! |
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![]() Warmog's Armor This item actually works suprisingly well. Combined with a fully stacked ![]() ![]() ![]() Force of Nature Good against AP heavy comps. ![]() ![]() |
Boots
![]() Sorcerer's Shoes Standard choice for most mages, ![]() ![]() Mercury's Treads If you're having trouble with incoming CC, these will do a lot for you. Only get these when the CC is actually stopping you from being useful to your team. |
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![]() Ninja Tabi Against auto attack heavy comps. It might look weird to get these on a mage, but since ![]() |

When the game starts, find out who you're laning against and buy your starting item. (this should always be


Last hit to the best of your ability and harass your opponent with


Go back to buy when you have enough gold for a catalyst the protector and a sight ward (or get a

(Splitting up massive wall of text with a picture of Swainpony cause I can)
Uh where was I... Oh right, your next buy should be a


When you hit level 6 you can start going for kills. Harass your opponent down with









If you're losing the lane and having trouble, just stay back and farm using your long range abilities. They shouldn't be able to towerdive you if you stay away from damage in lane as long as you have mana for


Wanted to make a quick note on this. While








When you land a





Carefully watch your health and mana bars and act accordingly. If you can avoid dying by means of a




When your team gets engaged on, try and position yourself so that you can land



Use your


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This is likely your hardest match-up for top lane. This guy is an absolute pain in the ***. The range on his ghosts is big enough to hit you when you're going in from last hits and eventually his damage will be higher than you can heal up with ![]() ![]() ![]() |
Trickier than he appears. Early game he won't be a problem and you'll push him over like a little girl, maybe even get a kill or two, but as he levels up and gets more magic resistance and sustainability, he becomes very hard to deal with. He can actually run up to you and ![]() |
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A mage counter in general and no different to ![]() ![]() ![]() ![]() ![]() ![]() ![]() |


To end off, here's a few recent scores of me playing solo top

Credits:
- Thanks to jhoijhoi's guide to making a guide and Searz's guide template for all the awesome templates which I used for this guide.
- Thanks to Luther3000 for teaching me the ways of the scaling mana regen runes. <3
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