You do bad against supports with way more CC and speed than you. Super heal enchanters are also really annoying for some reason.
Blitzcrank
Sit behind the minion wave, he is useless if he can't get you. his knockup is a bit annoying but it is much better for you to get it than ADC.
Yuumi
Nasty rat, good for you, now you only have to deal with one enemy, but she will be healing and shielding a ton. Get anti-heal.
Ashe
Go Dead Mans, her slows will never let you get her. You can probably catch her off-guard with hexflash. If you go in at a bad time it will be hard to escape her later without flash D:
you can also ult the support or anyone else available to reach her easily ;)
Morgana
Not impossible. Watch her E shield because she can block your E and R. In teamfights, if she ults on your team, you can ult her out of range. :)
(she might have stopwatch though so I hope you all just walk away <3)
Senna
Actually not that bad. True that she has a ton of poke potential, but if you catch her with E she's dead.
Brand
It's all a matter of dodging his abilities. If he ults you, walk away from your teammates please. Get MR.
Seraphine
Ability damage is annoying but you can hexflash her all day. (watch for her ult if you're by their tower.)
Zyra
pretty easy. You can tank her flower damage pretty well. her E is also simple to dodge. :]
Thresh
He isn't that hard pre-6, but his armor scaling gets really annoying. Catch him when he's trying to get his orbs.
Lux
Good permaban pick if you're in low ELO. Lots of supports main her.
Otherwise, buy mr. Her skills aren't impossible to dodge, and she doesn't have a mobile escape from you.
Pyke
Play someone else.
(if you have tips against him please share, would be much appreciated)
But if you have to play against him do it safe. Call for your jg until he comes for a gank. This guy is so slippery you will never catch him.
(unless he's really bad)
Swain
Not so hard pre-6. You can get a lead on him at this time, and mess up his scaling.
When he ults make sure your whole team backs off. It will last for as long as someone is in his range.
Tristana
Annoying ADC to deal with because of her jump. However, if you time it right, you can cancel her jump with Sett's E. It's right after her jump animation starts, but it may take some practice.
Nilah
pre-6 go full aggro on her. She will be forced to leave lane over and over because of how much you can bully her. Be careful with her W because it specifically dodges basic attacks, your biggest source of damage (aside from W). She can mess up your fight if she plays this right.
Rell
Not the most popular support but the literal bane of Sett's existence.
Play another champ, or if you're stuck with her, beg jg until he comes to gank you.
Xerath
Xerath is infamous for being a great poke champ. However, his only way to escape from you is with his e, and maybe with w.(which you can dodge) But by the time you catch him with E he's pretty screwed.
Caitlyn
Annoying ADC. She can poke you and most other ADC picks with ease, and a half-decent caitlyn knows how to dodge your E with hers.
Neeko
I actually found this threat by playing against Sett support as her. Neeko can just poke you all day. Her E cd is shorter than yours so she can cc you if she feels threatened whenever you approach her.
The enemy Sett's mistake there was not taking advantage of hex flash in the bush. Neeko can still E you however. (plus you can tank way more damage from the ADC than her).
Pantheon
Honestly it's always cool to see a Panth sup. (bros unite)
However, this is a bit of a skill matchup. You have to watch his E because it can cancel even a fully charged W. However, you can catch him off his guard with E. He also has own stun with W, you should save your W for the damage you will take. If ADC gets W'ed E the enemy right away. Honestly easy matchup in my experience.
Leona
Whoever said Leona was an easy matchup is a liar (unless you know how to deal with her then please tell me).
She has a ton of cc from level 1 and is super tanky in regards to her armor and mr. You should probably take evenshroud here. Try to take Leona's CC for your ADC, and focus killing enemy ADC. Ganks are much appreciated, but for the most part play it safe.
Maokai
Maokai is a super annoying support. The guaranteed way to win is by playing safe in lane phase. Try to make opportunities for your ADC to poke the enemy down while not over-extending. He is better than you at engaging a teamfight with his ult.
Rakan
Bro is pretty sneaky and can feel hard to catch with all his dashes. However, his healing is subpar, and his own engage is a bit of a risk for himself, since you can E if he gets up close. The worst part of his kit is probably his ult, and can be dangerous with the right ADC (say, Miss Fortune).
