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Spells:
Flash
Ignite
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction
This is my first guide and I would like to introduce Yorick to players interested in this hero as a great Solo-top Off-tank or Main Tank.
Why not play Yorick as a DPS?
This question gets asked a lot because Yorick does not have many support or tank like abilities that are often associated with tanks, such as


The answer is that Fighter Yorick is a completely viable way to go, but I MUCH rather play Yorick as a tank. While he does not have a stun, or a fancy ultimate that traps enemy champions in place, he CAN slow a pack of enemies at ranged, he has a ranged life-steal to stay in the fight longer, and he can also add and temporarily bring back a team mate during a fight.
Yorick is also naturally beefy, and his ghouls give him 5% bonus damage and 5% less damage received per ghoul active. His ultimate counts as a ghoul, so Yorick can total up to 20% Damage Reduction and 20% Damage boost- the best part is, with this builds cooldown reduction, you can have at least 3 of your ghouls out almost all the time.
Main rune set
I have found that 0/9/21 is the most useful for Tank Yorick.
I know people have their doubts over this one. The fact is, there is a good chance you will die. The time you spent dead is completely lost- killing creeps, helping allies push/gank, securing lane dominance, etc. But you do not want to run with Revive and sacrifice one of your summoner skills- this is why I run with good hands.
This mastery is not so great for Yorick. With this build mana should never, ever be a problem if played intelligently, so blue buff should be out of the way and left open for your teammates. The same goes for red- You're tank, leave that to the people who can pump the damage out.
Also, you're not jungling, but that does give me an idea...
I know people have their doubts over this one. The fact is, there is a good chance you will die. The time you spent dead is completely lost- killing creeps, helping allies push/gank, securing lane dominance, etc. But you do not want to run with Revive and sacrifice one of your summoner skills- this is why I run with good hands.
This mastery is entirely up to you- I don't find I need to flash that often, so I hold off on it.
This mastery is not so great for Yorick. With this build mana should never, ever be a problem if played intelligently, so blue buff should be out of the way and left open for your teammates. The same goes for red- You're tank, leave that to the people who can pump the damage out.
Also, you're not jungling, but that does give me an idea...





Omen of war is the ability you'll be maxing last. This seems counter-intuitive, right? This attack resets your attack timer (in other words, use it right after a basic attack) and hits extra hard, then summons a ghoul that, while active, gives you a % speed boost.
You will want one point in early game to maximize the amount of ghouls readily available to you, and to help you with last-hitting minions in lane, or threatening your opponents if they get too close to your minion farming.
There is method to the madness of maxing this last- the speed boost is only while the ghoul is active, and that can be sometimes 0 seconds when your enemy shoots it down. You also need to have the ghoul active in order to gain the speed boost, and sometimes while running from an enemy gank, you will not have time activate it. It does good damage, true, but your other omens combined help you poke, stay in lane longer and escape better.
This is an amazing ability, and you will be maxing this by mid-game. The initial burst will slow enemies caught in the burst and deal minor damage, and then summon a ghoul that will continue to attack and slow the enemies. But the utility does not stop there- You can summon this ghoul in brushes to scout brushes, and even summon it over Baron/Dragon's wall to check for enemies. Combined with

That's not all. When running from an enemy gank or losing team-fight, pop this ghoul EVEN if you don't catch the enemy straight away in the initial blast. A good Yorick will do this as opposed to waiting for them to get in range. The ghoul will run towards enemy champions and give off it's slowing aura, giving you a split second longer to escape- simply re-cast when it is back up to aid your escape. If you try and land the initial burst on an opponent, you will most certainly be caught by one of their abilities.
Your bread and butter. I love this ability, so much. Okay, so it does a ton of damage and scales with AD, and it is a target-able ranged life-steal, and summons a ghoul that does a bunch of damage and gives back even more HP. I don't know how much more awesome that can get. Combined with

This ability allows you to summon a copy of an ally, kind of like Mordekaiser's ultimate upon killing an enemy- except that you can choose exactly when you summon this extra pair of feet. The best targets in my experience have been auto-attackers such as Vayne or Tryndamere, for a chaotic team fight. The ability also brings back one of your allies for a short amount of time if they are to die while the copy is active. Coordinate with a Tryndamere to properly set this off so his Undying Rage and your ultimate don't overlap right away. This is also a great ability to use if you find yourself 1 v 1 or defending a tower 1 v 2 as Solo top.
Tips and tricks:
- Use your Q to reset your attack timer to give you two fast attacks.
- Use your W to check brushes and important objective points.
- Use your W early when running away from a threat- this way your enemy will not catch up to you, and your ghoul automatically will run towards them to slow them.
- Use your R on a target ally that does most of his damage via auto-attack.
- Your ghouls can be used to intercept certain champion abilities such as Blitzcrank's pull.
- Communicate. Knowing team strategies ahead of time is incredibly beneficial towards playing Yorick well.
- Yorick is an exceptional farmer, pairing W and Q over and over again clears minion waves easily.
- Allies can teleport to your ghoul, use this to your advantage in a brush to set up a gank.
- Remember, spam your ghouls for your passive, but spam the right freaking targets. Enemy carries and assists are always first on your slow/life-steal list.
The Tank






Starting Items
This is what I get no matter what lane I am in. The Mana regen from Meki will enable you to practically spam on cooldown your W and E. It will also allow you to push lanes much more easily with all that ghoul damage going out. Remember, you can last hit using W, don't be afraid to do so, you'll need the gold.
These two should be your next purchases. The boots are obvious. The tear keeps you in lane even longer and now, you really CAN spam all your ghouls before returning.
Finish off those Mercs and Manamune for extra damage and Tenacity- you are a tank, remember?
Get this ASAP. You should have this by at least level 10 or 11 if you have been last hitting appropriately in a solo-lane. This will keep you in lane and enable you to push against even 2 enemies.
This will be your final build at the end of the game, you should reach it fairly soon if you have been playing smart and getting what gold you can. Frozen Heart is just a great tanking item for any tank with mana. Veil is great to protect against initial nukes- try not to waste your shield though. Atma's is highly subjective depending on the game you are playing, but it does give you some extra umph for your E and armor.
Atma's impaler on a tank? You're a scrub!
Yes. You're right. And that's why



You want to be an off-tank?
I suggest replacing Glacial Shroud with Phage and subsequently Frozen Heart with Frozen Mallet. The extra HP, damage and slowing capability really shows your place as an off-tank pusher.
Come on, help your team out, bro. This will turn you into an auto attacker late game, whilst spamming your ghouls to keep up the extra 15% damage/damage reduction. It also helps your allied carries. Replace Banshee's Veil with this.
If Stark's doesn't suit your fancy, your last but most expensive option is... Trinity is a remarkable item for Off-tank Yorick because of the amount of damage you'll be pumping out with this badboy. If the game lasts a while, you should look into

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