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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Welcome to my Kha'zix Guide


Pro's
Con's
- Unique adaptable evolution system
- Very good range with
Void Spike
- Able to
Leap into/out of a fight
Taste Their Fear has only a 3 second c/d
Con's
- Not a lot of health early on
- only gets 3 of his 4 evolutions unless a special circumstance is met (will explain later)
Void Assault has a decently long c/d
- easily countered by ranged champs early on
With the introduction of Kha'zix, we find a new system of leveling called Evolution. As Kha'zix levels up his ultimate ability,
Void Assault, he earns an evolution point that may be spent one of four ways:
Evolve Enlarged Claws
This evolution causes Kha'zix's claws to grow to a larger size. This gives him the benefit of a longer range for his basic attacks as well as his
Taste Their Fear ability. This also deals bonus damage of
Taste Their Fear by 12% of enemies missing health (max 200 vs minions) against isolated enemies.
Evolve Spike Racks
This evolution makes Kha'zix's shoulders grow long spikes which causes his
Void Spike to fire in a cone instead of a line. In addition, your Unseen Threat is consumed to Slow and damage all enemies in the area of effect.
Evolve Wings
This evolution causes Kha'zix to sprout long wings which increase the range of
Leap by nearly double. Also when you kill an enemy Champion or get the assist, the c/d is reset.
Evolve Active Camouflage
This evolution causes Kha'zix to change to a red color and is able to activate his stealth of
Void Assault 3 times instead of 2 and decrease damage taken while stealthed by 40%.
So, what does this all mean? It means that Kha'zix can evolve as he levels to be able to take on many different types of enemies throughout the fight. Evolving claws makes you strong against isolated champions, Spike Racks gives you a nice cone style AOE which if fired at point blank on a crowd of minions gives you a lot of HP back and deals a nice chunk of damage too which is great for pushing, Wings gives you the range for really nice ganks, and Active camouflage gives you the ability to stealth 3 times in a row and slip in and out of combat quickly and take less damage while doing it.
Being that this guide is covering 2 different builds I will explain what evolution paths should be used based on which style you go with.

Spoiler Alert!!!!!!!!!!!!
As promised, here are the special circumstances for getting 4 evolution points.
First, you must be lvl 16+ and have used all 3 of your evolution points and have Rengar on the opposing team with 11+ stacks on his bonetooth necklace and engage him in a fight which triggers a quest called "The Hunt is On". If you successfully kill Rengar first, you get a 4th evolution point. If he kills you, he gets the benefit of a trophy of your head which gives him a full stack item that does not lose stacks on death. But fear not, there is another way.
Second, you must be lvl 16+ with all 3 evolution points and score a Pentakill (killing all 5 enemies in rapid succession).

Evolve Enlarged Claws
This evolution causes Kha'zix's claws to grow to a larger size. This gives him the benefit of a longer range for his basic attacks as well as his


Evolve Spike Racks
This evolution makes Kha'zix's shoulders grow long spikes which causes his

Evolve Wings
This evolution causes Kha'zix to sprout long wings which increase the range of

Evolve Active Camouflage
This evolution causes Kha'zix to change to a red color and is able to activate his stealth of

So, what does this all mean? It means that Kha'zix can evolve as he levels to be able to take on many different types of enemies throughout the fight. Evolving claws makes you strong against isolated champions, Spike Racks gives you a nice cone style AOE which if fired at point blank on a crowd of minions gives you a lot of HP back and deals a nice chunk of damage too which is great for pushing, Wings gives you the range for really nice ganks, and Active camouflage gives you the ability to stealth 3 times in a row and slip in and out of combat quickly and take less damage while doing it.
Being that this guide is covering 2 different builds I will explain what evolution paths should be used based on which style you go with.

Spoiler Alert!!!!!!!!!!!!
As promised, here are the special circumstances for getting 4 evolution points.
First, you must be lvl 16+ and have used all 3 of your evolution points and have Rengar on the opposing team with 11+ stacks on his bonetooth necklace and engage him in a fight which triggers a quest called "The Hunt is On". If you successfully kill Rengar first, you get a 4th evolution point. If he kills you, he gets the benefit of a trophy of your head which gives him a full stack item that does not lose stacks on death. But fear not, there is another way.
Second, you must be lvl 16+ with all 3 evolution points and score a Pentakill (killing all 5 enemies in rapid succession).
Summoner Spells breakdown for Kha'zix:
good for ganking and fleeing
jungling necessity
good for low health runners
take if you lane partner has ignite
Additional Choices
good for jungling to speed up your traveling time
can be useful, leave this one up to you
increases attack speed and AP, decent but leave to the AP types
good for assisting in ganks if your jungling
very useful for
Kha'Zix as those pesky CC's can be dangerous
your not support, don't bother
wouldn't waste my time on it
your not support, don't bother




Additional Choices









Items
Lets jump straight into my item builds, shall we.
Starting Items:


Pretty standard starting items.
Next we move right into the Core of the build.
Core:





With this build you get some health, attack speed, crit, and of course either armor or cc duration reduction. I like this for a starting build due to


Now for the Mid/Late game items:
Mid/Late Game:







This gets into the meat and potatoes of the build. With










Masteries

Runes

Of all the marks you can give to




Flat armor seals are always good for assassin types due to their squishy nature. you could also take



MR is always important and you get much more from this glyph than a Flat MR glyph at 18. you can take Flat MR if you wish but this one is the recommended one for ranked.


Flat AD is great for




Skill Sequence and Description of Rotation






Your skill rotation is based on how many enemies you are dealing with. In a 1v1 fight, save your






in a 2+v1, you want to use



Items
Lets jump straight into my item builds, shall we.
Starting Items:


Adds early game survivability.
Next we move right into the Core of the build.
Core:




In a good jungling build, you always want to have good Armor and Health, so pushing




Now for the Mid/Late game items:
Mid/Late Game:




Not much changes between the laning build and jungling build for end game, you want to build [wiki=Frozen Mallet} and




Masteries

Runes

Of all the marks you can give to




Flat armor seals are always good for assassin types due to their squishy nature. you could also take



MR is always important and you get much more from this glyph than a Flat MR glyph at 18. you can take Flat MR if you wish but this one is the recommended one for ranked.


Movement speed is crucial in my opinion to a good jungler, being able to get the jump on someone by clearing the map quickly is a very important aspect of a jungler, plus you can quickly move from creep to creep to increase your leveling speed.


Skill Sequence and Description of Rotation






Rotations for jungling are pretty straight forward. Open with




For Team Fights, follow the Laning rules for 2+v1 fights.
A special thanks goes out to JhoiJhoi for the line separators/dividers used in this guide as well as for her step by step guide to BBCoding and guide building.
JhoiJhoi's Champion Building Guide
JhoiJhoi's Champion Building Guide
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