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Spells:
Exhaust
Smite
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction
Introduction


This guide will outline how I use

Pros / Cons
spaaaaaaace |
Pros
+ Amazing carry potential + Great survivability with passive/lifesteal + Very mobile/Good chaser with ![]() + Decent tower diver + Ult makes you untargetable |
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Cons
- Early game can be iffy - No CC - CC can shut her down - Often focused (in my experience) - Not the best ganks - Can be mana hungry, especially early |
Ability Breakdown
-
Duelist: Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
The health regen is great for jungling, as well as 1v1 encounters.
-
Lunge (Q):Fiora dashes forward to strike her target, dealing 40/65/90/115/140 (+0.6) physical damage. Fiora can perform the dash a second time within 4 seconds at no mana cost.
This is your movement ability.Lunge is a great gap closer, and the first step of a gank. Always try and use the second dash, otherwise you waste a free attack. Great for suprising a long ranged champ (
Kog'Maw,
Corki, etc.). Just
Lunge to a minion, and then to the champ.
-
Riposte (W):Fiora's Attack Damage is increased by 15/20/25/30/35.
Active: Fiora parries the next basic attack within 1.5 seconds and reflects 60/110/160/210/260 (+1) magic damage back to the attacker. Works against champions, monsters, and large minions.
Riposte is a really useful tool in
Fiora's arsenal. The passive AD is great, and the parry is awesome in 1v1 to surprise your opponent with a bit extra damage. Can also be used to turn that pesky lane harassment back at them (
Ashe,
Caitlyn, etc.)
-
Burst of Speed (E): Fiora gains 60/75/90/105/120% additional Attack Speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed by 7/9/11/13/15% for 3 seconds, stacking up to 3 times.
Burst of Speed is
Fiora's bread and butter. The attack speed boost allows you to kill enemy champs VERY quickly, especially while critical hitting. Great at pushing down towers, as well as back-dooring. The movement speed gained from hits is enough to keep up with ghost, and makes for an amazing chase/escape tool, if used properly.
-
Blade Waltz (R): Fiora dashes around the battlefield striking random champions 5 times for 160/330/500 (+1.2) physical damage. Successive strikes against the same target deal 25% damage.


Skill Sequence
You want to focus on capping




Summoner Spells
Exhaust:This makes ganking infinitely easier. The slow, as well as the damage debuff, are great to have on ![]() |
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Smite:Your jungling spell. Every jungler should have Smite. It cuts down on clearing time, as well as secures buffs/dragon/baron well into late game. |
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Heal:Completely optional, and not recommended. Take Heal over Exhaust if you are weary about the jungle, or really want the extra heal during ![]() |
*Other options*









Runes
Greater Quintessence of Attack Damage: The flat AD early game can turn you into a monster. Great damage output when mixed with
Burst of Speed.
- greater mark of Desolation: Armor Pen gives you a bit extra against jungle creeps, as well as taking down tankier champs
Greater Glyph of Scaling Magic Resist:
Fiora is very squishy, especially early game. Extra armor helps to keep her alive, especially in the jungle.
Greater Seal of Armor: Again, regarding
Fiora and her squishiness. Will help with survivability into mid and late game
Masteries















Items
*** Before reading ***
This build is not set in stone. If the game calls for something else, do not be afraid to branch out. Situational items are all listed below the main build.
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*Situational Items*
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A Brief Introduction
Yes, we are finally at the reason you decided to read this guide. Some have asked me "why would you put an AD carry in the jungle?!". 

Early Game/Jungle
Blue Golem (leash+smite) -> Wolves -> Wraiths -> Twin Golems (smite) -> Wolves -> Wraiths -> Twin Golems (smite)
This is a very basic and easy jungle path. Always target the strongest creep before the weaker ones. Start at the blue golem. A leash isn't a must, but it certainly helps a lot. Make sure to

Move on to the wolves. By now you should have



After wolves move on to Wraiths with the same strategy. You can not

After that go to the twin golem camp.

After you complete the run the second time (without Blue Buff) You will be level 4. This is when you put your first point into




Red buff is your ganking tool, as it gives you a slow. Whenever you want to gank, you can pick up red buff and head to lane.
An ideal gank would be one



Once you have

Mid Game
By this point, a couple towers have probably gone down and now the teams are looking to fight. In the early part of mid game,

A good strategy is to pick off stragglers and people who get separated from their team. 1v1 is where


Another strategy, which works even better late game, is to use your




Late Game
This is where

Baron will go down quite quickly with

A single ace and

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