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Introduction

One of the most popular champions and a phobia to many players at the late game, when i was quite a noob, i almost did a PENTAKILL... Unfortunatly, there was a fed-teemo facing me to a duel, after i used my ultimate and made a Quadra, and i didn't knew at the time... But Teemo is a natural counter to Nasus.... I'll explain my build and things like that in the guide, you also might notice the lack of images, thats something common in my guides, but anyways, Hope you enjoy! :D
The reason why i'm doing this is because, a little while ago, some weeks i think... They made some changes on Nasus... They BUFFED HIM!!! Yes! Thats right! They buffed his Q ability where your damage bonus for last hitting doubles if you do it on Neutral Monsters or Enemy champions or large cannon minions! With that a Jungler Nasus is bound to come and pherhaps i do it myself later, but i'm not exactly a HELL OF A JUNGLER...
Also, i will remake my

- Passive Lifesteal
- 1V5 Easily if well farmed at late game.
- Strong Slow of 93% of movement speed
- OP as fuq late-game
- Nearly invicible
- Stacks itens really easily
- Can be a pure tank while dealing Huge damage.
- His skills can stack their effects in a overwhelming combo
- Fairly easy to play
Cons:
- Pretty Weak early game
- Must farm A LOT to deal damage
- Extra careful is needed
- Must buy wards or wriggles Lantern if you don't wanna get ganked and feed the jungler
- Kinda vulnerable to CC
- His MAIN damage source is an "next-attack" ability, which can be countered by Jax, Fiora, Teemo... So must be wise when using.
- Extra pacience required.

Q -

W -

E -

R -

Any others doubt in general, comment in the discussion and i will try to explain in Private message. If i'm lucky i'll be able to learn a thing or two from you.

Ignite - Finisher, weakness to champions that depends on regeneration on solotop, such as Garen, Mundo, Sion(life steal), Fiora... etc.




In the masteries i usely have a page called: Tanky Bruisers, which is kinda self-explained, i focus on defense to get Nasus to be able to survive easily while farming hundreds of minions till late game, and with the rest of the points i focus on attack damage power, with cooldown reduction to be able to use your Q more ofter and Turret damage to be able to push as much as your carry, so if the carry dies in the Team fight you can push the turret yourself, leaving the enemies without much to do.
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