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Choose Champion Build:
-
AATROX TOP
-
AATROX JUNGLE
Recommended Items
Runes: VS NORMAL MATCHUPS
1
2
Precision
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
STANDARD
Flash
Teleport
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Renekton
Ideal
Strong
Ok
Low
None
Champion Build Guide
PROS/ CONS LANE
PROS
+ Good in team fights.
+ Strong laning phase.
+ Great sustain.
+ Doesn't use mana or energy.
+ Decent waveclear.
CONS
- Long cooldowns on his abilities which make him dependent on cooldown reduction.
- Q


- High skill ceiling.
- Very predictable kit.
- Falls off late game.
- Worst enemy: Grievous Wounds.
PROS/ CONS JUNGLE
PROS
+ Gank potential with W


+ Very fast clear with Q

+ Passive healing helps with sustaining in the jungle.
+ Low ult R

CONS
- Slower than most junglers
- Predictable ganks
- Your abilities for CC and damage (


RUNES
Precision
Conqueror
It is the best choice for

Triumph
It's the best choice among the three in that slot. It has sustain for clutch situations and added gold which might seem little but it adds up a lot in an entire game. Also offers great sustain in teamfights synergising with your R and helps surviving close fights.
Legend: Tenacity
It is your go to for pretty much every game.



Legend: Alacrity
Very situational rune for team comps with zero or little CC. The only time i used this rune was a time that i was jungling because it helps with the clear speed. Other than that, just go for the tenacity as it will be usefull at 99% of the games.

Coup de Grace
It is the best option in the slot. When hitting enemies with the sweet spot of your Q's and are below 40% health,

Last Stand
Decent choice but definitely something you can't rely on.



Domination
Taste of Blood
This rune, helps a lot your laning phase. Try to adopt the habit to proc it every time it is off cooldown with an auto-attack or with Q







Ravenous Hunter
I know, the healing for AoE abilities is only 33% applied. BUT it is the best option among the rest in the slot. Synergises with






Resolve
Bone Plating
Helps a lot when against ranged matchups by negating their poke until you hit your powerspikes to duel them. It also works great again champions that you don't feel so confident and want a bit of tankiness. Good choice against champions that want to all in you/burst you. It ruins their damage and calculations and with your healing you can try to turn around the fight or just survive and back off.
Revitalize
A great alternative to

SPELLS
Flash
Irreplaceable spell for many champs and


Teleport




Ignite



Smite

EARLY GAME
Lane
With the new mythics you wanna rush your






Jungle
As jungler focus on sequencing your camps to maximize your gold/exp output. Try to gank in between your clear whenever an opportunity rises. Don't ingore your team.

LATE GAME
In late game you fall off. You get outscaled hard and can be easily shutted down by many champions. Try to focus on team fighting where you shine and taking objectives. In teamfights you can either flank or stay behind the frontline to avoid getting bursted down. Avoid dueling at all costs and stay with your team. One realiable win condition in the jungle is
Drakes. If you perfectly sequence every drake, you can spawn
Elder Dragon before the 30 min and be able to end the game before even the late game starts.


