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Recommended Items
Spells:
Flash
Ghost
Items
Ability Order
Crimson Pact (PASSIVE)
Vladimir Passive Ability
Pros and Cons of Tankimir
Pros
-Vladimir's

-Vladimir has excellent sustain damage. By tanking, this allows you to take an enormous amount of damage while steadily pumping out your own damage to the entire enemy team.
-Tankimir still has a surprisingly high damage output. Your standard AP carry and AD carry might deal more damage than Tankimir, but you really won't be very far behind them, and can certainly take a lot more damage than they can.
-Excellent sustain. No mana pool and an ability that gives you back health mean you should generally only have to return to base to buy items.
-



Cons
-Lack of any real CC.

-Often the target of enemy CC. As an AP caster, Vlad is shutdown if he is silenced.
-His early game is not as strong as a lot of people may think it is.
Vladimir has often been the target of nerfs in past patches. The days when you could spam transfusion with a sub 2 second cooldown are long gone. He also now doesn't really fit in particularly well in mid lane any longer. Most of the standard AP casters outrange you and can harass you much easier than you can harass them.
But this does not mean Vladimir is no longer a viable pick. There are many situations where he can comfortably sit in the top lane and become an immovable object against the standard AD Bruiser top laner. Most top laners are melee Champions, which can allow you to harass them at levels 1 and 2 safely just with your auto attacks.
But this does not mean Vladimir is no longer a viable pick. There are many situations where he can comfortably sit in the top lane and become an immovable object against the standard AD Bruiser top laner. Most top laners are melee Champions, which can allow you to harass them at levels 1 and 2 safely just with your auto attacks.
This Chapter is aimed at those players who play Draft Pick (ranked or normal) instead of normal Blind Picks.
As always with selecting any champion without having any idea of which enemy champion you will be laning against, you run the risk of facing someone who can shut down Vladimir and stop you from farming CS. But what if your opponents have already chosen a likely top lane candidate. When is a good time to go top lane Vladimir?
Here is a short checklist, in order of importance, of what to look for when deciding to go for Vladimir:
As always with selecting any champion without having any idea of which enemy champion you will be laning against, you run the risk of facing someone who can shut down Vladimir and stop you from farming CS. But what if your opponents have already chosen a likely top lane candidate. When is a good time to go top lane Vladimir?
Here is a short checklist, in order of importance, of what to look for when deciding to go for Vladimir:
- Is the enemy top laner ranged or melee? Putting Vladimir up against a melee champion will allow you the opportunity to kite them while harassing them.
- Does the enemy top laner use Mana? Because Vladimir can regenerate his own health with
Transfusion, you have the ability to restore any health you may lose to enemy harass. If the enemy top laner uses mana to cast their abilities, then they are somewhat limited by the size of their mana pool as to how much they can harass you. If you can sustain that damage, they will run out of mana and you will either be free to farm and harass them without retaliation, or they will have to return to base to restore their mana, meaning they are losing cruicial cs, and perhaps also allowing you to damage, or even destroy their tower. Either way, this will put you in the driving seat.
- How strong is the enemy top laner's crowd control abilities? Can I dodge these? The worst thing that can happen to Vladimir is that he is silenced. You are then nothing more than a sitting duck, desperate for the silence effect to wear off so you can finally fight back (or escape with
Sanguine Pool). If your opponent is going to be able to silence you with ease, then you may want to reconsider choosing Vladimir.
- How good is the enemy top laner's gap closer(s)? As Vladimir, you do have to get close to your opponent to harass them, but you don't want to be too close. If your opponent has a good gap closing ability on a short cooldown, you may want to reconsider choosing Vladimir. Alternatively, you always have the use of
Sanguine Pool to escape any additional damage your opponent would aim at you after jumping on you. Just remember that
Sanguine Pool has a rather long cooldown, so you will need to play a bit safer and keep your distance until this ability is up again.
Runes









Alternatives









This is Vladimir's passive ability.




