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Choose Champion Build:
-
Tanktrox Grasp
-
Tanktrox against Ranged
Runes:
Resolve
Precision
Spells:
Flash
Teleport
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Maokai
Just ban him. No point in anything else simply ban him.
Ideal
Strong
Ok
Low
None
Hi everyone, I'm BoingBoing, and this is my Tank ![]() ![]() Without further ado, I present to you, my awesome ![]() |
Pros
+ Good mobility with ![]() + Good crowd control with ![]() + Extremely Strong if played right + nice slow and poke with ![]() + Good farmer + ![]() He is a great laner, who can lane against almost everything. Champions that give him Problems are ![]() ![]() ![]() ![]() ![]() |
Cons
- Melee so problems against some early poke. - Needs items to be useful - Hard to master - Needs to push in order to sustain. - Needs a decent team to be relevant if you play him as a Bruiser/Tank - ![]() As long as you take care about your cooldowns, you can win lanes easily. Just ban ![]() ![]() ![]() |
Grasp of the Undying: This is the best keystone at the moment for
Aatrox in my opinion. With the tankiness you get from the build you get quite some damage, and it synergises with
Overgrowth and
Blood Thirst
Demolish: In Solo queue you still want to take towers as fast as possible, with the hp you get from this build and the other runes you get a lot of damage against towers. The other possibility is
Unflinching, which is also great because you have better escape possibilities
Conditioning: This rune is a no brainer, all the other possibilities are inferior so don't even mind them.
Overgrowth: Like already stated, has great synergy with
Grasp of the Undying and
Demolish so you want to take it. The other option here is
Revitalize or
Second Wind which are both viable, altough second wind i would only take with
Doran's Shield against ranged.
Triumph: Great towerdive potential, and also synergises well with
Blood Well in teamfights. While you are resurrecting if your team Kills someone and you get an assist you get 15% missing health back the thjing is, it almost always counts that you have 1%hp because the passive hp only gets counted, when you are revived.
Legend: Alacrity: This is to be taken, to get a bit more attack speed. The other possibility here is
Coup de Grace or
Last Stand both viable, one if you want to try to burst enemie carries, the other if you want to heal at low hp and still deal damage. I always play with
Legend: Alacrity but just try the others and decide for yourself.
Lethal Tempo: Altough it has a dealay, it gives you some more strengths in bursting squishy ranged champs, against which you cant proc grasp that often. You have lower time to kill them so you want to use as much power as possible.
Triumph: Again the diving potential is insane and like said before it is great with hellbent
Legend: Alacrity/
Legend: Tenacity: You can take whichever of those you want, both provide nice stats in this case.
Coup de Grace: With this build you always want coup de grace, so you can kill squishy champions faster. You don't want to be at the point where
Last Stand has the highest power, because usually at this point you will die.
Conditioning: Again no brainer you want those resistances later on and also around 10 minutes.
Second Wind: ALWAYS against ranged or ranged poke you take
Second Wind with
Doran's Shield the sustain it gives is awesome especially with
Blood Thirst no other option viable. Just don't take anything else.
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Blood Well: This is one of the best passives ingame, you can choose if you want to revive or not. In Laning phase, you always want to have 3 stacks of passive. So if you go all in you can instantly proc hellbent at the same time you get a lot of steroids trough hellbent you get Base AD and Attack speed.
-
Dark Flight (Q): This is your Escape and Engage tool, it has a farily long cooldown so mind how you use it. In Early Game you want to go for a level 2 cheese and all in, trust me no one expects the damage you can dish out with
Dark Flight hellbent and
Blood Price. In Lategame you want to engage with it and atleast knock 2 Enemies or the AD Carry up Cast
Massacre to proc passive and burst them down.
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/
Blood Thirst/Blood Price (W): Your core ability, this is how you deal damage and how you heal. Always try to have it if you go for an all in or trade and engage with your
Dark Flight
-
Blades of Torment (E): This is your only poke ability, and at the same time a nice slow. You always want to Max it first because you get the most damage out of it especially in early game.
-
Massacre (R): A great ultimate, it helps you stack your passive in a teamfight, you get a stack for every person hit. It gives you a lot of attack speed. And the most important and best thing, you become ranged with it. With it you have around 500 Range, so actually no melee can deal with you especially if slowed by
Blades of Torment or
Frozen Mallet.
You want to always max out ![]() ![]() ![]() / ![]() ![]() |
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This is your core item, it gives everything you want. Some tankiness some damage and an auto attack reset, so you can proc your ![]() |
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Now that it got buffed, it is a great item overall. You get Health Armor and some Magic damage, so tanks have to take MR against you, which helps your other damage sources. |
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Your second core item, altough you can buy it at a later point. It gives you Movement speed on attack, so enemies have a harder time to kite you especially with the slow from ![]() ![]() |
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Great item against AD carries, especially crit ADC's. It also has a nice AOE slow, which again helps against kiting. |
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It gives you survivabilty against ap carries and makes your heals 30% stronger at the same time. So even against heavy ad teams, you want to buy it. |
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This is one of the last item possiblities, gives you 700HP, which makes your Titanic On Hit proc stronger, gives you more tankiness and at the same time some ad and a great slow. Impossible to kite with this especially with range from ![]() |
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In early game you want to take ![]() ![]() ![]() For trades you want to stack up ![]() ![]() ![]() ![]() |
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In teamfights you either want your ![]() The second thing to remember is NEVER engage in a fight where your ![]() ![]() ![]() What you want to do in a teamfight, is either disrupt their fronline with ![]() ![]() |
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The problem with ![]() ![]() ![]() ![]() |
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