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Choose Champion Build:
- Jungle Troll
- Top-Lane Troll
- Trolling with the Carries
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Threats & Synergies
Shaco
Ward , Ward , WARD EVERYWHERE . You want to do as much as possible to stop this champion from taking your jungle and destroying you with his traps and pre-planned duel . Dont use your ultimate at 1v1 when he ults as you may ult the wrong thing
Introduction
I play at Garena (Pfft...) and you may catch me playing some normals as im always testing new builds.
Enough said about me ,
This Trundle guide focuses a lot on playing as Trundle (What to do when as such)
PS:This is my second guide on mobafire , you can catch the first one here : Summoning Satan
PS2: Skip next 2 sections if you already know about Trundle
PS3: This guide is wordy aka you have a lot to read although you may skip certain sections if you know about the content . However on learning and understanding the tactics fully given in this guide , you can master Trundle and it will also help you with many other champions.
Pros
|
+ Best Anti-Tank in the game. + High Dueling Power + Insane Sustain + King of Trolls + Ez Ganks |
Trundle is a champion who has an insane potential as a jungler. He has insane sustain in the jungle due to King's Tribute and taking low damage from monsters due to Chomp removing some AD from the monsters, along with this his ganks are inescapable and just require a well timed placement of Pillar of Ice. He gets a nice attack speed steroid and can duel very well inside his Frozen Domain. Lastly Subjugate can be used to tower dive , finish of low hp enemies and Duel with tanks |
Cons
|
+ Quicksilver Sash + Can be kited + Has to farm to complete Devourer + He is a troll + Spamming Chomp consumes lot of mana + Grievous Wounds |
Trundle's Prime Weakness is Quicksilver Sash, It completely negates Subjugate which Trundle relies greatly upon to get Tankier during prime situations. If going up against a team with no Tanks , Trundle can have bit of a problem ulting people. Also with Grievous Wounds becoming more easier to apply with Mortal Reminder Trundle has a hard time gaining health back from nearby deaths |
Items
Item Sequence
The best boots for a Tank in the game. 30% Tenacity combined with 15% from masteries gives you over 40% tenacity |
Converts HP into damage , Extreme waveclear when combined with Sated Devourer |
You can now heal of massive amounts of health from the Titanic Hydra Passive and this item also makes you Tanky. |
Simply the best item for Trundle.Boosts overall HP gained from Deaths Dance and your passive. Using this in Frozen Domain combined with Runic Armor INCREASES healing to a nifty 55% |
Picking up the correct Jungle Upgrade :
The 3 jungle upgrades
Skirmisher's Sabre gives you the ultimate dueling power of all the 3.Not only does it deal 60-162 True Damage but it reduces their damage to you by 20%.Pick this against strong Duelists like Jax , Tryndamere , Master Yi etc. |
If the enemy has a lot of gapclosers or if you feel that the enemy can kite you despite the your pillar (Ex: Vayne).Pick this if you want to gank more and secure more kills from ganks |
So if you are up against a Shaco or any jungler who counter jungles you and ganks other lanes. The wards can be placed on the lane or to either secure your buffs. Vision is very influential in early game |
Picking Up the Correct Armor Item :
The 3 Armour Items
Dead Man's Plate gives you 60 movement speed when charged fully , enabling yourself to Roam with ease.It also can be combined with Chomp to deal some significant damage and apply a slow. |
Very good item if you want some Magic Damage to enemies while going in Melee range. Although being a Lane oriented item , the burn adds to your split pushing capabilities |
So if you are up against Auto Attack Reliant champions like Master Yi , Jax , Yasuo.If your Toplaner / Support doesnt get a Frozen Heart this item is a must buy |
Jungling
- Start at
gromp
,smite it ,spam Chomp as many times as you can and finish it off.
- Next max Frozen Domain run over to your blue buff , activate Frozen Domain and spam Chomp like you did with the
gromp
and you will have the Frozen Domain off cooldown before the blue dies and use it when you are about to kill the blue
- Always use Frozen Domain before the large monster dies or before you smite Red Buff so that you get a huge amount of health back
- You will always have enough health to do a full clear , so do one back and grab your jungle upgrade
What is split pushing ?
- When the enemy team groups up in some lane (mostly mid) , you can go to another lane and push it take objectives like towers . This puts additional pressure on the map and the enemy team is forced to send their teammates to stop you .
- While Sated Devourer Junglers are extremely powerful at dueling , Trundle excels at location based dueling due to the steroids from Frozen Domain .
- The enemy team is hence forced to send atleast 1 member to stop you from destroying their towers . If you have farmed up (or) if you are fed , then you can easily dive and kill the member they send to stop you (incase of Trundle you can use Subjugate along with Frozen Domain Pillar of Ice to dive the single enemy member.
