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Teemo - The annoying little rat
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Spells:
Exhaust
Ignite
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Chapter 1
Guide for TEEMO - The Swift Scout
Please comment and try the build and strategies before voting. Thank you.
Last Updated: 29/03/2011
I. Preface
II. Introduction
III. Skill Explanations
IV. Summoner Spell Explanations
-- Considerable Summoner Spells
V. Rune Explanations
VI. Mastery Explanations
-- Offense Tree
-- Utility Tree
VII. Core Item Build Sequence
-- Situational Items
VIII. Laning & Play Style
-- Early Game Phase
-- Mid Game Phase
-- Late Game Phase
-- Late Game Summarized
IX. Tricks & Strategies
X. Closing
XI. FAQs
XII. Change Log
This build excels at doing constant dps to enemy champions using auto attacks, mixed in with magic damage from items such as

Abbreviated Terms
AA = Auto-attack [Basic Attacks]
CC = Crowd Control [Stun, fear, slow, snare, etc]
FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
LS = Life Steal
SV = Spell Vamp
DPS = Strong Auto-attacker
MDPS = Strong spells; casters
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds
DoT = Damage over Time ability/item
Shroom = Musroom from

Teemo's Strengths and Weaknesses
Pros:
His speed, 414 at 18, without activating

High DPS, about 800+ DPS to a 2000hp champion
Great Harasser, as

Free Wards,

Doesn't Require much farm, once you have

Gets kills with his mushrooms, as your team just chases an enemy into them
Great Last hitter, you get a really good farm due to your

Camouflage provides a great way to gank enemy champions in a lane or bush
Cons:
Very Squishy, once made primary target, you will probably die
Goes OOM a lot, his

Not very many CC abilities, Your shrooms help, but they require the enemy champion to run into them.
Shrooms can be tanked by the enemy tank.
Shrooms can be destroyed by an enemy with

PASSIVE - Camouflage - Great for hiding, waiting for the enemy to push and then ganking them from behind.
Q -



W -


E -

R -
























You want a 21/0/9 build for

Tier 1
Deadliness [1/3] - Great for crit strike builds, but however we're not building crit strike, although we do have 1 point left over in the first tier of the tree, so we put 1 point into it to allow us to move to the next tier. This point can be switched out into Cripple for those of you that prefer using exhaust.
Cripple [1/1] - As I just said, feel free to put a point into Cripple if you would rather go for


Plentiful Bounty [0/1] - Teemo cannot jungle and should not jungle at any time, therefore a waste of a mastery point and a summoner spell if you get smite and spec into it
Archmage's Savvy [3/3] - Probably the best stat for this build out of everything in tier 1 of the mastery tree, hence why I put 3 points into it.
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Tier 2
Sorcery [4/4] - Great to get for



Alaracity [4/4] - Great to get again. You want attack speed, so you might as well take the free 4%, a perfect mastery for you.
__________________________________
Tier 3
Burning Embers [1/1] - You might as well take the +10 AP as it will be on cooldown quite a lot, due to its amazing ability to stop healing and to deal damage
Archaic Knowledge [1/1] - Very good for you, it means when you use your



Sunder [3/3] - Very good for you to use, it means all of your auto attacks penetrate more of the enemy's armour, therefore doing more damage.
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Tier 4
Brute Force [3/3] - Great way to improve your early game damage, especially useful when harassing enemy champions.
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Tier 5
Lethality [0/3] - Do not get this, you are not a crit strike champion, therefore it is not needed in this build.
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Tier 6
The Tier 6 mastery is the final mastery in each skill tree, and the one for Offense is Havoc - This means your base [before bonus] attack damage is increased by 5%, which is good. But It also means that ALL magic damage you do is increased by 5%, which is amazing when you consider how much Magic Damage you do due to your items and

Tier 1
Spatial Accuracy [1/1] - If you choose teleport, do get this mastery, its good for reducing the cast time and also reducing the cooldown, if you choose anything other than teleport, please don't take this, there are better options
Good Hands [1/3] - Take if you are not taking


Perseverence [3/3] - Great way for you to get mana back, as you need it to keep you on lane longer and place more mushrooms.
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Tier 2
Expanded Mind [4/4] - You need the most mana you can get. Plain and simple, you will be short on mana if you don't get this.
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Tier 3
Meditation [1/4] - 1 mana per 5 is useful, it will help you eventually.
Take














You want to get this item build in this order, it gives you the best damage and attack speed for this build.




Berserker Greaves - Not













Optional Item





- Chasing and Escaping enemy champions.
- Dealing huge amounts of DPS to enemy champions
- Saving team mates from enemy auto attack champions e.g.



- Earning Money by farming due to his

- Ganking enemy champions by using Camouflage to wait until they are between you and your tower and then owning them due to the on unstealth attack speed
- Harrassing enemy champions with


- Being able to solo dragon from Level 11 onwards (Maybe even before level 11).
Laning
When playing Teemo I prefer to mid, as he can easily hold off a champion well. However, there are some situations in which you might need to go on a different lane. These are:
- A

- Someone else is being a complete tool and insists on going mid
- You have a jungler and you are the best option for a 1v2 lane.
Lane choice is vital to the rest of your game, if you go with another carry, then you will either mess up the other carry's farm, or have your farm messed up due to them last hitting, for example




If your farm is messed up its not the end of the world, but don't expect to carry with 20-1 often.
Basics
The basics to Teemo are simple. Harrass often, but try not to take damage from creeps or even enemy champions. Whenever you can and you have enough mana place a mushroom, but leave yourself with enough mana for a


