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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction



Pros and Cons
SPACESPACE |
Pros
|
SPACESPACE |
Cons
|
Seals:
Greater Seal of Armors are really the only choice you have here, as most top laners are AD, and you are going to need armor to tank the ADC
Glyphs:
Greater Glyph of Magic Resist is the most efficient glyph to take, as it gives you tankiness against AP junglers and roaming mid laners, not to mention AP top laners.
Marks:
Greater Mark of Attack Damage you are an AD top laner, you are going to need AD runes for a strong early game.
Quints:
Greater Quintessence of Attack Speed gives you sufficient attack speed, which you scale well with.

Glyphs:

Marks:

Quints:

Item Sequence

Trinity Force
3333

Frozen Mallet
3100

Randuin's Omen
2700

Spirit Visage
2700

Guardian Angel
3200

Zephyr
3100































Back when I was a noob and I started playing




Math:


Great ability for stick and farming. It can be used as a last hit tool, as well as keeping onto the enemy ADC. One auto and a





Your main dueling/trading ability. Great for sustain and damage. This is why


This is your CC. Make sure to use when you are losing a trade to turn the tide, especially against a champ that counters you. Try to only use your



A great ultimate. It has really strong synergy with your core item of



ALWAYS take


Since you aren't the best laner in the world as





Take this against attack speed based top laners like



If you are against a champ that really counters you like





Against a champ you counter you might want to take this. It allows you to make plays all over the map after you kill or zone your opponent. It will also be more effective late game than

You are NOT going to have the best early game. Your dominance starts once you hit level 9. Pick up
Equilibrium Strike as your first skill, as it is a CC ability and you should always take CC at level 1.
Bladesurge at level 2 to CS. You should not try to trade with your lane until level 4, when you have 2 levels in
Hiten Style. You want to
Bladesurge to a dying creep near your opponent to get the reset, then hit your
Equilibrium Strike. Keep in mind that this ability stuns and enemy with equal health too, so if you are both full health then it is worth going in on. Next activate your
Hiten Style to do maximum damage with it active. If you think you are going to win the trade, press in on them. Only use
Bladesurge if they are getting away and you think you will kill them, as it is your only escape.
First back you should be picking up
Sheen for the procs on your ultimate and other abilites. Once you have the
Sheen you should have enough burst to zone almost anyone, and with your
Transcendent Blades healing you, your enemy will be surprised at your health not lowering and they should run. Keep in mind that the lifesteal on
Transcendent Blades applies to minions hit too, so try to engage in the middle of a big lined up creep wave for them. Your combo should be Q-AA-E-AA-W-AA-R-AA-R-AA-R-AA-R-AA. If your enemy is dumb enough to fight you that long, you will kill them.
Ignite,
Flash, or
Bladesurge for the kill if you have too.







First back you should be picking up







This is when you get your core build including
Trinity Force,
Mercury's Treads,
Pickaxe, and
Giant's Belt. You should be in perfect shape to dive onto the enemy carry in the fight.
Number 1 rule of the Mid Game- KNOW THE DRAGON TIMER. If dragon is up, you should be heading bottom to help your team contest it. If the enemy team is grouping for a turret, head down to help your team. You should have great MS off of
Mercury's Treads and
Trinity Force, so you should be able to get to the dragonpit or a mid or bot turret fast. Use the same combo in the previous section onto the enemy ADC, except use the
Bladesurge directly onto them instead of a minion unless they are taking wraiths or wolves. You should never be the one engaging. Dive onto the enemy ADC in all the chaos of an engage from your or the enemy team. If the enemy tanks are carrying, the you should get a
Blade of the Ruined King to take out those anoying tanks.




Number 1 rule of the Mid Game- KNOW THE DRAGON TIMER. If dragon is up, you should be heading bottom to help your team contest it. If the enemy team is grouping for a turret, head down to help your team. You should have great MS off of




Late game usually starts when multiple players get several items. By late game you should have
Mercury's Treads,
Trinity Force,
Frozen Mallet, and
Randuin's Omen. You should be dealing high damage and you should be very tanky. Use your same combo in late game, but mix in a
Randuin's Omen active if they are getting away. In late game, most fights are going to be around baron or for a turret or inhibitor. Unless your team has great map control and you are far ahead, you should be grouped up for a baron or turret. Always be taking jungle camps or shoving lanes whenever your team is in the area. Even if you don't kill the enemy ADC, pushing them far enough away from the fight should buy your team enough time to annihilate the rest of the enemies. For example
Vayne will kite you to the moon and back, so just chase after her and try to kill her. If you can't, your
Guardian Angel will keep you alive long enough for your team to get there, after they win the fight due to having an ADC while the other team doesn't.







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