- So sometimes the enemy team is forced to send 2 people to stop you. This provides your team a huge advantage where they can fight 4v3 or the enemy team may even be forced to back off.
When should you not split-push ?
- When the enemy has hard engage champions like like Zac , Amumu and Malphite etc
- If you are confident that your team can win the teamfight , there is no point in split pushing as you can just group up and get objectives .
- If there are pulls or dash-engages in the enemy team . If Blitzcrank Rocket Grab's a carry on your team , then he is pretty much dead and you have to defend till he respawns. But you can prevent the grab by using Pillar of Ice (which I will talk about later in this guide). Thus you have a better team presence in this situation and you need to stick with your team .
Note : Never use your Frozen Domain to get the extra attack speed for clearing unless you know that the enemies aren't on the hunt for you . Frozen Domain helps you escape with the bonus movement speed . You can escape by combining Frozen Domain and Pillar of Ice to block of enemies .
Description :
Trundle creates an icy pillar at a target location for 6 seconds, creating impassable terrain and slowing all enemy units by 30 / 35 / 40 / 45 / 50% around the pillar for .25 seconds. The slow duration is refreshed if enemies stay within the area around the pillar. Enemies caught in the center of the eruption are briefly knocked back.This is one of the few terrain based skills in League of Legends (along with Crystallize etc ) . This single skill can often change the course of the teamfight and has many tricks that is unknown .
Pillar of Ice can be used in the following ways :
- To save an ally from Blitzcrank's Rocket Grab . If you time the pillar correctly , it can stop your ally from displacing towards Blitzcrank's location and can potentially save you a teamfight .
- It can be used to stop dashes like Vault Breaker or even stop game changing ultimates like Unstoppable Onslaught and Unstoppable Force making them useless.
- It has an unique synergy with Yasuo as using it on a champion knocks them airborne
enabling Last Breath to be used on them .
- Note that this can also be used to knockup ally champions and maybe even bait the enemy Yasuo to use Last Breath if he is dumb enough (highly unlikely and please do not do this intentionally apart from it being a joke )
- Finally , it can be used to cancel Teleport , Stand United , Void Rush etc
What is counter jungling ?
- When realise that the the enemy jungler is not in his jungle (ex : You are in botlane and he is trying to gank top or you have seen him recall via wards) you go to the enemy jungle , take free buffs from his jungle . This gives you more money and experience and puts you on an advantage over the enemy jungler as he has missed his buffs .
- Taking the big buffs (Red and Blue) from the enemy jungle puts the enemy on a major disadvantage as the enemy jungler has less sustain and ganking potential without red buff and the enemy midlaner has no resource regeneration without blue buff .
How do I Counter Jungle ?
- When the enemy has appeared on the map / you know his location and you are sure the enemy wont reach the buff before you kill it .
- Map Awareness and Warding are thus 2 very important factors for counter jungling . Knowing the enemy jungler's position , You can completely dominate games by counter jungling and counter ganking and snowball all of your lanes for a guaranteed victory .
- If your Midlaner is dominating his lane , he can always come and help you if you get stuck in a duel in the enemy jungle where as the enemy mid laner posses a less of a threat since your midlaner is dominating .
- Do not try and counter jungle with your Midlaner has based unless you are 100% sure that the enemy jungler will not interrupt you stealing his buffs.
- When the enemy has appeared on the map / you know his location and you are sure the enemy wont reach the buff before you kill it .
- If you have trouble counter jungling , you can try and go the enemy's blue side . First Smite the greater murk wolf to get vision through out the enemy jungle . You will now be alerted if the enemy jungler enters the jungle .
How do I Counter Gank ?
- Counter Ganking is when you predict the ganks of an enemy jungler in lane and arriving just in that moment when he ganks to turn the tides in your favour .
- To Counter Ganking , again Map Awareness is very important . You should be able to predict the position of the junglers via wards and jungle timers .
- If a jungler is camping a lane , it becomes more easier to counter jungle and counter gank .
Jungle Timers
- Red Buff - Respawns at 5 mins
- Blue Buff - Respawns at 5 mins
- Other minor camps - Respawn at 1 min (Dont track these)
- Keeping Jungle Timers on check is a very important skill for a jungler . It allows you to plan ganks , base and return just in time when those camps spawn .
- Learning where the enemy jungler started and keeping tracks of their Jungle Camps (Red and Blue) can lead to extremely effecient counter jungling
Feel free to leave a comment on my guide and ask any question related to this .
I would like to thank jhoijhoi's guide for making a guide and Joxuu's formats for making this guide (<3)
PS: I will be updating this again with videos .
PS2: More Tactical chapters to be added
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