Early game, this is a life saver. Late game, it is also capable of dealing a high amount of damage to the enemy team if they group up too close together.
Back to early game however, and the use of



However, it is important to note that any ability that has been cast on you that deals damage over time will continue to damage you even while in pool form. Therefore, if you have been poisoned by Singed's


Early game,

The first reason is the stacks and health cost. Tides of Blood can stack up to four times if cast repeatedly, and with each casting of Tides of Blood being within 8 seconds of the last.
Each stack will mean your next use of

The second reason you need to be careful with Tides of Blood is because it is an Area of Effect ability. This means it will hit every single enemy target around you within a range of 620. This can lead to you inadvertently pushing your lane a lot harder than you wish to, and could also lead to you missing out on CS if timed wrong.
Late game, Tides of Blood is capable of dealing a massive amount of damage to all enemy champions at once when cast at a full 4 stacks. It can be a good idea at this stage of the game to continue casting Tides of Blood at least once every 8 seconds to maintain the full 4 stacks even if there are no targets within range of you to hit just so that you can go into an imminent teamfight with Tides of Blood at full power. Just remember to keep your health up by casting


I will probably say this 100 times, but this is a real teamfight winner. For 5 seconds, any target afflicted with Hemoplague will take an additional 12% of damage from all sources. So it doesn't matter whether your teammates deal Magic or Physical damage, it is all still amplified by 12%. In addition to this, the ability detonates after 5 seconds on all targets afflicted dealing extra magic damage depending on the level of Hemoplague and how much AP you have for a nice little extra kick.
Knowing when to use Hemoplague separates the mediocre Vladimir's from the sublime, and the only way to get good with this is to practice playing as Vladimir. Usually, the best time to be using it is just as your team engages the enemy. You want to be hitting as many enemy champions as possible with it, as it will inflict every target within a range of 700 from where you place it. If you are only able to hit 2 or 3 enemy champions with it, then make sure they are the most dangerous targets that your team needs to kill first in order to win the fight.
Skill Sequence
This is the skill sequence I usually go with as standard on Vladimir. However, there is some room for variation.
Firstly, some rules on leveling up Vladimir:
- When a point in
Hemoplague is available, you take it. A well placed Hemoplague can hit all 5 enemy champions in a teamfight and swing the fight in your favour with the extra 12% damage they are taking. The second and third points in this ability reduce its cooldown, making it available sooner for the next teamfight. The extra 12% damage can also be used during early game top lane 1vs1 fights to help you secure a kill against your lane opponent should the opportunity arise.
Transfusion should reach level 5 by the time you reach level 9. Transfusion is free to cast, reduces in cooldown per level, increases in how much damage it deals and how much health it restores to you per level, and is your source of sustaining your health in lane.
Tides of Blood is next to be maxed, for increased AOE damage.
Sanguine Pool is last to be maxed, due to having a relatively long cooldown even at level 5, and therefore does not allow you to pump out as much AOE damage over time as what
Tides of Blood does.
Now, where can you variate in how you level up Vladimir?
- It is your choice whether you take
Tides of Blood or
Sanguine Pool at level 2. You should choose Tides of Blood for extra harass on your opponent, and if your opponent is pushing the lane hard. The AOE of Tides of Blood will allow you to push back and stop your tower from soaking up all the cs.
Alternatively, pick Sanguine Pool if you fear an early gank from the enemy jungler, or if your jungler is coming for an early gank, and you need the slow of Sanguine Pool to stop your opponent from escaping the gank. - You can also choose to level up all 3 skills once by level 3. This will give you the safety of having
Sanguine Pool available, but at the expense of less damage, less healing and longer cooldown on
Transfusion until level 4
- I like to put an extra point into
Sanguine Pool at level 8, instead of
Tides of Blood. This is mainly for a 3 second reduced cooldown on Sanguine Pool leveling it up gives you. This then means your escape/tower diving mechanism is back up again a bit quicker after use. There's nothing worse than dying 1 second before you could pool again to save your life!


Flash and Ghost are the main two Summoner Spells I use on Tankimir.
The options of use for




Acceptable Alternative Summoner Spells

If you really cannot do without Ignite, then you should replace Ghost with it. While not as effective a Summoner Spell on Vladimir as it is on a number of other Champions, Ignite still has its uses, and would allow you to towerdive sooner alongside


Teleport is another Summoner Spell that has a lot of utility. It can be used to quickly get across the map to defend one of your towers from the enemy, or to quickly get into a fight that would be over by the time you got there by walking. However, with Vladimir not being known for his tower pushing abilities, and when he is also in possession of a key teamfight ultimate, Teleport does lose some of its viability on Vladimir.

