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Shen Build Guide by Split King

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League of Legends Build Guide Author Split King

Split King: Solo Queue Shen

Split King Last updated on November 10, 2017
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Cheat Sheet

Late Game Terror

Shen Build

LoL Path: Resolve
LoL Rune: Grasp of the Undying
Grasp of the Undying
LoL Rune: Demolish
LoL Rune: Conditioning
LoL Rune: Second Wind
Second Wind

LoL Path: Sorcery
LoL Rune: The Ultimate Hat
The Ultimate Hat
LoL Rune: Transcendence

+130 Health

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Threats to Shen with this build

Show all
Threat Champion Notes
Nasus Nasus will cry in the corner. Shen's kit just screams "Anti-Cane-Wielding-Dog"
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Introduction and Video Guide

WHO is the Split King?
Watch my Channel Teaser to get the idea.

But more importantly, here is the Video Guide:

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With my runes, I try to improve my early trading (see the video guide) while at the same time, scale well into the late game. I use scaling runes on all my champions as my playstyle is all about the late game split push.

2 scaling CDR Quints makes it possible to hit the 40% CDR cap with my build.
1 AS Quint is to improve my early trading potential in lane, there is no point in using 3 CDR Quints as it would put me above the CDR cap and be wasted in the end.

Seals and Glyphs:
As stated I use scaling runes to improve my late game. My early defense is quite decent as it is so I do not need the tiny edge that flat runes provide.

Now, this is where it gets tricky. I have tried a lot of different Marks to see how they perform, and in the end, I chose the Attack Damage ones as they provide slightly better trading potential than the other Marks. I have gotten questions about my choice of Marks before. To remove any doubt I will now include all the math. Feel free to skip this part if math is not your thing ;)

There are 3 decent marks for Shen:

Greater Mark of Precision
Greater Mark of Attack Speed
Greater Mark of Attack Damage

Hybrid penetration brings a lot of damage to the table and scales well into the late game, but they do not aid in getting cs in lane in any way, so that is why I won't use those.

That leaves us with the AD and AS runes.
The marks are here to do 2 things for me. Help me get cs, and help me make my empowered q trade even stronger. Here is the math:

Level 1:

Attack Speed:

+8,5% from masteries and runes. (4 from masteries, and 4,5 from the 1 AS quint)

1,0315 without attack speed runes (empowered q)
1,12915 with attack speed runes (empowered q)

Attack Damage:

62 without ad runes (60 base plus 2 from mastery)
71 with ad runes (60+2+9)

DPS with attack speed runes:

DPS with ad runes:

AD runes come out on top by a small margin. But it matters very little if you use AS instead of AD runes.

AD runes have the added benefit of making me able to one-shot minions under turret that I normally would not be able to.

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Why play Shen?

I have said it before and I will say it again. The best reason to play Shen is to improve on the game overall.

After I mastered Shen I was able to jump several ranked divisions on all of my champions, despite the fact that I was quite highly ranked to begin with.

I have HOWEVER also tried to click on a low health ally to press R, despite not even playing Shen. It becomes a habit. If you play Shen a lot it is ideal to play Soraka while support, as their ultimates works in similar ways. It is the same kind of awareness they need to be successful. I would do the same if it was not for the fact that I have 80% win rate on my Janna.:-)

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As shown in the video guide Shen works a bit differently than other tanks. If he double his effective health, he becomes far more than twice as tanky.

The Riven example:

Riven has a dps of 100.
My passive can shield 100 every 2 seconds.

This means that riven deals 50 dmg to my actualy health per second.
If I then backed and got twice the effective health either through armor or simply buying health, my passive would also gain double effectiveness. (Passive only scales from bonus health so it actually gains more than twice the effectiveness in most cases, but let us keep it simple)

When I return to lane Riven will no longer be able to deal damage to me because my shield takes all the damage. SO having double the effective health does not mean that I can take twice the damage, but that I can take infinite damage, because Riven will never deal more damage than my shield can take.

A tiny CS lead or kill lead compared to your opponent means A LOT in terms of punishment you are able to take. In other words, if you make sure not to die once to Riven, and still keep up in farm, it won't take long till the Riven will become obsolete against you.

My scaling runes help me get ahead even if I don't get kills or more CS than my enemy.

If you have any questions about the math or anything else for that matter feel free to drop a comment on this site or on my youtube channel.

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My playstyle is mostly covered in the Video Guide so this will just be a quick summary.

Early Game:

Make a plan, AND STICK TO IT.
You need to know your matchup and play accordingly. You will either be the aggressor and use your taunt to engage in order to zone your opponent or get kills.
OR you will be on the defense and simply farm as much as you can. In this case, you will save your taunt for disengage. You need to know when to switch between being offensive and defensive.

Vs a Vladimir you will be offensive from the start to try and take him out, but if you do not succeed you will have to switch to defensive later on as Vladimir will heal more than you deal damage.

Vs a Renekton you will be defensive from the start. Then as the game goes on you will try to trade from time to time to test your strength compared to his. When the time is right you go on the offense to turn this crocodile into a fancy handbag.

Some matchups like Darius are simple because you will always use the defensive strategy unless he makes a mistake at some point.

Mid Game:

Your Mid Game starts once you get ultimate. It is playmaking time!. Look for opportunities to turn the tide around the map. But be careful as Shen's ultimate has a very long cooldown.

When your ultimate is on cooldown, you should either farm your own lane and try to take the tower, or stay near your own team to take objectives together.

Do not rely heavily on Split push if your ultimate and teleport are on cooldown. It is better to stick to your team and wait for your cooldowns to be back up.

Late Game:

Split Push for days.

Zz'Roth and Trinity Force are your turret destroyers. Sunfire or Titanic Hydra are your wave killers. If you are so behind that you don't have the items necessary to split push successfully, then you are better off sticking to your team.

If the enemy team sends someone to stop you, you should keep an eye on the minimap to be able to join your team so you can 5v4 the enemy team. BUT in most cases, I am ignored. No one ever comes to stop me. Instead, they go 5v4 on my team. In this case, I use attack move (bound to the A key by default) to push the lane I am in, and then I keep my screen on my team so I can be their guardian Ninja.

I often have 40% cooldown reduction and rank 3 ultimate at this point. So my ultimate will be up all the time.

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Low elo.

I would recommend not to use Shen to gain elo if you are silver or worse.

Shen is essentially a very tanky split pushing support. But a support nevertheless. Supports are rarely good for climbing the ladder. Shen's ultimate is FAR better if you throw it on someone with good knowledge of the game.

Honestly It seems like my winrate on Shen only gets better the higher rank I am in.

I recommend using Tryndamere in low elo to climb the ladder. I will make a guide about that in the near future