This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Introduction

Hi Summoners!
This is my Guide for
She is my favorite Support Champ, because she is very usefull at Teamfights.
I'll show you how I play her and I hope you like it. :p

Pros :
+ versatile buffs
+ low cooldowns on skills
+ good damage for a support
+ good mobility
+ easy to get assists using auras
+ decent CC: ultimate and slowing power chord
Cons :
- very squishy in the beginning
- ridiculously low AP ratio on heal
- mana hungry with lower cooldowns
- can't solo or hold lane alone
- extremely vulnerable to CC
- don't expect to get a positive score






So













-
if the enemy carry is on your range in the middle of the teamfight, cast
-
if you are chasing with your team use
-
if you are finishing off someone or want to do as much damage as possible, then use

Q: Hymn of Valor
Sona plays the Hymn of Valor, granting nearby allied champions 4 / 8 / 12 / 16 / 20 bonus Damage and Ability Power. Additionally, casting this ability sends out bolts of sound, dealing 50 / 100 / 150 / 200 / 250 (+70% of ability power) magic damage to the nearest two enemy champions or monsters.
W: Aria of Perseverance
Sona plays the Aria of Perseverance, granting nearby allied champions 3 / 6 / 9 / 12 / 15 bonus Armor and Magic Resist. Casting this ability sends out healing melodies, healing Sona and a nearby wounded ally for 40 / 60 / 80 / 100 / 120 (+25% of ability power). Additionally, both Sona and the healed champion will have the bonuses of this aura doubled for 3 seconds.
E: Song of Celerity
In key team fights, quickly get into position for your
Max this last!

R: Crescendo




She is very slow. You don't buy Shoes at the beginning so it's good to have Movement Speed on the Mastery.
As a supporter, it is important to get gold per second, because you let your adc farm.
She has low armor and magic resist so you should go a bit tanky at your runes.


sight ward
Basic Ward
:If you play on the purple side, ward tribush and

If you play on the blue side, place the ward between tribush and



Vision Ward
For 


Vision Wards go for


Jungle Respawns

It helps the jungler if the supporter knows something of the Jungle respawns.
A supporter must actually know only the times of the



EARLY LANING
At the start it depends on your enemy supporter rather to play offensive or defensive.
You should play defensive against Champs like



Versus Champs like



DEFENSIVE PLAY
Let them push and try to stay at tower with your adc. If you play defensive, it's important to ward your tower bush just to be aware of ambushes. But still try to zone the enemys out so they won't get free hits on your adc. Let your adc farm and wait for ganks from your jungler then u should be good to go.
AGGRESSIVE PLAY
If u play aggressive and your adc is pushing then stay at the enemys tower bush and harass them with your


MID GAME PLAY
Keep the map warded like I described in the warding chapter. At minute 20, you can start buying oracles and clear the enemy wards. If your bot lane won you can help the other lanes to push. In teamfights it's important to protect your adc and just use your

END GAME PLAY
End Game is not really different than the mid game. Stay behind in teamfights, heal your allies and wait for a good chance to use your ult.
Keep the


Aegis of the Legion and
Shurelya's Battlesong are a must have on
Sona.

+250 Health
+20 Armor
+20 Magic Resist
UNIQUE Aura - Legion: Grants nearby allies +10 Armor, +15 Magic Resist, and +10 Health Regen per 5 seconds. This effect is increased by 50% on allied minions.





+250 Health
+10 Health Regen per 5 seconds
+10 Mana Regen per 5 seconds
+10% Cooldown Reduction
UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).



+180 Health
UNIQUE Passive - Ward Refresh: Holds 4 charges and refills upon visiting the shop.
UNIQUE Active - Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes (maximum 2 wards placed from this item at once).

+360 Health
UNIQUE Passive - Ward Refresh: Holds 5 charges and refills upon visiting the shop.
UNIQUE Active - Ghost Ward: Consumes a charge to place an invisible ward that reveals the surrounding area for 3 minutes (maximum 3 wards placed from this item at once).
I like this 2 Items. Everyone knows it when you forget to buy Wards , or if you just have no money for it. However, 3 is not so much and you really need more than 3 Wards..
So it's your choice whether you get the item, or you buy several at the Wards.( Sight ward

You must be logged in to comment. Please login or register.