Blitzcrank Build Guide by PhoenixianSlayer
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+1-10% CDR (lvls 1-18)
+8 Magic Resist
Champion Build Guide
Blitzcrank is a champion that is designed to completely immobilize an opponent champion. He is one of the most notorious supports in the game at one point having a 57% win rate in support. He is always a strong pick with the ability to force an opponent to come to you (unlike most all-in champs that go to their opponent). With this build, you can 1v1 the enemy ADC during late game. Blitzcrank is a great pick if you want to lead your team to victory.
Easy to master
Highly effective in support role
Can 1v1 in late game
When with your ADC, landing one Rocket Grab
.... generally means instant death to your target
Has low damage in early game
His ability that could be called an escape tool, Overdrive,
.....isn't as good as other escape tools
Has no escapes for the ADC other than forcing them to attack
Is helpless in the early and mid game if he is abandoned while
.....trying to or has hooked someone.
Blitzcrank has one job: immobilize someone as long as possible so your ADC can kill them without dying. As a result, his entire kit is designed with that purpose in mind. A hook that stunned for pull duration, a knockup, a silence, and a MS boost for chasing. He can make team fights not an option by pulling people into 5v1s and have them dead before the enemy team realizes what happened. However, for most of the game, if he doesn't get followup on his plays, he is not going to do well. Also, since his entire kit is meant for immobilization, he doesn't have many good options for protecting your ADC.
There are other items that are good for the categories below, but these are my preferred items. The others are also good, but for different reasons and can be chosen instead due to preference or to counter a specific champion.
For the defensive items, you need to sell your Nomad's medallion. At this point in the game, you definitely have hit late game. While I agree that wards are important, your team has to be really struggling to extend the game this long. Therefore, you need to take the initiative and try to carry. Therefore, you need to go full unkillable mode and try to end it.
First get the Opponent with your Rocket Grab. Hit them with your auto attack to apply Frozen Mallet and the Spellblade damage. Then use your Power Fist to slow them even more and reproc your spellblade. Use your Static Field to keep them from using their abilities for a bit longer and reproc your spellblade. auto attack to reapply Frozen and use Spellblade. Use your Overdrive to get another Spellblade proc. Then auto attack. Continue using your Power Fist and Overdrive to apply damage and keep the opponent from escaping until they are dead. Reserve your Rocket Grab in case they Flash so you can pull them right back.
If there are too many minions in the way of your shot, skip the Rocket Grab and just run at them and open with your Power Fist
You should be focused on looking for a good opportunity to land a Rocket Grab. Don't waste it. IT'S NOT A POKE TOOL. YOU DO NOT HAVE ANY POKE TOOLS. You only have engage and entrapment tools. Therefore, do not waste your hooks needlessly.
As for teamwork, watch for the enemy JG. Let your ADC focus mainly on CSing and you focus on the stuff out of lane. Also, unless your ADC has a more powerful form of CC, you should target people for kills. Try and let your ADC know ahead of time then hook them. Since you are normally the one starting the engage, you should be the one choosing the target and such things.