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The DPS Void Monster
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Threats & Synergies
sustain, mobility, hard cc and burst damage, try to dodge her skillshots and you will be fine
easy pre-6, but if she takes some kills is bad for everyone
revive passive, easy depush and more range than you.. annoying lane, farm and ask for gank
one of your worst nightmare, his Flash+R+Ignite combo will easy burst you down, your hope is that your jungler is good
high damage, try to dodge his skillshots
annoying harass, skill-based matchup
you outrange her, dodge her Q and you will be fine
not hard pre-6, but this is another skil-based matchup
just farm and punish him when he try to farm or engage you and it will be fine
you can't kill him alone and he will ignore your damage pretty well, farm and ask for gank
hard poke and anti-cc spell, ulti him only if he waste is fruit
sustain, mobility, more range and cc, play safe and avoid his barrels
dodge his Q and farm, then punish him whenever you can or if engage in close combat
skill-based matchup, his R-Q combo hurt A LOT, care
skill-based matchup, he hasn't sustain, farm and harass him when you can
pretty easy, you outrange him and don't need to stay in middle of his turret to fight
punish him pre-6 and ask for early gank, if you take advantage he can't does nothing. care for his roam
You rape her, keep you ulti up for stop her R and zone her with harass
skill-based matchup but your damage are higher because she's a bruiser
avoid his shuriken and you will be fine, just farm
you can farm from safe distance but she is still leblanc so play safe
you can farm from safe distance but care for her hard engage, if enemy jungler comes you are dead
she outranges you and can burst you down, also his double shield avoid all of your harass-damage, ask for gank
farm lane but you outdamage her pretty easy
you can nullify his damage by stands away and farm from a safe distance
high sustain, high cc and black shield counter your ultimate, ask for early gank
not so popular mid right now but you can outdamage her, just dodge his spear
skill-based matchup, she can also safe farm from distance as you can
skill-based matchup, keep high distance from her and it will be fine or she will burst you down easy, she's Riven
bully him early and snowball hard on his blue-face
dodge his stun at all cost and try to farm from safe distance or she will burst you down easy
he lost his silence, true.. but his damage are still very high, farm and punish him when he engage. play safe post-6
his skills are very predictable, play smart and farm. care for his roam
he scares all AP mages, keep your distace for avoid his stun and farm, ask for early gank
he outranges and outdamage you, try to avoid his skillshots and farm, true damage hurts, ask for ganks
is still a skill-based matchup but he can outdamage you easy, dodge his laser and ask for early gank
he got a lot of sustain but you outrange him and if he cannot come closer he cannot do nothing
a good xerath is a problem for everyone. ask for early ganks because he outdamage and outrange you like hell and he will poke you down to death
his shield is pretty useless against you, punish him when he come closer to last hit and dodge his tornado
a good zed can easy farm without take damage and poke you hard, but if you play smart his ulti is pretty useless, don't push and keep your ulti up
skill-based matchup, his harass is annoying and he can farm from a safe distance, ask for early gank
Let's talk about Malzahar, the Prophet of the Void. Malzahar
I've see a lot of people build this champion as a burst-mage assassin, and this is a viable choice but not he's better role. You are a AoE-DPS AP carry (Area of Effect-Damage per Second), so what's Malzahar need? He needs to survive during a teamfight for does the max amount of damage possible for your team. I'll explain this better later in this guide.
Flash and Ignite are your friends. You will (or should be) using these spells for almost all (95%) of your games.
Simply the best summoner's spell in the entire game. Flash will help you escape from a gank or for the desperate situations that require to jump over wall and go away from bad situation. It's saved my life countless times. Definitely a must-have.
Note: If you have not unlocked Flash yet, then a proper replacement would be Ghost.
Ignite will add that extra bit of damage and can make the difference from your enemy escaping with 15 health followed by a table flip, to a nice and solid kill. Works also great vs an heavy sustained enemy as Dr. Mundo.
These aren't better than Flash or Ignite on Malzahar in general, but there are times when you might want to consider them.