Because Vladimir doesn't have any real gap closer, and the only CC he has is the slow on targets under his


Cleanse could be a good option for Vladimir if the opposing team consists of a high amount of hard Crowd Control. There's nothing worse than being left unable to defend yourself because you are being hit by a constant barrage of silences and stuns.
A controversial omission, I'm sure. Personally, I rarely build a
Rabadon's Deathcap on Vladimir anymore.
Why no
Rabadon's Deathcap?
Because you're Tankimir! That's why!
Rabadon's Deathcap Provides no defensive bonuses, other than roughly 200-300 extra HP from the
Crimson Pact AP to Health conversion (depending on how much AP you have overall) for the rather expensive price of 3300 Gold.
Plus, there has also been the addition of a new, cheaper item for season 3 that fits in rather well with Vladimir ...

Why no

Because you're Tankimir! That's why!


Plus, there has also been the addition of a new, cheaper item for season 3 that fits in rather well with Vladimir ...
I almost think
Liandry's Torment was made entirely with Vladimir in mind.
Rylai's Crystal Scepter has long been a standard item for Vladimir. It gives him the slow he needs to stay on a fleeing target and continue to pump out his sustain damage. With the addition of
Liandry's Torment to your item build, your sustain damage goes through the roof with a nice burn put onto your target, removing 4% of your target's health per second thanks to the slow you also put on your target courtesy of your
Rylai's Crystal Scepter.
Now, just imagine Tankimir nonchalantly walking right into the middle of the entire enemy team and repeatedly casting
Tides of Blood...
The addition of
Liandry's Torment is probably the main reason why
Rabadon's Deathcap is no longer a must-buy on Vladimir. For 400 less Gold,
Liandry's Torment will give you a similar amount of HP to
Rabadon's Deathcap (when you take
Crimson Pact into consideration), +15 Magic Penetration, and a passive that has good synergy with Vladimir's sustain-type of damage output, and that is boosted by the fact that you have already purchased
Rylai's Crystal Scepter. This passive makes up for the AP you have lost from not purchasing a
Rabadon's Deathcap, and because it deals a % of your target's health in damage, this means that even the enemy's tanks are going to be taking very high damage from you.
Liandry's Torment is also built out of a number of cheap items. The
Haunting Guise (which itself is built from a [ruby crystal] and an
Amplifying Tome) and an additional
Amplifying Tome. This is in comparison to
Rabadon's Deathcap, which is built from the relatively expensive
Blasting Wand and the extremely expensive
Needlessly Large Rod. This means you can often pick up small parts to go towards your
Liandry's Torment while in base, instead of having to leave base with 1300 Gold, because you can't quite afford that
Needlessly Large Rod just yet.




Now, just imagine Tankimir nonchalantly walking right into the middle of the entire enemy team and repeatedly casting

The addition of
















For me,
Spirit Visage is back as the No. 1 Item for Vladimir.
In season 2,
Hextech Revolver was often the item you would look to purchase on your first return to shop. That 1200 Gold gave you the lane sustain you needed. This would later be built into
Will of the Ancients providing you with an even larger boost to your staying power.
But for season 3,
Spirit Visage has received an upgrade! Not only that, but provides the defensive bonuses you just don't get with
Will of the Ancients with a rather tasty +50 Magic Resistance. The +20% Cooldown Reduction on
Spirit Visage also allows you to bring the cooldown on
Transfusion back down nearer to the levels it used to be at before the cooldown nerfs.
In summary,
Spirit Visage now gives you the sustain of
Hextech Revolver with the Magic Resistance of
Abyssal Mask, coupled with 20% extra cooldown reduction neither item provided you with, and 200HP, which is similar to what
Crimson Pact would have given you for the AP of
Hextech Revolver and
Abyssal Mask. The only reason to now build an
Abyssal Mask is if you are facing a team that is mainly Magic Damage and you need more Magic Resistance.
That isn't to say
Hextech Revolver is no longer viable on Vladimir. But more on this later...