Introduction


Levels 1 - 5
One thing that I think is vital to the success of this build. You should not have to back before level 7. If you do then get back onto lane as soon as possible. You cannot be pushed off lane early, as it leaves you underlevelled and underfarmed for later in the game, which could then lead to being ganked more, in effect neutralising you as a carry.
Try to buy your items (


Once you have got into lane, if you are against another squishy champion then try to harrass them, there are certain conditions that you really shouldn't though, those are if the enemy has a slow/stun/snare e.g. Vladamir's

I try to only last hit creeps as I find its a lot easier to farm with the creeps in the middle of the lane rather than the turret, although any of your creeps that the enemy's tower kills instead of them is a bonus due to the fact that they don't get the gold from it. For those of you that don't know what Last Hitting is then it means only attacking the creeps when the hit that you do will kill them.
A quick summary of levels 1 - 5 is you need to stay on lane, harrass if you can and kill the most amount of creeps you can. If you do this, then everything should be perfect for the next levels of the game
Levels 5 - 8
This is where you can really start coming into your own as



From level 6 onwards you should start thinking about ganking, whether its moving to someone elses lane to gank a lower level, or even have a team mate come to your lane and help you kill an enemy. The joy of League of Legends is that you actually get money for assists based on the amount of damage you did to the target, so even assists are fine early game, as you should be doing most of the damage.
When not ganking, try to stay on your own lane, as if you leave your opponent(s) in your lane then they will start to get overlevelled and maybe even fed. If your on a solo lane then try not to leave it open too much, if you have a laning partner then its a bit more viable to go and gank a bit more, maybe even go for red buff if you have

One thing I will say is, don't upgrade your




Once you have

Levels 8 - 12
Level 8 is where things start to get slightly harder, as people now have their ultis and really do start trying to gank you. Mushrooming the bushes around your lane is a must, as well as the Jungle near your towers. If you spot an enemy, that isn't from your lane on a mushroom then stay back, they are probably trying to co-ordinate some sort of gank on you and anyone else in your lane.
If you haven't already taken it out, its time to start thinking about taking out your enemy's outer tower. After forcing your enemies off lane you should be able to take it out, as you do quite a lot of base damage to towers.
This level band is a very quick one to pass, as its when ganks start happening so you will either level quickly due to getting quite a few ganks off, or level averagely due to not being able to gank often.
If you are struggling ganking, then don't worry. Just stay in lane, don't push too far forward and avoid dying at all costs. Its at this point in the game that you will start feeding if you die too much as when people start getting their first major item they will quickly start to hurt a lot more and be able to come back and just keep putting a lot of damage out, most of which will be to you.
Levels 12 - 15
At level 12 you should have




Once you get the hang of using


Next port of call is to get your attack speed up, so you can start putting out some real damage, so get a



At this point you should be getting at least one or two kills per teamfight, maybe even three, four or if you are very lucky (which I have been in the past) you can end up with a Penta kill *says in a Quake style voice*. When this starts happening your money will shoot up like a rocket and you should end up with

Levels 15 - 18
At this point in the game, your team will either be winning massively or losing badly, don't despair, you are a mid-late game hero. You can pull any situation back by just targetting certain enemy champions. The enemy's carries e.g.



If in the unlikely event that the game is a bit of a stalemate then you should be able to pull the game into your team's favour. Your



Once you have


By that point in the game you have a choice to make, you can either go for




Things to keep in mind
You are a very very squishy Hero, people will always be wanting to gank you and gank you often. Keep an eye out for misses on other lanes. Use your mushrooms to scout, use them as wards for Baron and Dragon, this is vital for knowing when you can gank other champions, while they are struggling to take down dragon, go in and pwn them before returning to lane.
DPS is the key, if you get exhausted or anything like that, which lowers your DPS then get out of there, you are no use until the debuff wears off.
Baron buff will help you with damage and mana/health regen, letting you place more shrooms.
Red/Blue buff really help you with mana/a slow so get them whenever they are up, don't be afraid if you are helping a lane push to just go and yoink their buffs.
Be wary of ganks and people coming to bait you, you can take them 1v1, but if they are with friends you are dead, you won't even stand a chance.
Go in as a team, and when your team is in there stay at the back, and dps the ones that are stupid enough to come within your range, don't go in front of your tank, doing so will mean instant death
Don't apologise for "killstealing" if someone runs into a mushroom or your DoTs get them, if other people don't like the fact that you can do damage over time, they can go play a different game, or come read this guide and learn how to play

You won't win the game solo, as good as



There are a few tricks I like to do with

There are a few places I like to place my mushrooms, for example in all of the bushes on your lane (2 in each mid bush, 3 in each bush on top/bottom) other than that, I generally place shrooms throughout both jungles and bushes in pretty much every location I can think of. However the mushroom debuff doesn't stack with itself, so don't place 5 mushrooms on the same spot, stagger them about 4-5 seconds of slowed running between each other, it works out as about the range on your

In terms of strategies, I'm a bit stuck for words, there is no real strategy to

Other than that do use your Camoflauge to be sneaky and have fun doing it, however be aware that people do sometimes get

To sum up this guide, use your head, don't go in to bushes alone, harrass often. Don't die in stupid ganks, generally don't be stupid.
Your abilities can be used to go in and rape people or run away to save your own ***.
Watch out for stealthies, they are



This is a guide for where to place your mushrooms in my opinion. Its really simple to follow, but notice, you should keep Baron/Dragon warded at all times after 15 minutes!
Have fun with this guide, I hope it helps you as much as it does me and my friends
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