TIPS

JUNGLE TIPS
When the enemy jungler reveals himself, and there is no objective on the map to get or any play to happen, you can counter-jungle the opposite quadrant. Or when they die you can sneak steal his buffs and make him really frustrated. Also, you can leave one small
Murk wolf or one small
Raptor or from the 2 original
Krugs the small one to prevent the camp from respawning. This way you mess up his camp sequence and leave him behind as far as gold and exp are concerned. When the enemy jungler goes to that camp he will have to kill the small monster for little exp and gold and wait until the camp respawns again to take full advantage. If you can do this in his red buff quadrant, he will have 2 camps stalled and his buff missing, and he will be quite upset. If there is an objective, you can abuse the fact that the enemy team’s smite is far away and go for it without risk or make a play like a potential tower dive on the opposite side of the map.
Always check for enemies who shove waves into your tower when your laners are missing (dead or recalling). These minions are wasted and why not take advantage of some free gold and exp.
Do not force ganks except if you really need to (for example, placing a rift and getting the gold from the plates). You mainly want to powerfarm but do not think ganks of a way to mess up your clear and disdain them. You maybe get a kill or if not, you will get exp for sure and some gold that you will tax from the lane minions. Usually if you do not get the kill get some minions but if you do get the kill it would be better to not touch any of them (unless your laner asks to) to prevent them from tilting.
If you get ahead of the enemy jungler you can start counter-jungling even without him revealing themselves. You will have level advantage and thus stronger smite to steal away camps. Or you can just 1v1 them in their own jungle and make them go AFK after. But be very careful about lane priority since getting collapsed and shut down can be detrimental. So do not get cocky.
When ganking you want to flank the enemy in order to save your E
Umbral Dash. So just walk up to them and start attacking. When they use their flash or escape then use your E to get closer and finish them off.
A very helpful way to look at lanes is to unbind the option “Select Ally 1”, “Select Ally 2” etc. from the F-keys (F1, F2, F3, F4) and bind them in easier to press keys to be able take glances at your laners and gather info about the lane state, if it is gankable, etc.
When counter jungling try to place some form of vision deep into the jungle to be able to keep track of the enemy jungler, while protecting your team and giving you the opportunity to spot him and make some sort of play around the map either is an objective, a dive or even a simple gank.



Always check for enemies who shove waves into your tower when your laners are missing (dead or recalling). These minions are wasted and why not take advantage of some free gold and exp.
Do not force ganks except if you really need to (for example, placing a rift and getting the gold from the plates). You mainly want to powerfarm but do not think ganks of a way to mess up your clear and disdain them. You maybe get a kill or if not, you will get exp for sure and some gold that you will tax from the lane minions. Usually if you do not get the kill get some minions but if you do get the kill it would be better to not touch any of them (unless your laner asks to) to prevent them from tilting.
If you get ahead of the enemy jungler you can start counter-jungling even without him revealing themselves. You will have level advantage and thus stronger smite to steal away camps. Or you can just 1v1 them in their own jungle and make them go AFK after. But be very careful about lane priority since getting collapsed and shut down can be detrimental. So do not get cocky.
When ganking you want to flank the enemy in order to save your E

A very helpful way to look at lanes is to unbind the option “Select Ally 1”, “Select Ally 2” etc. from the F-keys (F1, F2, F3, F4) and bind them in easier to press keys to be able take glances at your laners and gather info about the lane state, if it is gankable, etc.
When counter jungling try to place some form of vision deep into the jungle to be able to keep track of the enemy jungler, while protecting your team and giving you the opportunity to spot him and make some sort of play around the map either is an objective, a dive or even a simple gank.
MATCHUPS
Fiora
The lane is lost vs a good Fiora. She can dodge all your abilities with her Q and W (Parry). Use teleport to help other lanes and play it safe. Only way to beat her is wait for her to make mistakes or your jungler comes to help.
Renekton
Very hard matchup. Go for tanky runes for sure. Try to interrupt his combo with your Q's knockups and play it safe. Trade with him as soon as he is using an ability to play around his cooldowns. Avoid him while he is at max rage. You can beat him pre level 3 but it is risky since it requires you to land everything. But it is good to know your powerspikes to practise them. I suggest trying it out in normals to test yourself.
Jax
He outscales


Camille
If played perfectly you have and advantage pre level 6. She has mobility and burst making her a big threat to you. Avoid short trades as you will definitely lose due to her passive's shield. Try to shut her down pre-6 to make it harder for her to stomp you later. After laning phase dont duel her.

Irelia
The problem is that, you can't stop her from stacking her passive and when she does don't you ever fight her. With her Q




Kled
Kled had built in Grievous Wounds in his Q


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