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Recommended Items
Runes:
Spells:
Flash
Smite
Items
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Threats & Synergies
Warwick
I often ban Warwick when playing as Shyvana as his Blood Hunt passive directly counters my ability to kill dragons safely in the early game. It is however not the end of the world if he isn't banned.
Introduction and Video Guide

WHY would you want to read my guide? Well because I am
Grandmaster, and also one of the best

The Video Guide works with this written guide to explain everything:
If you want commentary and need to know how to carry in even high elo watch this Clip:
(Part 2-4 can be found on my channel)
To see my Shyvana in all her glory watch this Clip:
Let us have a look at what matters:
The first dragon spawns later but they spawn faster after that. With a high focus on dragons this is actually really nice. It also forces us to farm in the early game while we wait for the dragon to spawn. Overall I like this change
A even nicer change is the fact that early dragons have significantly stronger buffs than before. So we can now excel at the dragon dance and get our team even more ahead than we normally could. Shyvana players rejoice!

was sadly nerfed HARD. I will have to do some testing to see if an alternative rune choice is needed now.

BUT She COULD be the best jungler for YOU!. I mean right now she is the best jungler for me, and there has to be someone out there with a playstyle close to mine. If I can play her this well at the top of the ranked ladder then anyone can at least get some value out of her.
I encourage you to try her out for a few games and see how it goes. If you lose 10 out of 10 games then it is time to find another champion that fits you better. But who knows, you might just be the next big Shyvana player. I wish you luck.
Watch the Season 8 guide update video in the "Season 8" Section to see the runes in action.

This is the strongest rune on Shyvana. Take this if you like winning games :)

This rune is also strong, but it requires a different playstyle. If you run Glacial Augment you should focus on ganking and team fights. I will not go into detail about Glacial Augment though, as this is a split pushing guide. NOTE: After Patch 8.4 taking Press the Attack is now a MUST.

Triumph is the strongest rune in this tier by a landslide, Shyvana does not use mana and




This is the only rune choice I change depending on what champions I face. If there is a lot of cc that counters Shyvana on the enemy team you should take Tenacity. If there is little to no cc you can pick either Bloodline or Alacrity, both are strong. If you use Bloodline you can delay the purchase of Warmog. Alacrity really helps with clear speed and turret destruction though. The choice is yours :)

Last Stand is better than


This is not as strong as it used to be when it gave bonus stats based on your movement speed. But it is still an ok-ish rune. Decent synergy with Waterwalking as well.

This is for dueling power in the river when fighting over the Scuttle Crabs. More Importantly though is that it greatly helps in taking down drakes, rift heralds, and barons! :)
START:
If you have not noticed by now. The runes, the leveling order, and the items are designed for 1 thing. A very specific early jungle route. So there will be no

Go watch the video guide to see the jungle route and the proof as to why

Once you have your




If the enemy team is ap heavy then you should complete






If you are unsure if you should itemize against AD or AP, check the "Mid Game: Adapt" Chapter.
END BUILD:





This is the endgame build in most cases. The

This

If you have any money to spare when you get to base feel free to invest in a


Situational Items:
Some setups have cc that is crucial to get out of, and in that case using a

If the enemy team has equal AD and AP on their team and a total lack of hard cc, but still quite a few slows, then you should buy

When I have 3 ocean dragons and can use extra MR, I replace my




The Wit's End path is actually the one that I have the highest win rate with. It really is that strong. But only if you can justify buying magic resist. Don't buy it vs

Build Explanation:
My Shyvana is all about that



In short: This Shyvana is insanely tanky, yet she still cuts through towers and players like butter. Throw down a








Shyvana is the best dragon slayer in the game and at the same time she has

Let me show you how this wins me games. Imagine the enemy team has a


Let's say Lee Sin has a high impact game and that he has somehow killed or assisted in killing 3 people before the 4 min mark. But then at the 4 min mark, I kill an Infernal Drake. What does that mean? It means that I now have 5 more armor and magic resist permanently as well as 10% more ad and ap permanently. The rest of my team obviously also have the 10% ad and ap. THAT IS HUGE. If I have a

Keep in mind that after I hit 6 I start killing people as well.
You should also know that if the first dragon is an Infernal Dragon, there is a far higher change for the second and third ones to be Infernals as well.
The Win rate of the dragons are as following: Cloud > Infernal > Mountain > Ocean
As of season 8 I no longer rush dragon if it is an Ocean dragon. I only take it if I have time to spare.
THE MOST IMPORTANT THING TO DO WHEN PLAYING SHYVANA THE WAY I DO, IS THIS: DO NOT DIE EARLY ON. Play Safe, and encourage your team to do the same. I am running scaling runes for a reason. Also, remember that Shyvana can take out the

