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Spells:
Ghost
Exhaust
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Introduction
Introduction
Hello, and welcome to my first MobaFire build for
Without further ado, I present to you... My guide to
Credits to jhoijhoi for the template, which you can find here.
My youtube can be found here
Please try the guide before you vote!<3
A short list on some of the more common abbreviations in League of Legends:
AA = Auto Attack
AD = Attack Damage
AP = Ability Power
ArP = Armor Pen.
AS = Attack Speed
B = Recall
CC = Crowd Control
CD = Cool Downs
CDR = Cool Down Reduction
Crit chance = The % chance you have to critically strike
CS = Creep Score (How many minions you kill)
GP5 = Gold per 5 seconds
HP5 = Health per 5 seconds
MP5 = Mana per 5 seconds
MR = Magic Resistance
AA = Auto Attack
AD = Attack Damage
AP = Ability Power
ArP = Armor Pen.
AS = Attack Speed
B = Recall
CC = Crowd Control
CD = Cool Downs
CDR = Cool Down Reduction
Crit chance = The % chance you have to critically strike
CS = Creep Score (How many minions you kill)
GP5 = Gold per 5 seconds
HP5 = Health per 5 seconds
MP5 = Mana per 5 seconds
MR = Magic Resistance
Pros / Cons
| spaaaaaaaaaaaaaace |
Pros
+ Extremely powerful mid-late game + Melts low hp champions like noone else + Scales off of AD + AA always hit hard + Great choice for solo queue |
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Cons
- Weak early game - Bad farming early-mid game - Low survivability without ultimate - Not a ninja |
Masteries
I grab all the offensive AD masteries in the offence tree first, because
Runes
Greater Quintessence of Attack Damage: Gives a mega early game damage boost, and helps into the late game
- Greater quintessence of Desolation: ArP is great for early game
Greater Mark of Attack Damage: Extra damage, need I say more?
Greater Glyph of Scaling Attack Damage: Scales you well into late game.
Greater Seal of Magic Resist: This allows you to survive more harass (Great for taking solo lane)
Greater Seal of Armor: Same as above
You can swap the seals for extra AD or ArP is you are taking a duo lane with a heavy cc or babysitting champion. I.E:
Summoner Spells
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I consider any other spells pretty much pointless on
Ability Sequence Order
I max
Items
Early Game core:
: Great starter item for AD champions, 100 hp, 10 AD and 3% lifesteal.
: Extra movespeed (DERP!), better mobility for CS.
: Extra damage, builds towards brutalizer.
: Extra damage, builds towards brutalizer.Mid game core:
: ArP, CDR and AD, great cheap little package.
: More movespeed and more cdr. Great for
: Lifesteal and 60 damage and can stack to 100 damage and even more lifesteal, BRILLIANT!.Late game core:
: Crit chance, movespeed and lots of other goodies!
: AS, movespeed and more crit chance.
: Procs the extra 10% damage from your passive Mercy gives you damage, a slow AND 700 extra hp!
: 80 damage and 250% crit damage. This is the creme de la creme;) this makes you absolutely unstoppable! (Sell Situational survivability items:
: If you are being focused, just seeing that aura around you can stop the enemy's from focusing you.
: Take if you're afraid of enemy casters.
: If the enemy carry is getting too strong.Of course, the item's you choose completely depend on how you are doing in game. Be prepared to deviate from the build depending on what is going on in your game.
Early game
Play passively and don't worry about harassing too much, if you have a babysitter such as
If your enemy's are dead or B in your lane and you have over half HP then it's time to look for a gank. Check the minimap for any low HP champions or overextended ones and try to take them out. Always tell the person in that lane who you are going for with a ping.
Late Game
Now is where all the teamfights will be happening, stick with your team and follow the teamfighting section and hopefully it will be GG! By now you should be a massive threat and be demolishing everything. If you see an empty lane with a big wave of friendly minions pushed too a turret go over and push the lane. But make sure that your team knows what you are doing and you are constantly communicating.
Skill Sequencing
As
This order can be changed depending on who you are fighting, ranged AP and AD carries you usually will use this, but for enemies such as
Melee AD or AP carries you don't need to use Cutthroat early and can save it for the time when they start too run.
Ganking
If you are ganking, generally
Credits to mytrademark for suggesting this section!
Teamfights
As an assassin, it is your job to wait on the sidelines for the tank to initiate. Then you dart in and use your full combo on the carry (if they are squishy). As usual, your target depends on who is doing well on the enemy team. If the enemy
Remember:
AD Carry> AP caster> Assasin> Support> Offtank> Tank
Summary
Overall,
Again, thanks to jhoijhoi for her awesome template!
Thank you for reading my guide and I hope this improves your gameplay!






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