Shen
As two toplaners who decided playing supp was a good idea, this is a pretty interesting matchup. Most Shen supps i've met are OTPs, and so you may have a hard time dealing with a player who knows the champion inside and out. This a huge skill matchup, where you have to maximize his weaknesses while covering your own. For example, his E is a powerful tool that taunts anyone in the ability's hitbox. However, If you dodge that, he has no escape, and can be easily E stunned. his W is a pain, since he can null many damage sources (which I am not too clear on). He also has his ult, which comes with a shield and works as a free teleport, makes his roaming superior to yours. However, aside from raw Q damage, you can beat him in damage output, as Shens usually aren't building for damage, but tankiness. Respectable matchup
Soraka
Actually gross to deal with. Sett feels bad against healer enchanters. She will be healing her ADC to full 24/7 and can heal herself by targeting you with q over and over and over and over and- you get it. She stinks. Buy antiheal (chempunk preferable so u can punch her harder). You should ask for ganks, which makes lane way easier since she's not some freaky tank monster early.
Bard
Bard isn't that hard. He does do a freaky amount of damage though, and has that stupid invulnerability ult.
However, catching him with E makes him an easy target, since he is generally pretty squishy.
Kai'Sa
Kai'sa's E makes it hard for you to land your E. Try to catch her off-guard by hexflashing out of a bush.
Lulu
Super easy (I have a 100% winrate against her)
My only worry would be her ult, and polymorph. She will usually use that on you so make sure you are not jeopardizing yourself on an engage/fight.
Vel'Koz
Do not fear the eyeball man. He is a pretty intimidating support with his weird mathematical prowess but is super susceptible to your engages. Stay calm and watch for his abilities, they are easier to dodge than you might think, and protect yourself in the minion wave. Getting yourself poked is just stupid. Also save your W for his ult. Hold it as long as you reasonably can. laser eye man go brrr
Milio
As long as you can dodge Q most if not all of the time you should be fine.
I'm having traumatic flashbacks of him Q'ing me in the face as I write this :'[
Sett
Your job as sup is to take as much damage you can away from ADC and offer as much cc (since you lack in other utilitarian values)
You synergize well with ADCs who have some sort of CC or can play well off of yours.
Yasuo
Generally, it's a hard no. But if they are a low range botlane, you can probably do it.
Ziggs
Pretty unlikely you will meet a Ziggs "APC" but it is actually not that bad. He has great damage output with that low CD Q, E slows, and can control enemy or your positioning with W. A bit complicated but opens up some cool plays.
Kassadin
I literally don't care if you are a duo. This is more troll than Yuumi jg I beg-
But seriously, I find that his slow scaling and weak early game messes up Sett's early strength.
Kai'Sa
On paper, the synergy between these two looks pretty great. Sett can stun an enemy and Kai'sa deals a huge burst on them.
Personally, about 95% of Kai'sas i have played with are uber toxic and it's really hard to play with them. ;( hopefully it goes better for you.
Sivir
Ult is pretty helpful when catching up to the enemy. She has her own form of QSS in-kit, and she can just Q on the enemy whenever you E. Not my personal favorite ADC to play with though.
Seraphine
Pretty good. She offers AP damage and heals. Her Ult charm is so good in teamfights and lane 2v2s.
Zeri
Pretty fun, her w is a great opportunity for you to get into the fight. however, she is way more mobile than you with E, so be prepared.
Ashe
Ashe slow is literally the best, you can always catch up to the enemy. Ult stun is also super good.
Aphelios
Actually really good. his gravitum gun is a great playmaker, and he has his own forms of sustain. Just give him a lot of opportunities for kills, and he will carry you hard.
Draven
Epic lane. You can take E lvl 1 or 2 and watch him get fed in a snap.
Miss Fortune
Her E slow is great for when you are trying to get an E stun on the enemy. You can make her r more volatile by using e to keep the enemy in. You can even ult someone into her ult, but be careful not to compromise her play.
Senna
Senna has super good damage and heals and an auto attack slow. (she can also get this from her Q)
Protect her, she is very squishy.
Varus
Varus capitalizes on any cc you give him. Keep the enemy away from him.
Kalista
Kalista is a high-skill champ, if they have some games they will probably play more mechanically well than most ADCs. (plus her ult is sooo cool)
Caitlyn
Caitlyn is arguably one of the strongest ADCs in the game. She can follow up your engages well, and has her own form of cc in her W and E.
Tristana
Super good early aggro potential. Maybe my favorite ADC to play with. Also great in teamfights together.
