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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Introduction
Hello all and welcome to my first guide on MOBAFire. It's on Teemo, the Swift Scout. Sometimes I hate this guy and sometimes I love this guy, but all in all, he's quite fun to play. If you like making your opponent to have nightmares, Teemo's the champ for you! This build guide shows how I like to play Teemo, and please try it out before you downvote it because it's not the generic AP Teemo. Also, any feedback will be appreciated! Thanks, and now let's dive into the guide!
Pros
+ SOOOO annoying to play against! + Great map control. + Great utility and damage. + The harassment is outrageous. + Good mobility and escaping. |
Cons
- Squishy (Less squishy if following this build) - Hidden Passive: Global Taunt: You will be targeted always. - Smaller range compared to other ranged champions. - - Item dependent. |
Ability Explanation
CamouflageCamouflage Makes you stealthed when you are idle for 2 seconds. When you exit camouflage, your attack speed is increased by 40%. This passive is a fun thing to play around with. Stealth is a useful tool to ambush people, and the attack speed boost is quite helpful too. Although using camouflage in the middle of the lane to try to get first blood isn't a bad idea, you shouldn't do this because you should leash for your jungler (depending on what buff your jungler starts and what side you're on).
Blinding Dart Blinds enemy for a few seconds. So auto-attacks do not hit you for that time. This skill is the bane of a lot of top laners and AD Carrys. You will nullify a lot of their damage with this skill while you will be doing damage to them. In conjunction with
Move Quick Passively increases movement speed by a percentage. You lose the movement speed when you get hit by champions/turrets. When you activate
Toxic Shot With each auto-attack, you poison your target. It does initial damage and applies a DoT.Your bread-and-butter skill, this and
Noxious Trap Traps that last 10 minutes and explode when stepped on. Does DoT and slows for a percentage. This skill is one of the most hated skills in the game because you can end up killing people after a teamfight without even being there/you're dead. This skill also helps you with chasing because with proper shroom placement, you can end up slowing your target and secure you a kill. NOTE: THIS SKILL DOESN'T MEAN YOU SHOULDN'T BUY WARDS! Shrooms only show a tiny area around them, while wards show much more. Buy a ward, save a life. Wards.Ability Sequence
The first skill we want to max out on Teemo is
Runes
Runes
This rune page is just like any generic AD rune page.
Masteries
The 5 AD/AP boost isn't that big but it helps nonetheless.
Makes you do 5% more damage to towers. Takes down towers quicker and can make you a pretty nice split-pushing machine.
AD Bruiser Teemo. Armor penetration is great to do more damage.
Summoner Spells
Flash: A pretty standard spell for most champions. Allows you to catch up with your prey or escape from a near death experience.
Ignite: Great spell to secure kills. It's a DoT and combined with your
Ghost: This spell is great for kiting and chasing. That extra movement speed with
Exhaust: A good summoner spell with good uses. You can use this to chase, run, and win trades because you won't take as much damage as you normally would.
Teleport: This spell has nice interaction with Teemo's Starting Items
x5 or
x5sight wardx2 or
x4
Cloth Armor + 5 Pots: A pretty standard start for top lane. Armor against AD champs and great sustain.
sight ward5 Pots + 2 Wards: A safer start than the first one, gives you vision to prevent ganks and as much sustain. I would use this starting route against AP champs and not-so-dangerous AD champs.
Boots + 4 Pots: I like this start a little better since Patch 3.8 because now you start with 1 more pot with Core Items
Blade of the Ruined King: Since we want to get tanky, we buy this beauty for damage. The attack speed compliments Teemo really well, the AD just adds flat damage, the life steal allows you to sustain in fights, the passive makes him do good damage even with a tanky build, and that beautiful active. The active adds to your chasing and kiting potential and does 15% max health damage. This item is awesome.
Wit's End: Oh joy to the Teemo! This item's getting buffed! I love this item on Teemo because it makes you do more mixed damage on-hit. The new revised passive of stealing MR from your target makes your poisons do more damage and makes the damage passive of the Wit's End more effective too. The MR is nice too.
Frozen Mallet: I like this item for Teemo because it gives him a nice amount of HP, some AD, and a really nice passive. The HP makes you tankier, the AD mskes you do more damage, and the passive slows them each auto-attack, which lets you stick to targets amazing-ly well combined with Armor Options
Guardian Angel: Get this item if you're fed and the enemy team has to focus you. This item gives nice mixed resistances, and combine this item with HP items because you get resurrected with 30% of your max HP.
Randuin's Omen: This item is one of my favorite items in the game. Gives you 500 HP, 70 Armor, and the nice passive and active that helps with escaping/chasing. It gives a hefty amount of HP/Armor, one of the best armor items in the game.
Sunfire Cape: A lighter armor item with a nice passive. Combining this with
Frozen Heart: Pesky
Atma's Impaler: This is kind of like a
Locket of the Iron Solari: Usually your jungler or support buys this, but I included it just in case. It gives HP, Armor, CDR, HP regen, and that sweet active. I would buy this if my jungler/support doesn't buy it, or if I failed the laning phase and had to go more of a utility build.Magic Resist Options
Spirit Visage: The highest MR item in the game by 5. Gives you 250 HP and a passive that makes self-healing stronger. The passive synergizes with
Banshee's Veil: I would get this if the enemy team has a
Mercurial Scimitar: A cleanse that gives MR and AD too. If you get cc piled on you, you can use it to remove them. A useful item with offensive power.
Maw of Malmortius: This item is a little expensive. I would get a HP/Utility Items
Warmog's Armor: What is there to say? Gives you a whopping 1000 HP and HP/5. In the health-stacking meta, this item is king. Ironically enough, for an item that has "Armor' in its name, it doesn't provide any.
Shurelya's Reverie: Buy this if your team lacks initiation, and your jungler/support isn't going to buy it. The speed boost is great for initiating, escaping, or chasing.
Twin Shadows: The active is great for either finding people or chasing people or running away from people. Great initiation tool. Although it gives MR, I decided to place this in this section because you don't usually buy this for the MR.
Runic Bulwark: The jungler/support usually gets this. If they don't, you buy it. Great aura for your team and gives mixed resistances.







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