This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Swain the swain






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Ravenous Flock (PASSIVE)
Swain Passive Ability
Introduction
I will add more info about everything as i learn play better :)
High early damage
good at mid
powerfull dot for harashing
Powerfull healing at lvl6
2sec root + slow
Fast to farm creep wave near tower (Nevermove+Flock)


Cons:
Squishy
You will be targeted on teamfight (coz aoe damage + root + squishy)
Won't get as many killing blows as assists if u have good team
Slowish old man even with +2 shoes
Must predict enemy movements to land perfect

Utility tree:
Perseverense is nice becose it helps your mana(and health)pool filling up.











Presence of the master reduces cd of


Offense tree:
Archmage's Sawy is a nice little boost to our AP. Always wellcome. And




Archanic Knowledge is biggest reason why we want to dive Offense tree. 15% more than our marks give...
If you are not lvl 30 go first on offensive tree to get Archanic Knowledge and then start filling utility tree.






Some good Summoner spells next:





Some not so good choices(but not entirely bad):



Bad choises:







Second point on

Now starts our damage maxing. Use one point on Decripify and then points on



Skill order that i show in this guide is what i like to take when playing(lover cd of Nevermove a little and increase snare of Decrepify while maxing Torment and Flock), but most important is to take 1 for everything at first and max Ravenous Flock on 6, 11, 16. After u have 1 on everything, everyone must take what feels right and good to play ;)
Also, if u'r not so experienced to throw things on ground, use Decripify to slow enemy so u can

Throw




Initiate:
Nevermore -> on secces r -> e -> q -> ignite and stay on

Endgame group fight:
w -> e ->

Creeping
w -> r -> if tank/super minions e -> q
Blue buff/baron/dragon:
w -> e -> q -> r -> delay (depending mana and situation) -> r(flock off) -> wait all cd to rdy -> w-e-q-r
Always:
DON'T FORGET TO TURN





Will of the anchientsWill of the anchients







Early game:
Kage's lucky Pick or if u'r forced early to go b and u started with Doran's, u can take



Mid Game:



End Game:



You must be logged in to comment. Please login or register.