Jinx
Jinx synergy can range from low-ideal based on her player's skill knowledge.
I have had Jinx ADCs that literally ignore me and int by getting in the enemy botlane's face, (therefore taking a ton of damage and dying) and as Sett pre-6 you only have E to help regarding CC. You won't always be able to take aggro off of ADC unfortunately.
A good Jinx will always play behind you, and can follow up a proper engage with E and has a great slow on her W. A great ADC when she has a good pilot.
Vayne
Vayne gets a lot out of your E stuns and can follow up engages well, not to mention her gross damage output. Her E is also great for disengages, or stunning the enemy.
Synergies
IdealStrongOkLowNone
Sett
Your job as sup is to take as much damage you can away from ADC and offer as much cc (since you lack in other utilitarian values)
You synergize well with ADCs who have some sort of CC or can play well off of yours.
Yasuo
Generally, it's a hard no. But if they are a low range botlane, you can probably do it.
Ziggs
Pretty unlikely you will meet a Ziggs "APC" but it is actually not that bad. He has great damage output with that low CD Q, E slows, and can control enemy or your positioning with W. A bit complicated but opens up some cool plays.
Kassadin
I literally don't care if you are a duo. This is more troll than Yuumi jg I beg-
But seriously, I find that his slow scaling and weak early game messes up Sett's early strength.
Kai'Sa
On paper, the synergy between these two looks pretty great. Sett can stun an enemy and Kai'sa deals a huge burst on them.
Personally, about 95% of Kai'sas i have played with are uber toxic and it's really hard to play with them. ;( hopefully it goes better for you.
Sivir
Ult is pretty helpful when catching up to the enemy. She has her own form of QSS in-kit, and she can just Q on the enemy whenever you E. Not my personal favorite ADC to play with though.
Seraphine
Pretty good. She offers AP damage and heals. Her Ult charm is so good in teamfights and lane 2v2s.
Zeri
Pretty fun, her w is a great opportunity for you to get into the fight. however, she is way more mobile than you with E, so be prepared.
Ashe
Ashe slow is literally the best, you can always catch up to the enemy. Ult stun is also super good.
Aphelios
Actually really good. his gravitum gun is a great playmaker, and he has his own forms of sustain. Just give him a lot of opportunities for kills, and he will carry you hard.
Draven
Epic lane. You can take E lvl 1 or 2 and watch him get fed in a snap.
Miss Fortune
Her E slow is great for when you are trying to get an E stun on the enemy. You can make her r more volatile by using e to keep the enemy in. You can even ult someone into her ult, but be careful not to compromise her play.
Senna
Senna has super good damage and heals and an auto attack slow. (she can also get this from her Q)
Protect her, she is very squishy.
Varus
Varus capitalizes on any cc you give him. Keep the enemy away from him.
Kalista
Kalista is a high-skill champ, if they have some games they will probably play more mechanically well than most ADCs. (plus her ult is sooo cool)
Caitlyn
Caitlyn is arguably one of the strongest ADCs in the game. She can follow up your engages well, and has her own form of cc in her W and E.
Tristana
Super good early aggro potential. Maybe my favorite ADC to play with. Also great in teamfights together.
Jinx
Jinx synergy can range from low-ideal based on her player's skill knowledge.
I have had Jinx ADCs that literally ignore me and int by getting in the enemy botlane's face, (therefore taking a ton of damage and dying) and as Sett pre-6 you only have E to help regarding CC. You won't always be able to take aggro off of ADC unfortunately.
A good Jinx will always play behind you, and can follow up a proper engage with E and has a great slow on her W. A great ADC when she has a good pilot.
Vayne
Vayne gets a lot out of your E stuns and can follow up engages well, not to mention her gross damage output. Her E is also great for disengages, or stunning the enemy.
I AM WORKING ON THIS Hi! I just finished the Items section, please check it out, I put a lot of work into it. I am also currently working on the rune chapter! Hopefully until then, the finished sections are enough to help you on your Sett Support journey!
WARNING
You may notice this build is missing information or even entire pages, I am sorry for the inconvenience, as I am working on the codes for this guide. Please check back later, I update this page almost every day! Also, if you have any suggestions for me, please please share them in the comment section. They are all very helpful!
Welcome to my guide!
