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Spells:
Exhaust
Flash
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Introduction






I take standard defensive runes, with the exception of
Greater Mark of Attack Speed.
Skarner's high base health is complimented by defensive runes and masteries, which allows us to focus 100% on offense with our item build. Let's have a look:
Precision
Fleet Footwork
Phase Rush
Skarner has a weak early laning phase, due mostly to the fact that he lacks a good harass. The
Greater Quintessence of Health helps out a lot with some bonus health, while
Greater Seal of Armor and
Greater Glyph of Magic Resist make you more resistant to your enemies' harass.
Greater Mark of Attack Speed helps you farm more effectively, as well as making you slightly more dangerous should anyone see fit to engage you in lane. Your goals early game are simply to not die, last hit as much as you can, and get
Sheen as soon as humanly(scorpionly?) possible. I think this is the best rune set to help you do that.
As I mentioned earlier, this is a new build, and as such it is open to tweaking. Please leave me any feedback you have on my rune choices, as well as any alternatives you may have.


Runes










Some other possibilities include:
Greater Quintessence of Movement Speed
Skarner really benefits from being able to move faster than his opponent, so these do help out. I find the flat health to be more helpful though, since
Shattered Earth and
Trinity Force give you slows, and
Seismic Bastion gives a nice speed boost.
- Greater Mark of Desolation This fits the build very well, since we will be doing a lot of auto-attacking. However, since
Skarner does a mix of damage, not just physical, I have found that I prefer the extra attack speed. Remember, with Energize, more attack speed means more spamming your abilities, and that means more procs from
Sheen/
Trinity Force.
As I mentioned earlier, this is a new build, and as such it is open to tweaking. Please leave me any feedback you have on my rune choices, as well as any alternatives you may have.
As with our runes, we are strictly defense here, taking standard 9/21/0 masteries. From the offensive tree, we grab
Alacrity
, for obvious reasons, and
Weapon Expertise
for some basic armor pen. In addition we grab all the relevant tank masteries from the defensive tree.
Should look something like this:


Should look something like this:




Energize - Energize (passive) - This is one of the strongest passive abilities on any champion. This is the reason why this build is so lethal. After your attack speed reaches a certain point, you will be casting

















- Let your enemy push the wave back to your tower. If you are low on health, try to bait them into diving your turret. When they decide to move in and attempt to finish you off, let them hit you once to aggro the turret, then
Impale them and drag them around while your turret pulverizes them.
Impale is devastating when used in a teamfight. Use it to disable the enemy carry, and drag them out of position. Use it to trap low-health enemies as they attempt to flee and drag them back into the fray. You will be getting a ton of assists using your ult to drag people into your team. Don't accuse people of KS, just realize that this is part of the way
Skarner helps the team win.
- Kill squishies! Is there a pesky
Teemo or
Twitch picking off your team? Sneak up on them from the jungle, pop your ult and drag them into the brush. As soon as you have them on your stinger, hit them with
Shattered Earth so that when your ult wears off you are able to hit them with it again while it is charged up for a slow. From there, keep auto-attacking and spamming
Shattered Earth. You will be shocked and amazed by the amount of DPS that
Skarner has against squishies.
The Good

I suggest taking







I take



The Viable

I prefer






A lot of players will flame you and call you a noob for packing



I haven't gotten a chance to test



You can't allow yourself to get CC'd for long. Period. You have to be able to land your auto-attacks and skills, and you have to be able to do it fast. One of the best uses for