I rarely camp mid. The lane is short so it is hard to abuse my high movement speed. Also, since it is the center of the map, it is very unpredictable what happens there. Everything goes so to speak.
Essentially: Look at top and bot and decide which one is easier to fight. The choice is often an easy one. Would I rather gank a












If all lanes are very hard to gank, feel free to spend your time counter jungling instead. It is pretty safe after level 6.
I can quickly sum up how to split push:
Put deep wards so you can see the enemy team coming a mile away. If there are too many people to handle, back off. Not entirely, just enough for the enemy team to turn around, and then continue split pushing. (

If they send only 1 or 2 that you are confident about killing. Well kill them and put their heads on spikes to remind people to stay far away from you.
That is mostly it. In rare cases I intentionally pretend to overextend just to hold back the enemy team for a while, so my team can kill Nashor, take out an inhibitor, kill a dragon, and so on. I do not play for KDA I play to win, and I do not mind dying for the greater good. (if the greater good has something to do with winning)
My Channel is filled with Split Push tips, tricks and guides, so feel free to go there to learn the basics.



WARNING THERE IS A LOT OF MATH, AND IT IS VERY BORING:
Twin Bite Rank 1:
9 Seconds Cooldown.
140% Damage.
Twin Bite Rank 5:
5 Seconds Cooldown.
200% Damage.
9/5 = 1.8
200/140 = 1.43
1.8*1.43 = 2.574
In other words, Twin Bite Rank 5 deals roughly 260% damage of what Twin Bite Rank 1 does.
So a 160% INCREASE in damage.
Flame Breath Rank 1:
12 Seconds Cooldown
86 Damage.(60 + 30% AD is added as base damage from level 9, for fair calculations)
Flame Breath Rank 5:
8 Seconds Cooldown
260~ Damage
12/8 = 1.5
260/86 = 3
3*1.5 = 4.5
In other words, Flame Breath Rank 5 deals 450% damage of What Flame Breath Rank 1 Deals
so a 350% Increase in damage. Which is vastly more than Twin Bite.
But What if Shyvana is in dragon form? Well, the bonus damage from dragon form does not come from ranking up the skill, but from levels, so Flame breath increases in power
despite not putting points into it. I could do the calculation on that as well but it is pointless as these calculations are not very useful in the real world. They just show how much
each skill increases in power relative to itself with each rank. What we want to know is: Which Shyvana is strongest. The one that has rank 5 Flame Breath or the one that has Rank 5 Twin Bite?
There are a few things to consider:
Twin Bite is Melee single target but can be used on turrets!
Flame Breath is AOE and Ranged, But cannot be used on turrets!
As a Split pusher the turret part is quite important, but since Flame Breath helps in wave clear, so that we get faster to said turret, I would say they are somewhat even in
that aspect. Flame Breath being the winner because it is ranged.
Flame Breath does however not scale nearly as well as Twin Bite does, ESPECIALLY if you run Trinity Force like I do. Further more Twin Bite is greatly amplified by Fervor of Battle.
It benefits more from the stacks AND helps generate stacks faster. Twin Bite also benefits greatly from Bloodrazor, which Flame Breath gets no benefit from at all.
SO MUCH TO CONSIDER! I am however not a fan of guess work. So I will do the math. Math never lies.
When I am done getting my second skill to rank 5, I usually have Trinity Force and Bloodrazor (Deadmans Plate as well, but it does not add any damage to either of the skills.)
I am level 13 when I get Rank 5 in my second skill so I will have 102 base attack damage. I get roughly 8 damage from my Natural Talent mastery at this point, and trinity force gives 25 damage.
With 8 stacks of Fervor of Battle, I get another 48 damage.
I will have 27% Cooldown Reduction at this point.
102+8+48+25 = 183 Attack Damage.
So, Rank 5 Flame Breath will deal
220+0.3*183 = 275 Damage
Every
8*0.73 = 6 Seconds.
Resulting in a DPS of 275/6 = 46
But this is in human form, and Flame Breath is far more powerful in dragon form.
While a dragon, Flame Breath deals 135 more damage on hit as well as leaving an AOE DOT on the ground. 1 Tick of this dot is almost always applied, adding another 95 damage.
Thus, the dps in dragon form is (275+135+95)/6 = 84
(I know that I have not yet taken into account the fact that the on-hit damage from Flame Breath is also up more often, but I keep it out for simplicity, simply because a high rank of Twin bite also procs the on hit more often)
ALRIGHT.... Moving on to Twin Bite.
Twin Bite is harder to calculate due to the way it's cooldown works.
The cooldown is 5*0.73 = 3.65 seconds.
But it is also reduced every time I aa.
instead of calculating this, I have simply tested it, and I knock off roughly 1.3 Seconds of the cooldown.
3.65-1.3 = 2.35 Seconds cooldown.
The attack damage is still 183, But there is also 20 on hit damage from burnout.
