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Runes: Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order Ability order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Threats & Synergies
Zyra
Zyra is a huge threat to Akali if caught in her E. She is able to poke Akali down fast with her passive. So if facing Zyra try to save your E so you don't get caught in Zyra's E then ult.
Nami
Nami provides a good amount of cc with her Q and her ult like Amumu. She also provides slows on enemies with her E and can heal Akali.
Nami
Nami provides a good amount of cc with her Q and her ult like Amumu. She also provides slows on enemies with her E and can heal Akali.
Champion Build Guide
-
, the rogue assassin, is a high skill capped champion that recently got a rework in patch 8.15.
-
has a high outplay potential with her
Shuriken Flip allowing her to dodge most cc abilities from enemies.
-
has a lot of combos to learn and perfect. Each ability can be used in various ways.
- Like all assassins,
is great against squishy champions such as
or
.
- After level 6,
is good at doing an all in.
-
is able to dive enemies thanks to her
Twilight Shroud which allows her not to be detected under turrets. Turrets can find
if she uses an ability such as her
Five Point Strike or an auto attack.
Five Point Strike allows
to have good sustain in lane. If your
Five Point Strike hits as many minions or enemies as possible,
gains large amounts of healing from it.
Assassin's Mark gives
bonus damage in lane when one of her abilities hits. After marking an enemy, it is best to auto attack them after to deal more damage from your passive.
-
has a two escape abilities.
Shuriken Flip can be used on enemy minions, enemies,
Twilight Shroud, and over walls as it lets
to dash towards the mark wherever her
Shuriken Flip hit as a quick escape.
Perfect Execution can also be used as an escape when being ganked or running away because of low health.
Perfect Execution can be activated twice, the first one being a stun and the second as an executions, but that doesn't mean it can't be used as an escape.
Cons
-
can be useless lategame sometimes if the other team has champions that regenerate health faster or deal more damage.
-
is weak pre-6 to lvl 9.
-
can be weak if your team is behind.
-
is very skill shot required meaning if you don't land you skill shots, you end up losing fights.
- Lot of combos to learn and master.
- Frustrating to play against since she is very mobile.
- Easy to kill early.
- Prone to being poked down by ranged champions.
Doran's Shield is able to help counter the range.


The Merciless Elite
Grants 10 Ability Power or 6 bonus Attack Damage (Adaptive) as well as 9% bonus Attack Speed.


Description
Hitting champions with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Cooldown: 25-20s


Description
Gain a burst of lethality and magic penetration after using a dash, leap, blink, teleport, or when exiting stealth.
Cooldown: 4s


Description
Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 attack damage or 1 ability power per 1 eyeball collected. When 20 eyeballs have been collected, gain an adaptive bonus of 6 attack damage or 10 ability power.
2 eyeballs per champion kill, 1 per assist, 1 per ward takedowns.


Description
Unique takedowns grant permanent healing from ability damage.


+65 heal plus 9 Ability Power or 5.4 attack Damage, Adaptive.


Description
After taking damage from an enemy champion, the next 3 auto attacks you receive from them deal 25-20 less damage.
Duration: 1.5s
Cooldown: 45s


Description
Gain permanent max health when minions or monsters die near you.








Description: Dealing spell damage to a champion creates a ring of energy around them. Exiting the ring empowers Akali's next auto attack with bonus range and damage.
When
















While in






















If














When activated a second time,







The first run you want to take is






























Resolve is the best choice to run as a secondary since it provides more sustain. Snowballing is everything in the current meta.
Early game champions like






The second rune you run on











Laning phase for




Since







There's still that fine line between risk and reward. For example if you're dying a lot, you need to play safer and group with your team. Staying around your team is key rather than in lane since the enemies will know where you are if you're in lane.



The most crucial part of playing

Since your kit has a few dashes, you are able to play slightly riskier. Late game for


- Remember to always start off a fight with
Hextech Gunblade since it slows your target and deals additional damage.
- Assassin's Mark +AA | Standard combo during the laning phase.
You should utilize this as much as possible on the enemy to poke them down. -
Shuriken Flip +
Shuriken Flip +AA + Assassin's Mark + AA | Standard combo used during the laning phase.
Check the map before engaging since you don't want to engage when the enemy jungle is nearby. -
Shuriken Flip +
Shuriken Flip + Assassin's Mark + AA | Standard level 2/3 all in combo.
-
Shuriken Flip +
Shuriken Flip + Assassin's Mark + AA + {Icon=ignite size=50]
Ignite | Standard level 2/3 all in combo.
-
Perfect Execution +
Flash +
Shuriken Flip + AA +
Shuriken Flip + AA + Assassin's Mark + AA +
Perfect Execution | Advanced in all combo.
-
Perfect Execution + AA +
Shuriken Flip + AA +
Shuriken Flip + AA + Assassin's Mark + AA +
Perfect Execution | Advanced all in combo.
-
Perfect Execution +
Shuriken Flip +
Shuriken Flip + Assassin's Mark +
Perfect Execution | Fast all in combo.

- Good sustain in team fights and in the early game. When using Assassin's Mark over a certain amount of energy will heal you. Maximum healing can be obtained by hitting as many minions and champions as you can with it.
-
Shuriken Flip is a great escape ability which can even go over walls.
-
Perfect Execution doesn't have a chosen target. You can use
Perfect Execution whenever and wherever you are. It is helpful since it can allow you to dash over walls and to escape enemies.
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