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Spells:
Ghost
Exhaust
Ability Order
Blade's End (PASSIVE)
Talon Passive Ability
Introduction
Introduction
Hello, and welcome to my first MobaFire build for Talon. Talon is by no means an unique assasin, with many other burst assasins, such as LeBlanc having the same ability to crush enemy's. I do think that Talon has a HUGE advantage over most AP burst assassins. He scales off of Attack Damage! This means that his AA's are extremely hard hitting and his abilities are also benefiting and gaining damage boosts.
Without further ado, I present to you... My guide to Talon The Blades Shadow!
Credits to jhoijhoi for the template, which you can find here.
My youtube can be found here
Please try the guide before you vote!<3
A short list on some of the more common abbreviations in League of Legends:
AA = Auto Attack
AD = Attack Damage
AP = Ability Power
ArP = Armor Pen.
AS = Attack Speed
B = Recall
CC = Crowd Control
CD = Cool Downs
CDR = Cool Down Reduction
Crit chance = The % chance you have to critically strike
CS = Creep Score (How many minions you kill)
GP5 = Gold per 5 seconds
HP5 = Health per 5 seconds
MP5 = Mana per 5 seconds
MR = Magic Resistance
AA = Auto Attack
AD = Attack Damage
AP = Ability Power
ArP = Armor Pen.
AS = Attack Speed
B = Recall
CC = Crowd Control
CD = Cool Downs
CDR = Cool Down Reduction
Crit chance = The % chance you have to critically strike
CS = Creep Score (How many minions you kill)
GP5 = Gold per 5 seconds
HP5 = Health per 5 seconds
MP5 = Mana per 5 seconds
MR = Magic Resistance
Pros / Cons
spaaaaaaaaaaaaaace |
Pros
+ Extremely powerful mid-late game + Melts low hp champions like noone else + Scales off of AD + AA always hit hard + Great choice for solo queue |
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Cons
- Weak early game - Bad farming early-mid game - Low survivability without ultimate - Not a ninja |
Masteries
I grab all the offensive AD masteries in the offence tree first, because Talon is an AD champion so it makes sense! I go for 9 points in the defense tree because extra armor and MR is useful on anyone. Extra HP5 is great for that lane sustenance.
Runes
- Greater Quintessence of Attack Damage: Gives a mega early game damage boost, and helps into the late game
- Greater quintessence of Desolation: ArP is great for early game
- Greater Mark of Attack Damage: Extra damage, need I say more?
- Greater Glyph of Scaling Attack Damage: Scales you well into late game.
- Greater Seal of Magic Resist: This allows you to survive more harass (Great for taking solo lane)
- Greater Seal of Armor: Same as above
You can swap the seals for extra AD or ArP is you are taking a duo lane with a heavy cc or babysitting champion. I.E: Sion, Sona or Soraka
Summoner Spells
Ghost: This is a great escape/chase spell and I take it every time I play an AD champion |
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Exhaust: Again, A must take for AD champs, it stops that would-be ganker from killing you, allows you to slow enemy's for the kill and to stop their hyper-carry from wrecking your team. |
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Flash: Basically like ghost, but allows you to go over walls and does not last as long, take this if you prefer it. |
I consider any other spells pretty much pointless on Talon, except for Teleport if you took solo top.
Ability Sequence Order
I max Rake first because of the slow and the massive damage it can put out all game long. Maxing Cutthroat second is important because it amplifies the damage on all your abilities as well as your AA's ( Noxian Diplomacy, Rake, Shadow Assault). Taking Noxian Diplomacy last because IMO the extra bleed damage does not compare to the damage amplification on cutthroat. Of course, take your ultimate, Shadow Assault, whenever possible.
Items
Early Game core:
: Great starter item for AD champions, 100 hp, 10 AD and 3% lifesteal.
: Extra movespeed (DERP!), better mobility for CS.
: Extra damage, builds towards brutalizer.
: Extra damage, builds towards brutalizer.
Mid game core:
: ArP, CDR and AD, great cheap little package.
: More movespeed and more cdr. Great for Talon.
: Lifesteal and 60 damage and can stack to 100 damage and even more lifesteal, BRILLIANT!.
Late game core:
: Crit chance, movespeed and lots of other goodies!
: AS, movespeed and more crit chance.
: Procs the extra 10% damage from your passive Mercy gives you damage, a slow AND 700 extra hp!
: 80 damage and 250% crit damage. This is the creme de la creme;) this makes you absolutely unstoppable! (Sell Doran's Blade for this)
Situational survivability items:
: If you are being focused, just seeing that aura around you can stop the enemy's from focusing you.
: Take if you're afraid of enemy casters.
: If the enemy carry is getting too strong.
Of course, the item's you choose completely depend on how you are doing in game. Be prepared to deviate from the build depending on what is going on in your game.
Early game
Play passively and don't worry about harassing too much, if you have a babysitter such as Soraka as you lane partner then dont be afraid to walk up and get as many last hits as possible. If you have a partner with CC ( Sion) then if you can, let him stun and you Rake them. Only do that if they don't have a support laner. Focus on getting your Boots and The Brutalizer on the first time you go back.
If your enemy's are dead or B in your lane and you have over half HP then it's time to look for a gank. Check the minimap for any low HP champions or overextended ones and try to take them out. Always tell the person in that lane who you are going for with a ping.
Late Game
Now is where all the teamfights will be happening, stick with your team and follow the teamfighting section and hopefully it will be GG! By now you should be a massive threat and be demolishing everything. If you see an empty lane with a big wave of friendly minions pushed too a turret go over and push the lane. But make sure that your team knows what you are doing and you are constantly communicating.
Skill Sequencing
As Talon, your main skill order is Cutthroat, Rake, Noxian Diplomacy, Shadow ***asult. I open with Cutthroat because of the silence and damage amp. Rake and Noxian Diplomacy are inter-changeable but I like to get the slow off first. Shadow Assault is final because most likely the enemy is very low and your ultimate should finish them off, also it stealths you so you can just walk away from the fight without being attacked again.
This order can be changed depending on who you are fighting, ranged AP and AD carries you usually will use this, but for enemies such as Ezreal who have a blink ability then you should save Cutthroat for when they try to escape.
Melee AD or AP carries you don't need to use Cutthroat early and can save it for the time when they start too run.
Ganking
If you are ganking, generally Ghost in and exhaust them, then Rake and some AA's and Noxian Diplomacy in combination with the people you are ganking with should be enough to kill them. If they flash or escape then use Cutthroat and continue attacking them, send another Rake their way if they still haven't died. Congrats you've (hopefully) just had a succesful gank!
Credits to mytrademark for suggesting this section!
Teamfights
As an assassin, it is your job to wait on the sidelines for the tank to initiate. Then you dart in and use your full combo on the carry (if they are squishy). As usual, your target depends on who is doing well on the enemy team. If the enemy LeBlanc is getting too strong, and has not bought any suvivaly items, then focus her.
Remember:
AD Carry> AP caster> Assasin> Support> Offtank> Tank
Summary
Overall, Talon is a fun, powerful champion that I would recommend to all LoL players who haven't tried him yet! Perfect for most lanes, and if you have to you can take mid. He scales very well into late game and is a great asset to his team!
Again, thanks to jhoijhoi for her awesome template!
Thank you for reading my guide and I hope this improves your gameplay!
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