This is where the magic happens. We have spent most of our efforts defensively up to this point, but from here on out we it will be pure, high-octane killface. I will take you through my item build step by step, with basic information along the way, and then I will spend some time explaining exactly how to use these items to their greatest effectiveness. Let's get started!
Start with
Sapphire Crystal and 2x
Health Potion. You need to rush
Sheen in a bad way, and the extra mana from the crystal will help more than the AP from
Amplifying Tome.
Skarner tends to OOM in his early laning phase, so we get a little help there, too. Health pots are an obvious choice.
Your goal is to stay in lane until you have enough gold to get
Sheen on your first trip back to base. If you are doing well, you can stay out past this point and also get
Boots on your first trip back. You will benefit greatly from the extra move speed, even more so than attack speed this early in the game. Your next goal is to farm up and get
Stinger as fast as you can, and then upgrade it to
Nashor's Tooth. At this point, your mana problems should disappear, and your DPS should be much better. Your sole focus early game is to not die, and farm as much gold as possible, but once you get Nashor's, you can jump right in to your mid game.
Your Mid game is when you start to shine. I recommend upgrading to
Mercury's Treads first, to help take the bite out of enemies' spells and CC. Then you want to go straight for
Guinsoo's Rageblade. Rageblade pushes your DPS much higher. With the crazy amount of attack speed you will have by now, plus the miniscule cooldown on
Shattered Earth, you should be at max stacks in less than 3 seconds. Max Guinsoo stacks will ensure that you are melting their faces before they can really do much about it. Zeal will be used later to finish your
Trinity Force, but right now the attack and movement speed boosts are a big help.
Late game you should already be raping faces, so now it's time to pile on! Grab a
Hextech Gunblade for the insane health steal. Lifesteal or spell vamp by themselves wouldn't be that great on
Skarner, since he deals physical and magic damage evenly, but a healthy amount of both on the same item, plus extra attack damage AND ability power? Yes, please! At this point they usually just start running away if they see you comming. Finish your
Trinity Force for the improved
Sheen effect and the extra health.
If you are having trouble, you could definitley switch out Guinsoo's for something else, like
Madred's Bloodrazor if they are stacking health, or
Phantom Dancer if you need more movement speed or more punch from your auto-attacks.
Early Game
Start with





Your goal is to stay in lane until you have enough gold to get




Mid Game
Your Mid game is when you start to shine. I recommend upgrading to




Late Game
Late game you should already be raping faces, so now it's time to pile on! Grab a




If you are having trouble, you could definitley switch out Guinsoo's for something else, like


Ok, just to quickly go over the main points again:
You have to have a thick skin to play
Skarner. I guarantee in a 5v5 pregame chat that someone will be raging at you that "Skarner sucks so bad!!". For the first ten minutes of the game you will be playing it pretty safe, so they will probably continue to pick on you, right up until you pop out of the bushes and peel the enemy carry off of their *** with
Impale and obliterate them to dust in a few seconds.
- Early game you will need to play very conservatively. Stay close to your tower and farm up gold FAST.
- Take
Ixtal's Impact at level 1 to help with your sustain, but don't use it to harass or you will OOM.
- Rush
Sheen. It's good.
- Once you get
Sheen and
Nashor's Tooth, it's time to start racking up the kills.
Impale makes you a deadly ganker. Keep an eye on the map for enemy champions who are pushing too far and make them pay.
- Don't be afraid to initiate teamfights. You should be in the middle of them anyway, face-smashing as many enemies as possible with
Shattered Earth.
You have to have a thick skin to play


Tips 'n Tricks
- As soon as you
Impale an enemy, hit them with
Shattered Earth right away. It will do a little extra damage, and plus it charges you with energy, so that when your ult wears off you can hit them with it again for a slow.
- Make sure you use
Seismic Bastion right before you
Impale for the movement speed buff. It lets you drag them farther. Same thing for
Ghost if you brought it.
- Right before your ult wears off, change directions so that they are on the opposite side of you. They will have to run around you to go the direction they want, which gives you a little more time to crush their nuts.
- Try not to use
Seismic Bastion to absorb incomming nukes, if you can help it. The buffs only last as long as your shield is up. Obviously, if you are about to die, then do it, but try to keep those buffs as long as possible.
Skarner is excellent at pushing down turrets!
Seismic Bastion gives you a big buff to your attack speed, and you can spam
Shattered Earth to proc
Trinity Force. That's right!
Trinity Force bonus attack damage applies to turrets!
- If you get matched up against a ranged champion with good CC (like
Ashe or
Caitlyn), you should probably switch lanes with someone.
Final Thoughts
Big props go to jhoijhoi for her super helpful guide. Thanks for the tips, and thanks for refreshing my knowledge of BBCode! If you haven't built a guide on Mobafire before, definitely check out Making a Build by jhoijhoi!.
Please leave me any feedback you have in the comments!
Thanks for reading!
~kazahani
***Change Log***
11/30/11 - Guide published to Mobafire.com.
12/1/11 - Minor aesthetic improvements. As suggested by multiple people, I movedGuinsoo's Rageblade to be a lot earlier in the item build.
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