In season 2,


But for season 3,




In summary,







That isn't to say

While I have provided what my typical build is, to get the most out of Tankimir, you really have to consider your purchase order based on who your lane opponent is, as well as the enemy team composition.
Is your lane opponent an AD Bruiser? An early
Seeker's Armguard will reduce the amount of damage you take from them.
Perhaps you are instead facing an AP Bruiser (Rumble), or you are in mid lane against your regular AP Caster. Then you want that
Negatron Cloak and rush this straight into that
Spirit Visage as soon as possible.
Is the enemy team composed of entirely Magic Damage Champions? Then forget that
Zhonya's Hourglass and pick up an
Abyssal Mask Instead.
Or maybe the enemy team is composed entirely of Physical Damage Champions instead. Then now is the time to ditch
Spirit Visage and get that
Hextech Revolver instead! Because paying for 50 Magic Resistance you are not going to use is a complete waste of gold. Additionally, you'll want an early
Zhonya's Hourglass and may want to later on consider another armour item. (
Randuin's Omen or
Sunfire Aegis perhaps)
Deciding on whether you are taking more Magic or Physical Damage during teamfights should be what influences your final item purchase as well, and whether you buy an armour or magic resistance item. However, if the other team has a good balance of Magic and Physical Damage, then a Warmog's Armor]] may be your best bet, so you can just take more of both types of damage.
Or maybe you really do want that
Rabadon's Deathcap. But I would only suggest purchasing one as long as you already have a very tanky team, and that what your team actually needs is a higher rate of damage output to win that final late game teamfight to claim victory.
Your standard choice of boots will be the
Ionian Boots of Lucidity. These, coupled with 20% cooldown reduction from
Spirit Visage and the 3% extra from the 3 mastery points in
Sorcery gives you a total of 38% cooldown reduction. Not quite the maximum 40%, but close enough!
However, this is not to rule out your main two alternatives.
Ninja Tabi and
Mercury's Treads are also excellent options for Vladimir if you deem them necessary.
Mercury's Treads are slightly more viable than
Ninja Tabi thanks to the 35% Tenacity they provide you with, and a good choice against a team with a huge amount of Crowd Control.
If your game goes on past the 50 minute mark and you have completed your build, you will want to replace
Ionian Boots of Lucidity with either
Ninja Tabi or
Mercury's Treads and then keep an
Elixir of Brilliance running at all times.
Is your lane opponent an AD Bruiser? An early

Perhaps you are instead facing an AP Bruiser (Rumble), or you are in mid lane against your regular AP Caster. Then you want that


Is the enemy team composed of entirely Magic Damage Champions? Then forget that


Or maybe the enemy team is composed entirely of Physical Damage Champions instead. Then now is the time to ditch





Deciding on whether you are taking more Magic or Physical Damage during teamfights should be what influences your final item purchase as well, and whether you buy an armour or magic resistance item. However, if the other team has a good balance of Magic and Physical Damage, then a Warmog's Armor]] may be your best bet, so you can just take more of both types of damage.
Or maybe you really do want that

Choice of Boots
Your standard choice of boots will be the



However, this is not to rule out your main two alternatives.




If your game goes on past the 50 minute mark and you have completed your build, you will want to replace




