This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Why is my build the only GOOD Fiora build
0:34
Disclaimer: Whatever you build on Fiora is completely up to you, I am simply stating that these items have given me the greatest yield.
(o )(o )
<
______)
And without further ado, let us begin!
Here's a couple of reasons why you should NOT be playing jungle Fiora.
- Lack of CC
- Lack of Ignite (Which I find is important to your burst damage.)
- She's very Mana reliant!
- You NEED Blue Buff to jungle with her which is denying you from giving it to your AP Mid.
pros
- best taunt
- MELT PEOPLE
- ability to reach the attack speed cap without ****ing up your damage
- natural 35 ad
- little item dependent
- THE ABILITY TO 1V1 A SION WITH 3 BLOODTHIRSTERS AND WIN BECAUSE YOU'RE OP
cons
- no inbuilt escape
- no cc
- squishy as ****
- melee champ
- exhaust literally makes you useless
- farm dependent! cannot stress this one enough really.
Some idiot decided to stack

Without further ado, let's begin.
Starting Items


First Back



Boots
Movement speed. Nothing else to say here.
Vampiric Scepter
Sustain. Works great with your ult especially as this can give you a solid 30% of health simply after using your ult.
Avarice Blade
g5p10 are amazing. get your build items faster, do crit damage. Some people don't like getting g5p10 (?) so this is an optional item.
Core Build
You should be taking defensive boots. These boots together with your future

Boots (And why!)

I will generally take these boots 90% of every game, even if they have a fed ad carry. Why? Because cc is Fiora's weakness. You'd be silly not to take this really.

I'll only run these on teams with 4 hard ad carries. You should really think about your opponent's team composition and refuse to take this if they have any cc at all.
Damage Items





Tanky/Sustained Damage
I think that these items are personally much less effective than my pure damage build above. I mean, why would you be tanky if you can simply just melt people? Whatever. Here are some alternatives to my optimised crit build.





Your Last Item
After you're done stacking damage you can finally decide if you'd like to build defensive!
You generally have a choice between 2 items, of which you can base on which you think is more important


Useless items


A good benefit that you shouldn't be focusing on
On paper, this does sound like a great passive, unfortunately it really isn't noticable. I don't really care what you say, it's not that big. It probably does help a ton with teamfights but it's not the most present ability. Keep to using lifesteal for your sustain.

Gap closer with minimalistic damage. Insanely long cooldown
Spacing the two dashes is key to mastering Fiora! Unless you're jungling and really want the extra burst, you should only be using this ability to grab opponents that are out of melee range.
This does have an insanely long cooldown! Expect to feel salty after you commit to a chase only to find you just used your Q a second ago. YOU ALSO CANNOT LUNGE TO WARDS, FRIENDLY MINIONS OR CHAMPIONS. YOU CAN ONLY ESCAPE TO ENEMY MINIONS.
Also, Never use this skill to chase down an enemy unless you're going in the direction that he wants to go! If you lunge to somebody and they flash in the opposite direction, Congratulations! You've successfully wasted Lunge and they've gotten away because you're terrible at ganking.

Ability to block auto-attacks and on-hit abilities with a permanent AD buff.
This ability is easily Fiora's finest, with the ability to block most on-hit abilities (eg.



Amazing Lategame Attackspeed steroid
You really shouldn't be using this earlygame except for the movement speed bonus for chasing. This is your tower killer, which lets Fiora live up to her Master Yi 2.0 name.

Mini-Zhonya's that applies On-Hit effects
This ability is 50/50. It's all about having good positioning and having reliable teammates that can follow up after you using this in a teamfight situation.
If you're not in a teamfight, you can use this to save yourself in a gank, one that's landed me more kills than I can remember ;)


These two spells are the only two worth getting, however, I will post possible alternatives
Ze Alternatives


Anti-cc. Yay.





Levels 1-3
Play passive as ****. Farming is literally the easiest thing due to your

Levels 4-6
You can start agressing if you want. Once you reach lvl7 you really shouldn't have mana problems. Keep playing passive and try not to die.
Levels 7-11
As Fiora, you now have two choices
1- level your tower
2- push up and gank mid
whatever you want really, as long as you don't die you're helping your team out
levels 12-18
Teamfights just came around. Optimal entry to the battle is after all the cc's been blown. Then you Lunge straight for the AD carry (If he has a ridiculous sustain pop ignite on him) and try not to get exhausted. Exhaust is seriously worth popping QSS on as it really ***** on you.

I am a disgusting noob that loses ranked games due to disgusting irl duo queue mates.
Hope you guys enjoyed that, and I'll leave you with that picture of my past couple of days with this champion.
Feedback is appreciated, it is my first guide after all.
Special thanks to jhoijhoi for helping me make my build less disgusting! Seriously!
You must be logged in to comment. Please login or register.