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PASSIVE- Pit Grit
Sett actually has two passives. The first is Heart of The Half-Beast. This passive allows Sett to regenerate |0.15/0.5/1/2| Health per second per every 5% of his missing max Health. His second passive, Heavy Hands coincides with his basic attacks. They alternate between a left and right punch. His right punch is special, because it has 50 bonus range, attacks 8 times faster than his left, and deals 5 x (his current level)|+55% bonus AD| physical damage.
If You Want To See How Heart of The Half-Beast Works
Q ABILITY- Knuckle Down
Knuckle Down is Sett's Q Ability. It empowers his next two auto attacks for 5 seconds, gaining 50 bonus range and 10/20/30/40/50(+1%(+1/1.5/2/2.5/3% per 100 AD) of target's max Health. Sett will also gain 30% movement speed for 1.5s while facing a visible enemy champion within 2000 units.
(approximately the amount your screen displays at a time)
If You Want To See How Knuckle Down Works
W ABILITY- Haymaker
Haymaker is Sett's W ability. Sett's passive stores 100% of post-mitigation damage taken as Grit. This scales on 50% max Health. When activated, Sett grants himself a shield equal to his Grit stored, lasting for 3 seconds, and decaying after .75 seconds.
If You Want To See How Haymaker Works
E ABILITY- Facebreaker
Facebreaker is Sett's E ability. Facebreaker allows Sett to pull enemies towards him from his front and back sides. The enemy(or enemies) is/are slowed by 70% for 0.5s. If Sett pulls in at least one enemy on both sides, he will instead stun them for 1 second after cast animation.
If You Want To See How Facebreaker Works
R ABILITY- The Show Stopper
The Show Stopper is Sett's ultimate ability. When The Show Stopper is activated, the selected enemy champion is suppressed, and Sett will dash to them, later leaping 600 units in the same direction, slamming the enemy into the ground and sliding behind them. Sett deals |200/300/400(+120% bonus AD)(+40/50/60% of primary target's bonus health)All targets hit are slowed by 99% for 1 second.
If You Want To See How Show Stopper Works
RUNE \/
Primary Keystones
Glacial Augment
Glacial Augment is a rune activated by Sett's E and R abilities. Activation creates 3 rows from the affected enemy that lasts for 3+[100% of the immobilizing effect duration] seconds. Enemies in the zone are slowed by 20% and deal 15% reduced damage to allies, but not you.
Guardian
Guardian is a rune that when either you or an ally within 350 units of you take damage, a shield is applied to both. This rune requires you to always be near your ally (particularly when it's up). This rune also scales on 95% of your AP and 8% of your max health. Since you don't use AP as Sett, you will be scaling it off of your HP.
Aftershock
Aftershock is a rune that works off of your E and R as well. When you immobilize an enemy, you gain a set amount of bonus armor and magic resist for 2.5s. After the duration, you release a shockwave dealing magic damage in a radius up to 350 units.
Aftershock
Aftershock is a rune that works off of your E and R as well. When you immobilize an enemy, you gain a set amount of bonus armor and magic resist for 2.5s. After the duration, you release a shockwave dealing magic damage in a radius up to 350 units.
Path Options
Resolve
Resolve is simply described as "durability and crowd control". With Sett being a tank, this is a pretty strong option. This path is one of my favorites because it offers the most options for Sett. Below are some Resolve rune options.
Font of Life
Font of Life is one of my must-have options. When you immobilize an enemy (E or R) an ally who later auto attacks them within 4 seconds will heal 5(+0.9 max health%) over a period of 1.75s.
Demolish
Demolish is pretty good for when you can roam freely and help allies on pushing their turrets as well as your own. Only pick this if you know for sure you'll be spending time pushing turrets.
Shield Bash
When you gain a shield (namely your W), you gain a set amount of bonus armor and MR. Your next basic attack bonus damage based on your bonus health, and the size of your shield. The bonus attack will last for 2 seconds after your shield expires (If your shield isn't destroyed, that's really 5 seconds in total.)
Conditioning
Since I am not a fan of armor on Sett (unless you really need it) and this rune actually doesn't apply until 12 minutes into the game, it's more of a play at your own risk pick.
Second Wind
Second Wind is always a viable choice, especially in games where you are getting poked a lot, usually by a double ranged botlane. Good option to consider on Sett.
Bone Plating
Bone Plating can be picked instead of Second Wind if you prefer getting defenses during a fight, since this rune gives you a damage reduction on the first 3 attacks/spells enemies deal to you. However any ranged champion can easily proc this and waste it, so watch to make sure it's available when you go in to get the most out of this rune.