The most important thing to remember about Tankimir is that this is not a kill lane. Your intentions are (usually) not to kill your lane opponent, but instead to harass them away from your minions, while securing as much cs for yourself as possible.
Vladimir just does not have the burst damage he used to, mainly due to the longer cooldown on his
Transfusion. He is a sustain damage champion, meaning you need a significantly longer amount of time to take someone from full health to dead.
This is a big reason as to why I take
Ghost instead of
Ignite on Vladimir. Vladimir needs to keep up with an enemy champion to keep pumping out damage with his abilities to kill them.
Ghost allows you to do this.
Ghost also has the utility that means it has as much use defensively as it does offensively, while
Ignite is purely an offensive summoner spell. Vladimir is also one of the best tower divers in League of Legends thanks to
Sanguine Pool. Therefore, you do not need to last hit your opponent with
Ignite and watch them slowly burn to death under their own tower. You can instead get right in their face, use your abilities to kill them, and then use
Sanguine Pool to lose tower aggro and escape safely.
Whenever you return to base, you should be purchasing at least one ward. As Vladimir, thanks to his
Tides of Blood it is extremely easy to push your lane, even if that is not your intention. Therefore, if you find yourself camped just outside the range of your opponent's tower, you need the safety of a ward in the river to allow you to spot any potential incoming ganks and retreat to safety before it's too late! Like with any champion, if you feed your opponent with easy kills on yourself, you will lose your lane, and quite possibly the game as well.
As I have mentioned, with Vladimir often lacking the burst damage you need to secure kills, your main source of early game gold is through killing minions. It is a good idea to practice last hitting minions with your auto attacks. This frees up the use of
Transfusion for harassment of your opponent more often. However, if it is necessary to use Transfusion to secure a minion kill because of a mis-timed auto attack, or because you just used your auto attack to kill another minion, then you should take the CS over potential harassing. Particularly in very the early levels, your auto attack is just as effective to harass your opponent with as Transfusion. While by level 9 your Transfusion will be on a low enough cooldown that it will soon enough be up again to use against your opponent.
Vladimir just does not have the burst damage he used to, mainly due to the longer cooldown on his

This is a big reason as to why I take








Remember to Buy Wards
Whenever you return to base, you should be purchasing at least one ward. As Vladimir, thanks to his

Creep Score
As I have mentioned, with Vladimir often lacking the burst damage you need to secure kills, your main source of early game gold is through killing minions. It is a good idea to practice last hitting minions with your auto attacks. This frees up the use of

This is the part of the game where you need to assess your current situation and decide when is the right time to group up with the rest of your team, effectively leaving the early game laning phase.
There is no set time for this. Each game is different, which is why I am saying that it is you who needs to assess when this is happening.
The most common time for laning phase to end is when either your tower or your opponent's tower has been destroyed. However, you may be required to leave lane to head down to a fight for the first Dragon kill, particularly if your lane opponent is already on their way there!
Once the early game has officially ended, this is where Vladimir really gets his opportunity to shine! I've said it countless times already, but
Hemoplague can really swing a fight in your favour. While it's not always necessary to hit all five enemy champions with Hemoplague, you should be aiming to land this on at least 2 of the most dangerous opponents. Also, as Tankimir, it is your job to lead the front line. You are the wall between the enemy and your AD Carry. And you want them to be focusing all their anger at you, instead of the more vulnerable members of your team. Particularly as you have ways to dodge a lot of this damage aimed at you (with
Sanguine Pool in particular, and also with the
Zhonya's Hourglass active once purchased).
There is no set time for this. Each game is different, which is why I am saying that it is you who needs to assess when this is happening.
The most common time for laning phase to end is when either your tower or your opponent's tower has been destroyed. However, you may be required to leave lane to head down to a fight for the first Dragon kill, particularly if your lane opponent is already on their way there!
Once the early game has officially ended, this is where Vladimir really gets his opportunity to shine! I've said it countless times already, but



This has been the first guide I have ever written for any League Of Legends Champion. I chose to do Vladimir because he was one of the first champions I ever really enjoyed playing as, and also because the way I am building him in Season 3 is a bit different, due to the lack of a Deathcap.
I hope within this guide you have now gained an understanding of how you should be playing Tankimir, and also why I feel that
Rabadon's Deathcap is no longer a vital purchase for Vladimir.
Any criticism, both what you like and what you don't like, is welcome. And I will look to add to this guide and update it in the future if there are any additional sections I see as being beneficial to add, or if future patches cause changes in the way I play or build Vladimir.
Perhaps if there's enough positive criticism, I'll consider writing future guides for some of my other favourite champions.
I hope within this guide you have now gained an understanding of how you should be playing Tankimir, and also why I feel that

Any criticism, both what you like and what you don't like, is welcome. And I will look to add to this guide and update it in the future if there are any additional sections I see as being beneficial to add, or if future patches cause changes in the way I play or build Vladimir.
Perhaps if there's enough positive criticism, I'll consider writing future guides for some of my other favourite champions.
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