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Introduction

Pros
[*] Very fun
[*] Good ganker with cc in form of an AOE fear and a flip
[*] Good sustain in the jungle and decent control
[*] Godlike passive
[*] Reliable escape and potential chase ability
[*] Very tanky while doing good damage especially early and mid game
[*] He's a motherflipping bear
Cons
[*] Quite blue buff dependent early
[*] Not the fastest clear speed
[*] Hard to comeback if really behind
[*] Weak to kiting in some cases (explained later on)
[*] Very fun
[*] Good ganker with cc in form of an AOE fear and a flip
[*] Good sustain in the jungle and decent control
[*] Godlike passive
[*] Reliable escape and potential chase ability
[*] Very tanky while doing good damage especially early and mid game
[*] He's a motherflipping bear
Cons
[*] Quite blue buff dependent early
[*] Not the fastest clear speed
[*] Hard to comeback if really behind
[*] Weak to kiting in some cases (explained later on)
Item Sequence

Spirit of the Ancient Golem
2000

Mobility Boots
1000

Warmog's Armor
3100

Spirit Visage
2700

Frozen Mallet
3100

Randuin's Omen
2700























If you're ahead though don't hesitate this gives a whooping 700 HP and some AD plus the slow passive is great for chasing.




zeke's herald is OK but not recommended as there are better choices.






This becomes OP after you buy














Those are the two summoners I use most of the times while jungling. Of course

as it allows for securing and stealing buffs etc.



Every other summoner instead of



When jungling with
Volibear you would want to start at the blue buff regardless of the side of the map. Starting with red buff is perfectly viable but it forces you to gank at lvl 2 which would mean you take a point in
Thundering Smash at lvl 2 instead of
Sky Splitter. Usually I gom through the jungle completely before I gank, meaning you start at blue (ask for a leash from your teammates) then go to wolves. Later you clear wraiths, double golems, red buff and wraiths again and you're ready to gank. Use potions after your passive kicks in as it is better to have it on CD early on (usually it will kick in after wolves/first wraiths clear and will be up already when you gank).
When clearing jungle camps auto attack the biggest creep in the camp once and then use your
Sky Splitter and continue to auto attack that creep, wait for
Frenzy
to kick in use it and simply auto attack until you're finished.
When ganking make sure to ask your teammates if there are any wards before that so you can plan your route to the lane you're ganking to prevent failed ganks. Now, when you show yourself in lane don't
Thundering Smash immediately just walk up to the enemy and auto attack him if he starts to run away start running after him, flip him behind and then
Sky Splitter when he hits the ground to maximize the duration of your CC. Remember if you gank and force a summoner spell from your enemy but don't kill him/her it is still a successful gank.
Try to gank lanes which are having trouble and/or are pushed hard to one of your towers as there is less chance the enemy can escape if they're pushed even with wards.



When clearing jungle camps auto attack the biggest creep in the camp once and then use your


When ganking make sure to ask your teammates if there are any wards before that so you can plan your route to the lane you're ganking to prevent failed ganks. Now, when you show yourself in lane don't


Try to gank lanes which are having trouble and/or are pushed hard to one of your towers as there is less chance the enemy can escape if they're pushed even with wards.
In teamfights you generally want to go for the enemy AD or AP carry - the squishiest targets
Thundering Smash into the enemy team and flip him behind +
Sky Splitter when he lands. If your teammates are decent the flipped guy is dead after 1,5 sec (make sure you ping it before and make sure your teammates are around you and ready to follow up your engage).
Thundering Smash +
Flash is a very strong initiation tool which can surprise and catch opponents off guard so use it if you're confident enough you'll get a kill or two. Pop your ultimate when in the middle of the fight to hit as much enemies as possible, the damage is very good and don't hesitate using
Frenzy
on a low opponent to secure the kill, just please, don't kill steal.





To sum it up,
Volibear is a strong, very fun and extremely viable jungler with nice damage and a lot of survivability, a good initiator and damage soaker. A good early game for you can mean disaster for the enemy team so pick your early ganks carefully and try to make the most out of them. Remember to give your 2nd or 3rd blue to your mid laner and if it comes to late game give your red buff to your AD carry. Use wards and pink wards for dragon, lane and baron control, vision is one of the most important factors in LoL and can turn a game on it's head. If you're confident enough
Oracle's Elixir is a good buy to clear the enemy wards, it is also good if the enemy team has an
Akali,
Evelynn ,
Twitch or other stealth champions, just try not to die as it it is quite expensive.
I hope you have fun with playing
Volibear don't forget to vote for this guide and please give constructive criticism regardless of your vote as there are many ways one can improve at all times.
Cheers, Shvihka.





I hope you have fun with playing

Cheers, Shvihka.
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