Overgrowth
Overgrowth is a strong option for Sett. Every time 8 monsters or minions die near you, you can earn 3 max Hp. This stacks infinitely. Also, when you earn 15 stacks (120 monsters/minions) your base and bonus health permanently increase by 3.5%.
Revitalize
You should only take this if you are taking heal or shield items. It makes your shields and heals 5% stronger. If the ally you are targeting is below 40% that bonus increases to 10%, pretty cool huh?
Unflinching
This rune gives you bonus tenacity against any cc from 5-25% based on your missing health. Good for high cc enemy teams. (or some dumb tank support with 70 different ways to make your life miserable LEONA)
Precision
Precision is simply described as "Improved attacks and sustained damage". I do not take Precision often, unless I am playing Conqueror's or Glacial Augment, and want Precision as a secondary option.
Triumph
Since I am not a fan of armor on Sett (unless you really need it) and this rune actually doesn't apply until 12 minutes into the game, it's more of a play at your own risk pick.
Second Wind
Second Wind is always a viable choice, especially in games where you are getting poked a lot, usually by a double ranged botlane. Good option to consider on Sett.
Bone Plating
Bone Plating can be picked instead of Second Wind if you prefer getting defenses during a fight, since this rune gives you a damage reduction on the first 3 attacks/spells enemies deal to you. However any ranged champion can easily proc this and waste it, so watch to make sure it's available when you go in to get the most out of this rune.
Font of Life
Font of Life is one of my must-have options. When you immobilize an enemy (E or R) an ally who later auto attacks them within 4 seconds will heal 5(+0.9 max health%) over a period of 1.75s.
Demolish
Demolish is pretty good for when you can roam freely and help allies on pushing their turrets as well as your own. Only pick this if you know for sure you'll be spending time pushing turrets.
Shield Bash
Aftershock is a rune that works off of your E and R as well. When you immobilize an enemy, you gain a set amount of bonus armor and magic resist for 2.5s. After the duration, you release a shockwave dealing magic damage in a radius up to 350 units.
PLAYSTYLE \/
Starter Item
I know that right now, my only option is Steel Shoulderguards. It is also possible to take Spectral Sickle, but it requires a very very aggressive Sett playstyle, which is fine! If anyone is interested in me adding a Spectral Sickle based build, please let me know in the comments :)
Steel Shoulderguards
Steel Shoulderguard can be considered the must-have support item for Sett. It offers AD and health stats. every 35 seconds, you will gain a charge that lets you execute a minion at or below 50% hp. this grants equal gold for you and your closest ally.
Legendary Items
Knight's Vow
is an item I use almost every game. This item has a unique active: a conduit which allows you to absorb 10% of pre-mitigation damage your ally would otherwise have to take.
Dead Man's Plate
is a great option for Sett. It has some armor, and HP, but most importantly, a speed passive. Whilst moving, you can stack up Momentum, which offers you a speed boost, and can be consumed with an auto attack that deals bonus damage.
Anathema's Chains
is more of a situational item. You may usually take this as a 3rd or 4th item, if you notice one particular enemy is dealing way too much damage and you gotta tank it. It also reduces your Nemesis' tenacity by 20% when you are near them and fully stacked.
Black Cleaver
is not an item I commonly take. However, in cases where you may have gotten a few kills, or are ahead in lane and feel comfy in teamfights, this item can give you solid HP and AD.
Chempunk Chainsword
is also pretty situational. If you notice the enemy has multiple sources of lifesteal/healing, you can take this item if you still want Grievous but prefer the HP and AD stats over Thornmail.
Gargoyle Stoneplate
is a pretty rare item that I hardly ever take. However, if the damage from enemies is too much burst, and armor/MR is necessary, you can take Gargoyle's to tank a lot of damage.
Redemption
Okay, okay. Hear me out on this one. I know it sounds troll with some of the stats, but it's super cheap, can be bought as 2nd or 3rd item, and heals enough to go toe-to-toe with enchanters. You can also activate it if you're dead! (which happens a lot when you throw yourself into 5 enemies)
Randuin's Omen
in general is not a common item. However, it's pretty good if some AD assassins on the enemy team have gotten fed, and are slippery too. The item's active slows down nearby enemies and passively reduces crit damage as well as reduce post-mitigation damage per cast.
