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Spells:
Flash
Ignite
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Introduction
For this build or things important to this build, but not Volibear in general
Pros
-Steadily strong throughout the game
-Can fight against multiple enemies
-Good early game harass/finish combo
-High adaptibility throughout game
Cons
-Stalls without early game kills
-Become a huge gank target mid-game onward, stay with your team if opponents are mia
-[Ignite] can negate your passive early game
-CDs are long until late game
Pros
-Steadily strong throughout the game
-Can fight against multiple enemies
-Good early game harass/finish combo
-High adaptibility throughout game
Cons
-Stalls without early game kills
-Become a huge gank target mid-game onward, stay with your team if opponents are mia
-[Ignite] can negate your passive early game
-CDs are long until late game




Greater Quintessence of Vitality- nice hp bonus that helps early game and stacks to a nice 145 hp bonus at lvl 18.
ALTERNATES
Greater Seal of Vitality- Not worried about being harassed by physical damage? Grab this for even more HP late game.
Greater Mark of Desolation- Worried about lots of armor stopping your

Not a lot to say here. Grab 9 in Offense to give ArP for
Frenzy
and the rest in Defense to help you soak up damage as you tear your enemies apart.

Why not max
Sky Splitter first for increase slow and damage?
Why max
Thundering Smash last when it reduces CD with levels?
The simple answer:
Frenzy
lets you deal damaage that scales by increments of 50. Early game, that is an awesome poke. especially with
Warmog's Armor.
Sky Splitter increases mana required for cast, which means you run out of mana fast in fights until you have
Shurelya's Battlesong.
Thundering Smash isn't needed more than once with the damage from
Frenzy
until late
game.
Brief Overfview of skills
Your passive, don't be afraid to tower dive and tank to trigger this early gamee, also great for team fights where you can phase out off tank roll to regen then charge back into battle. Keep an eye on the CD timer for it though.
This gives your your Blitzkreig combo. Whether using it to catch up with fleeing enmies to fling them back into range or using it to catch up to bite them with frenzy, this ability is key to ganking early to get the gold you need. Combine this with flash to leap into the enemies to deliver a deadly surprise
Main early game skill that transitions to late game by scaling with your health. Use this early to poke and ravage your enemies as well as finish off those fleeing you.
Majestic? HELL NO, TERRIFYING. This power slows and damages, using this after rolling thunder if your target seems about to escape to slow them enough for a grab. This is also great early game to get those pesky minions off your back long enough to score a kill and escape, or to let your passive trigger.
This is how you win against multiple enemies. With a full tank/health build this double your damage and lets you hit multiple targets with magic damage. Also useful for hitting enemies hiding behind minions healing as the chain lightning has decent range.

Why max

The simple answer:






game.
Brief Overfview of skills





Core Items
Warmog's Armor Though expensive, I get Warmog's early because of the massive HP boost for survivability and help with
Frenzy
. Its also good to start scaling the bonuses as soon as possible.
Mercury's Treads Gives tenacity which is vital when chasing or initiating against CC champions. You don't need MS that early in the game because of
Thundering Smash, which is why shurelya's comes first
Shurelya's Battlesong Fairly cheap items needed to combine into this make it a good item to start building towards early and to finish after first boots are bought. Shurelya's gives: 1) mana regen which you need for mid-games team fights to keep cranking out
Sky Splitter 2) Its active is good for chasing down enemies and nabbing them with
Thundering Smash 3) Gives CD reduction making both q and e spells open to initaite with and chase with after the fight.
Frozen Mallet Later game item I get for the added HP and slow while chasing down enemies
Adapting
Now every game isn't going to go the same way, so after
Frozen Mallet there are two main paths I take.
Damage- Use this for more damage IF you have one other heavy tank or 2 offtanks to support you
for damage and armor
for AP bonus to ulti and slow bonus to frenzy with more HP to support atma's
Tanking VS Physical- Tanking against heavy physical dps?
will armor you up as well as give additional CD reduction and a slow aura or
armors and gives more HP as well as slow aura active. I usually choose between the two then grab
for its damage return.
Thornmail is especially effective vs [Master Yi] if he seems to be out of control.
Tanking VS AP- If those pesky AP mages are trying to bring you down with combos.
gives plenty of MR and also bonus speed to help chase down mages.
will stop annoying CC initiation spells as well as add to your HP and MR. CC problems?
will get those off your back combined with Banshee's Veil.
VS % HP DAMAGE- So your oppenents have gotten smart and decide to buy
Madred's Bloodrazor to counter your massive hp? No problem with
it takes 30% of DAMAGE TAKEN(not their attack damage) and returns it. The 100 armor also helps.
If neither category really applies, then go for
Frozen Heart or
Randuin's Omen for the slow.