Bloodrazor also deals 4% of max health damage per hit. The typical level 13 has about 1500 health, but it will obviously be far more powerful on a high health target.
4% of 1500 is 60
Meaning we deal 183+20+60 = 263 Per hit
Twin Bite Attacks Twice, so obviously, it deals 263*2=526 damage.
Resulting in a DPS of 526/2.35 = 224.
Which is FAR greater than the DPS of Flame Breath at rank 5.
and this is without even taking the Spell Blade passive on Trinity force into account!!!
Low cd on Twin Bite means smooth proc rate for Spell blade = very high DPS.
Obviously, the calculations do not stop here. Because when I have rank 5 Flame Breath I still use rank 1 Twin bite for damage and vice versa
So We have to know the DPS of those rank 1 Spells to get the actual difference in Rank 5 Twin Bite and Rank 5 Flame Breath.
Twin Bite Rank 1
9*0.73 = 6.6 Seconds CD
140% damage.
It still hits twice though!
so it deals 183*1.4 = 265 damage.
2*20 + 2*60 = 160
265+160 = 425 damage.
I tested rank 1 cd as well. It gets reduced by exactly 2.5 seconds (5 aa's)
so the cooldown is 6.6-2.5 = 4.1
The DPS is therefore 425/4.1 = 60
Flame Breath Rank 1
12*0.73 = 8.8 Seconds CD
60+0.3*183 = 115
The DPS is therefore 115/8.8 = 13
Twin Bite Rank 5 + Flame Breath Rank 1 DPS:
224+13 = 237
Flame Breath Rank 5 + Twin Bite Rank 1 DPS:
46+60 = 106
Conclusion: Twin Bite wins by a landslide. These calculations are without SpellBlade!!!
Twin Bite Rank 5 in human form even beats Flame Breath Rank 5 In dragon form by 93 DPS.
To double test, I have also tested DPS on target dummies.
Rank 5 Twin bite: 900 DPS
Rank 5 Flame Breath: 800 DPS
But target dummy testing should be taken with a grain of salt, they have 10000 hp, so Bloodrazor and Flame Breath on hit effect deals waaaay too much damage.
Links:
Youtube Channel
Twitch Channel
Patreon Page
Shen: A tanky split pusher with a supportive Kit. This guide can teach you a lot about split pushing and map awareness even if you don't want to play Shen.
Viable Elo: Mid to High.
Shen is a weird champion since he actually gets stronger the higher rank you are. Throwing a well-timed Shen R on a Diamond ADC does a lot more than throwing it on a Silver ADC. I do not recommend playing Shen Below Gold.
Link: World Famous Shyvana
Shyvana: A tanky Split pusher with very high sustained damage. I am disgustingly good at this champion. learning to play Shyvana does not take long. You can become fairly adept at Shyvana even with limited time on your hands if you follow this guide.
Viable Elo: Any
Shyvana is a very stable Champion. She is viable in almost all patches and all ranks
Link: Control Mage Teemo
Satan: A squishy Satanic Hamster that can control the battlefield with his shrooms. The map control is amazing. You can use it for vision resulting in a safe split push, or you can use it to place a heavy line of defense that makes it very hard for the enemy team to finish. A full build Teemo is also very scary. If you have sold your soul to the devil this guide is for you.
Viable Elo: Low to Semi-High
I can only play Teemo effectively up to about Diamond 3. Most players above that Rank knows too well how to abuse his weakness. I will however highly recommend using Teemo for climbing if you are below Diamond. You can climb fast and reliably with Teemo because he does not rely much on his team. Be a one-man army.
Link: THE Rek'sai Guide
Rek'sai: A void monster that burrows underground to stalk her prey. I got to Grandmaster with this champion and it's possible that I am even better on Rek'sai than on Shyvana. Rek'sai is extremely fun to play once you master her but it does take some time since she essentially has 7 abilities instead of the standard 4. You should use this guide if your main concern is to get as high rank as possible.
Viable Elo: Mid to VERY High.
You could still use Rek'sai in low elo with great success if you become good at her, but since she is harder than most champions to learn I would advise against this. When I play ranked on a new account I rarely start out by playing Rek'sai as there are other champions that can carry better with enough kills. You can, however, reach any elo with enough skill because Rek'sai is so extremely strong right now.
LINK: Rammus Guide
Rammus: A Tanky Tank. Rammus gives zero ****s because he cannot die. This guide is ideal for newer or low elo players since Rammus is extremely easy to play. You can learn the basics of the jungle without having to worry about learning a difficult champion at the same time.
Viable Elo: ANY (If picked as a counter) or LOW-MID (If picked every game)
I played Rammus alongside Rek'sai and Shyvana when I got to Grandmaster the first time. BUT I only pick Rammus against certain setups otherwise he is just too weak. The guide contains a section about WHEN to pick Rammus. Rammus is designed as a Counter Champion to AD.
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