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Recommended Items
Runes: Best Option
1
2
3
Inspiration
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
The Best
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Morgana
Shield is OP
Draven
Ideal
Strong
Ok
Low
None
Draven
Champion Build Guide
Thresh is an ultra versatile champion who adapts to any matchup, anyway I'll first explain what it's about.
His passive allows him to collect souls when minions jugle monsters or other champions are killed, which in the long run will give us armor and magic resistance.
E Flay, this ability allows us to engage or disengage, zooming in or out doesn't require much thought.
His passive allows him to collect souls when minions jugle monsters or other champions are killed, which in the long run will give us armor and magic resistance.
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Advice: do not kill yourself for the souls, it is a risk to go looking for them even more if we have to get very close to the enemy.
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Advice: you must be patient, do not throw it because you like the animation, the hook is the biggest threat, once it's on cooldown we are easy prey.
-
-TP
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-Block a path
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-To activate the guardian
E Flay, this ability allows us to engage or disengage, zooming in or out doesn't require much thought.
-
Tip, the E can be activated during the second cast of the Q and thus move more than one champion, it is also wider diagonally.
Lane Fase and Roam
During the laning phase, two situations can happen:
On the first back we must analyze the possibility of Roam for this we must buy the boots, even if it is the level one, by doing this we will move quickly and be able to return to the lane at the same speed if nothing happens in between.
From level 5 and with the passive of the mission finished we must move around the map and help other lanes.
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A) Invade, here we will lvl up according to how far the enemy is. But as I said in the Q tip, thresh is a champion of patience, if we throw our best weapon at the wrong time it may cost the kill.
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B) No invade, in this case it depends on the support on the other side and our adc, in the best of cases first the E, to accumulate magic damage and hit a charged basic that at level 1 does a lot of damage. (THAT'S A LOT OF DAMAGE)
On the first back we must analyze the possibility of Roam for this we must buy the boots, even if it is the level one, by doing this we will move quickly and be able to return to the lane at the same speed if nothing happens in between.
From level 5 and with the passive of the mission finished we must move around the map and help other lanes.
Tips and Tricks
Thresh's Q has 2 actives, as well as 2 pulls. If we activate the Q as soon as the hook hits we will lose the pull, to avoid this first we let thresh perform the 2 pulls and then we will activate the Q.
Just like Nautilus, if thresh grabs someone near a thin wall then that champion will go through the wall, we can combine Q with E to make this an easier trick.
Regarding the R, I would say that you should use it all the time, but if a TF is comming, I would save it to throw it in the middle or closest to the enemy DPS
Just like Nautilus, if thresh grabs someone near a thin wall then that champion will go through the wall, we can combine Q with E to make this an easier trick.
Regarding the R, I would say that you should use it all the time, but if a TF is comming, I would save it to throw it in the middle or closest to the enemy DPS
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