Adapting
Now every game isn't going to go the same way, so after

Damage- Use this for more damage IF you have one other heavy tank or 2 offtanks to support you


Tanking VS Physical- Tanking against heavy physical dps?




Tanking VS AP- If those pesky AP mages are trying to bring you down with combos.



VS % HP DAMAGE- So your oppenents have gotten smart and decide to buy


If neither category really applies, then go for





It is important to quickly establish dominance over your lane and occasionally gank the mid for more gold. You are the Blitzkrieg Bear, feeding and destroying your enemies before they can react and counter
Laning
-Solo top-> your first priority, grab your
Regrowth Pendant and head for the top lane. Hug your tower until minions come and last hit minions. Use your
Frenzy
to harass anyone that gets too close. Don't be afraid to tank a bit to trigger your passive if harassment drops you below %40 hp. Keep poking until about lvl 3-4 depending on your jungler. When he is ready to gank use
Sky Splitter to initiate and charge with your teamate. Pick one enemy to focus on and if you have
Thundering Smash use it right as your target turns to run so you don't lose
Frenzy
build up. Use
Sky Splitter to slow and
Frenzy
to land the kill.
Ignite only if you can catch up and your target will die from it or your target is healing in some way(lifesteal/potion/teammate). If you killed both grab
Giant's Belt and continue to build yourself up. Repeating this process at every chance.
-Duo top/bot-> okay so no junggler or whiny teammate who wants top sooooo bad? No problem, grab your pendant and your teammate( ranged AP or CC is preferred) and aggro lane. Bite your picked target with
Frenzy
at every chance and once he is below %50 hp rush with your ally, using, yes you guessed it,
Sky Splitter to slow and charge up
Frenzy
for the killing blow. Once its 2v1 harass until at the tower then tower dive with
Thundering Smash and finish off with your frenzy and roar.
Laning
-Solo top-> your first priority, grab your









-Duo top/bot-> okay so no junggler or whiny teammate who wants top sooooo bad? No problem, grab your pendant and your teammate( ranged AP or CC is preferred) and aggro lane. Bite your picked target with




So by now you have hopefully gotten Mercury Treads and
Shurelya's Battlesong along with
Warmog's Armor and broken your first tower. If you are soloing then watch for ganks and when both your enemies are mia slip into other lanes to gank and push to destroy the first row of towers. At this point you can usually win any 1v2 battle with your ulti. Lure weaker enemies to you and kill them. When you have to recall start working towards
Frozen Mallet starting with a
Giant's Belt. Gank with your team and make the other team scared to venture out alone or in pairs. This will severely hamper their ability to push your towers and allow you to close in on their base.




By this time either the other team has tried to counter you or given up. Check what your enemies are building towards and counter accordingly. Alternate between luring the enemy team out of their base to gank and tower diving the more cautious enemies with
Thundering Smash. While they back away from their inhibitor towers to avoid your toss, attack the tower with your team.

The whole point of this build is powering up before your enemies realize you are too powerful. With this build, shorter games are better because the other team has less time to counter you, but a long game isn't the end of the world if you counter properly.
Thank you all for reading, now go out there and unleash the Blitzkrieg on your enemies. Please criticize and share your Volibear experiences with comments. Good Luck
PS
if anyone reading this knows how to get the item build where the arrows cross, showing alternate builds. Please let me know how to do that, it would be very appreciated
Thank you all for reading, now go out there and unleash the Blitzkrieg on your enemies. Please criticize and share your Volibear experiences with comments. Good Luck
PS
if anyone reading this knows how to get the item build where the arrows cross, showing alternate builds. Please let me know how to do that, it would be very appreciated
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