Now over Barrier after 4.5 patch, this is okay if your enemy can burst you down instantly. Not recommended though generally, but fares well if against Veigar, LeBlanc, or other heavy bursters. It'll save your life a fair share of times. The defensive replacement of the offensive Ignite.
Great for getting back to lane faster. Great and mandatory if you are playing Malzahar top. But it makes you weaker in lane though since you don't have Ignite.
Only if your level isn't high enough for Flash; otherwise, Flash outclasses Ghost infinitely because you're not a melee initiator. Except for dominion. Ghost is better than Flash in dominion.
For the example of the burst damage build, you got all the burst damage AP item ( Deathfire Grasp Rabadon's Deathcap Zhonya's Hourglass Void Staff ecc..) and when you join your teamfight, you should focus the enemy carry (admitted that you "can", you are in range and/or you will not be interrupted) with your single target ultimate, ok.. gg wp, he's dead. And then? You die, dude. Because you got less 2000hp, you are the ap carry so you will be hardly focussed, and you have NO ESCAPE and no possibility, as katarina Voracity, to re-skill your skills faster.
So? You need SURVIVABILITY, cause you are a DPS AP champion, you need to keep yourself alive for re-cast your Malefic Visions that got low cdr, and for "survivability" i mean HEALTH, and wich are the best healt-ap items that guarantees a lot of DPS damage? Surely not Deathfire Grasp, but Rod of Ages, Liandry's Anguish and Rylai's Crystal Scepter!
Your teamfight's role is to cast your skill and then go away, keeping yourself alive, waiting for when you can cast again and/or your DPS damages do their job!
I win some of "already-lost-game" (yes, that game when you lose all the lane, enemy's Vayne is fed and you lost middle-inhibitor at minutes 18) because of the AoE DPS damage that I gives in a teamfight after build my core items. With this build you can overturn a early bad game into a win! You got a team, let's they do their work, your job isn't to one-shot people, is to do as much as you can AoE damage, and your abilities lets you to do this!
I prefer the 21-9-0 Combination for more survivability over the 21-0-9 wich provides basically more buff-durations, speed and mana regen. but if you think that your enemy laner is a easy matchup you could take the utility tree.
4 points here for 5% cooldown reduction, that's always a good thing on a mage.
this will help you to last hit in early lane phase.
[icon= masteries=feast size=40] this will synergies very well with your's and E passive
Full point here for simply more free-early AP = more early harass-damage.
3 points here it helps you finish your enemies.
3 points here for more magic penetration(!) and more armour penetration that will helps your Summon Voidling to do more damage.
Simply more damage!
reduces a little enemies AA harass damage, that's a good thing for your weak early game.
a little more health regen. Isn't so much but helps you to stay more in lane and keeps yourself alive.
36 health bonus, not so bad at all!
the main reason why i prefer defensive tree is this masteries. +3% Max health is really underrated for a mage. You need to survive more. It will also synergies very well with this build since you will build 1350+ extra HP from items.
If you really prefer the utilities tree these are the masteries you could take
you got no escape and low mobility. 3 points here helps you to run away and/or to roam.
simply more mana regen.
10% cdr on your Flash and Ignite increase your escape possibility and your kill potential
If you could, go for these:
Greater Mark of Magic Penetration if you haven't a lot on IP for the hybrid pen marks you can take these. These are the standard for an AP midlaner and are also good.
Greater Seal of Mana Regeneration Mana regen for more early game harass. Usually Doran's Rings with your Malefic Visions and masteries=feast will cover mana regen, but Mana Regen recently got buffed and might be good on players who go oom a lot early or have trouble managing mana.
Greater Glyph of Ability Power Hey, maybe you're a dude who really loves wrecking and snowballing in the early game. Flat AP blues will give a stronger early game, but then u need recovering MR from another source.
Call of the Void is a nice long range harass that silence your opponents so he can't cast nothing for reply damage on you, gives you time to go back out of his range. This can also be used for protect you for an enemies that you know want to skills on you. It has also a great amount of AoE Damage, and we like it.