Spear of Shojin
is an item I'm more likely to take if my build is more damage based and I'm ahead after lane. Not too much to say, but the item goes well with Sett, and even has a speed boost that scales with missing health.
Spirit Visage
You should definitely buy this if you have 3 or more AP enemies, and/or a very fed AP enemy. It gives a nice bonus on any healing shielding you receive if you have an ally enchanter, or maybe an Orianna/Annie mid.
Sterak's Gage
not a common item. You can build it as a 3rd or 4th item if you wanna tank up. I like the %AD bonus and the shield you receive when HP goes at/below 30%.
Warmog's Armor
Mathematically Correct Sett, anyone? JK but the item is pretty cool to take if you're in a lot of fights and can survive them. Great if you want to take a max HP build for some reason.
Sunfire Aegis
I dont take this item too often, but it has solid armor, and Bami's is always a nice bonus if you find yourself in super long teamfights. Definitely consider it if you have a lot of enemy AD.
Thornmail
This is the item you take if the enemy is healing a ton but you don't wanna take Chempunk. Why not Chempunk? Maybe it's a fed AD champ, like Darius(gross)or Yasuo(also gross) and you wanna hold them off for the damage dealers on your team while surviving it like a pro.
Abyssal Mask
Okay, super duper uber situational item and rare too. Take this if both your team and the enemy have multiple AP champs. It helps your allies by reducing MR on enemies, and increases your own, based on how many nearby enemies there are.
Vigilant Wardstone
You will be buying this item if the game is 40-50+ minutes long (aka epic lvl 18 mode). Just sell your sup item for this one as a sort of final upgrade. You don't need to get it right away, and can only be bought after completing supp quest.
Mythic Items
Radiant Virtue
This item feels decent as a healing option. The mythic increases your max HP by a set% and heals all allies within 1200 units of you by 2.5% max health. When you apply the math, if you have 2000 HP, you receive 250 bonus hp(the 12.5%) which only ends up healing 56.25 Hp. However, it gets better as you build more HP over the course of the game.
Stridebreaker
has become somewhat of a staple mythic for me. If you have a gold advantage and can buy this without too much problem (cause it's pretty expensive), this item opens tons of opportunities for you, and multiplies your CC utility for the team.
Locket of The Iron Solari
is a good mythic if you have some squishy allies, and want to make sure they have some extra survivability with your shield and Armor/MR bonus.(you can buy this with Redemption, it gives you a shield bonus!)
Heartsteel
When Heartsteel was first released, I took this as a mythic almost every game. The only reason why was the infinite stacking HP. Now, not so much. You can take it if you have an early gold lead and it's easy for you to earn stacks in most if not all stages of the game.
Evenshroud
depends on team comp. If you have a lot of enemies with CC, you can increase the damage taken by any enemies near you for 5 whole seconds.
Iceborn Gauntlet
Not a sucky mythic. Any of your abilities can activate the slow buff. Just remember you have to auto them after. It also gives a decent damage reduction if they try to attack you within 2.5s.
Jak'Sho, The Protean
As a general rule for Sett, HP>Armor. However, if your team isn't looking so hot, and you desperately need a strong frontline, this is a viable mythic.
Goredrinker
I don't take this too often. Maybe if you have gotten fed, and feel confident enough to keep a steady lead without making ADCs ego hurt too bad it's a decent option. Please don't take it if you know the enemy is slippery. You are better off taking Stridebreaker then, and can still apply your lead. (Basically, build it if you can sustainably duel with other enemies, and it wont hurt your team in utility.)
Super diverse itemification (as long as it's not AP)
Gigachad
Epic passive healing regen
kit is easy to learn and simple.
can deal tons of true damage.
E is the bane of all ADCs muhahahahaha
beat up ADCs for fun
CONS
Sett can get poked down easily
Sett is relatively slow against some champions
Sett only has one viable source of CC pre-6
(more of a warning) teammates might get freaked out seeing a Sett Support. You might even get flamed, so just mute them, 100% chance of improving gameplay.
When Sett falls behind, he falls behind.
Sett Support is harder to learn. Playing Sett in this role is also very humbling, as it requires you to put another player first, and sometimes give up what makes Sett such a strong champion for the sake of utility. (do one for the team guyss)
early game long cooldowns (feels bad man)
hard to disengage
BONUS
I'll be posting video clips of some helpful Sett support tips or even just plays in my games!
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