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Spells:
Heal
Flash
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction


**************


****************Pros*******************************************Cons
-Has extreme range***************************************-No gap closers
-Great high damage output*********************************-Little CC
-Safe farming in lane**************************************-Farm reliant
-Very fun and rewarding to play with**************************-Needs to be well protected
-Makes you feel like a MLG sniper
Farming - I'm sure many of you know how to farm under tower, but I just want to go over it to make sure that you guys do this right. You will likely be pushed to the tower, so here are things you need to know.
Melee Creeps - Let them take 2 tower shots and then auto attack
Caster creeps - Let your support/laning partner auto attack them each once, then let the tower attack them once, then auto attack. (If your Lane Partner isnt in lane, you can do an auto attack followed by a Q to grab the last hits if necessary.)
Hopefully your able to grab most of the CS as it will help alot for Mid-Late game.
Provides Armor Penetration, which is better than flat attack damage needed to deal more damage to your opponent.
Alternative would be be flat AD, only take these if you have trouble last hitting minions.

Provides some need Armor, very useful for survival in lane, as it is where you struggle. There is really no alternative to this.

Offers you scaling Magic Resist, as the enemy mid laners might often come bottom to gank at level 6, this might just be enough to help you survive.
Alternative to this would be Flat Magic Resist, I recommend taking this if your enemy jungler is AP(Amumu, Fiddles ETC.)

Gives you additional AD, helps you last hit in lane, and deal more damage.
Alternative #1 Movement Speed quints, if you feel really comfortable without the attack damage quints, this could mean the deference when your chasing, or being chased.
Alternative #2 Flat Armor Penetration, again, if you feel comfortable without the flat AD, armor penetration will do more damage to enemy champions.
Alternative #3 Flat health, this is a good option if your up against a very aggressive lane(Graves, Missfortune, Leona ETC.)
As an AD carry, your almost always going to put atleast 21 points into offense. For the other 9 points, you can put it all in defense, all in utility, or a mixture of both.
21 Offense

















Now you have the option of adding more points into offense, or put them in defense or utility. I would recommend either 9 in defense or utility, not a mixture of 2 or 3 of the trees.
9 in Defense







I'm not going to go over the other 3 options, as veteran scars is the better choice.
9 in utility










Good spells





Bad spells


















Recommended Items








Remeber the order of items can be changed. For example if your opponents docent have a tank, you can skip last whisper, or if they are never focisong you, skip Guardian angel.
Situational Items
















Very good for getting avenge kills in lane and cleaning up in late game team fights.

Generally used as an auto attack refresh to last hit minions when necessary, taking down objectives like baron/dragon. The reason is because you should never be this close to any opposing champion, thought if someone like nocturn gets to you, you can attempt to burst them down with this.

This is the ability that makes Kog'maw so good. Being able to out range most champions and deal extra damage makes it hard for others to get close to you, while dealing tons of poke damage. This why attack speed would be more beneficial to build first on Kog'maw. This is also a useful tool to farm safely with during the laning phase.


Soraka - Gives you free health and mana, along with her passive, she does a good job of keeping you in lane.
Janna - She only has a shield, but provides lots of CC to keep you safe.
Sona - She also does a good job of healing and provides some defensive stats for you.
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