Null Zone is your anti-tank AoE spell, it works very well late game, because it does damage based on a percentage of the target's max health EACH SECOND. Poor fool that ones that understimates this spell and not go away from it early!
Malefic Visions is your primary spells. It's single target and DPS, that's make it perfect for harass your enemies. Another great use of this spell is for farm: when an enemy afflicted by this spell dies, it restores an amount of Malzahar's mana, helps you to stay in your lane more without going out of mana, but you need some practise on this.
Nether Grasp is pretty much the best single-target ultimate of the entire game. Has an high mana cost (but with the next coming soon patch this spell will be buffed with low mana cost), does tons of damage and, most importantly, suppressed your unlucky target for 2.5 second, make him unable to do everything! The "only" cons is that is a channelled spells that could be interrupted, but the uses of this ultimate are awesome. Are you being dived under tower by a Zed with his Death Mark? No problem, put a Null Zone under you and cast a Call of the Void on you; when your fool Zed appears besides you use your Nether Grasp on him and watch he dies in a bad way.
In a Teamfights you should try to use it on the enemy's carry, the one's that do more damage, for stop him and kill him faster with your team. Your AoE damage will do the rest.
This is the best skill sequence on malzahar.
Call of the Void at level 1 is for long range harass, then max your Malefic Visions first. Put a point on Nether Grasp whenever you can, of course, and then go to max Call of the Void.
Null Zone is maxed last because in late game we got more tanky enemies and more life = more damage taken by Null Zone.
Mana potion make me cast more Malefic Visions when i was unlucky for the creeps re-positioning when the creeps affected die out of range to make the Malefic Visions to "jump" on another creeps. But vs an hard lane or an hard-harass lane i start with two Health Potion for more survivability.
Remember that Malzahar got a weak early game for his high mana-cost, low health and no escape without Flash.
At the first back, when i got at least 1525 gold, i pick catalyst the protector and Boots, ALWAYS.
If you are forced to recall earlier you can take little-part of catalyst the protector, ( Sapphire Crystal or Ruby Crystal) but this is your primary item, it helps you to farm and harass with more health, mana and sustain when your level increase.
You need to rush Rod of Ages because his passive stack during game time, and with this item you got less mana problem, more health and, of course, more AP. All stats that Malzahar needs.
Then I usually go for Haunting Guise and then for Sorcerer's Shoes, but you can swap the order of this two item if you haven't enough gold (or if you need more mobility earlier).
Liandry's Anguish and Rylai's Crystal Scepter are your "bread and butter" items for many reasons.
They gives you 800 extra life (that's mean Survivability), 130 AP (more damage), 15 Magic Penetration (again more damage).
But the thing that is awesome are their passive, that will synergizes to each other very well.
The Liandry's Anguish's passive give's you max-healt-%-damage as your Null Zone, and Rylai's Crystal Scepter passive give's you and your team a nice utility: a AoE 5sec slow with your Null Zone.
Also, the slow of Rylai's Crystal Scepter doubled the Liandry's Anguish passive's damage and the Liandry's Anguish's damage refresh the Rylai's Crystal Scepter's slow.
You have no idea of how much damage and utility these 2 items gives for your team.
Rabadon's Deathcap if i'm not very FED. I prefer tu build more health-utility items for carrying my team by the super hard dps pokes-slows of my spells due to my build, but if i got a lot of early gold i pick it for snowball harder.
Void Staff is the way! This item is self-explanatory, i don't spend more time on this.
Nasus? Dr. Mundo? Aatrox? Vladimir? Volibear? There's a lot of hard self-sustained champion, then Morellonomicon helps you and your team to take them down also when your Ignite is on cooldown!
LeBlanc you can purchase Chalice of Harmony early (in all case only after Rod of Ages!!) and then upgrade it into Athene's Unholy Grail after your core items.
The only reason this is not in the core is that it doesn't give you survivability or an usefull active like Zhonya's Hourglass. But in a balanced build I will purchase Athene's Unholy Grail for more spam-skills, thanks to the cdr and mana regen. that it provides.
There's a litle example of how this build works, also in ranked game (S4 actually, i didn't test enough in 2015's preseason)
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