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Spells:
Exhaust
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Leona
Can shut you down. Has the tankiness and cc for it too.
Ideal
Strong
Ok
Low
None
Introduction.
Pros!
-Great engages!
-Godlike plays!
-Godtier!
-Powerful wifesteal crits.
Cons.
-Easily shut down by other tank supports.
-High-risk-reward-like support.
-Prone to being shut down by cc, and being a tank, he has to absorb the cc.
-Very weak early tank, without proper runes and masteries.
-Great engages!
-Godlike plays!
-Godtier!
-Powerful wifesteal crits.
Cons.
-Easily shut down by other tank supports.
-High-risk-reward-like support.
-Prone to being shut down by cc, and being a tank, he has to absorb the cc.
-Very weak early tank, without proper runes and masteries.
Thresh is one of the best supports out there. With his double sided utility and tankiness, he's a burden in the bot lane. Now, his early game is strong, but not too hot. You should NOT engage heavily before level 3. When you're Level 3, you're free to engage. (Depending on your status and which support you're vs.). His mid game (6-14) is monstrous. His engaging skills are whack, and his tankiness is reaching towards it's peak. Though with most threshs, mid game is a time which being a tank suffers. Thresh's end game, is amazing. He has the tank stats to live multiple blows to the lantern, and the engage power to one up a leona.
Thresh, like any support. Should try to help with counterganking, and counterjungling.
At level one, thresh can easily help his teammates with getting first blood. Starting with E will make you take damage, while Q will be a risky start, but worth it if done right.
When thresh buys a sightstone, and/or a pink ward, he should try to set up at least one ward in the enemy jungler's jungle. His red buff is something to be noticed. Warding around this will allow a kill on their jungler, if your teammates decide to go onto the jungler. Warding around blue buff, will allow mid or your adc mana regen, which could be highly beneficial.
Towards late game, during teamfights, it won't be as important as early game.
At level one, thresh can easily help his teammates with getting first blood. Starting with E will make you take damage, while Q will be a risky start, but worth it if done right.
When thresh buys a sightstone, and/or a pink ward, he should try to set up at least one ward in the enemy jungler's jungle. His red buff is something to be noticed. Warding around this will allow a kill on their jungler, if your teammates decide to go onto the jungler. Warding around blue buff, will allow mid or your adc mana regen, which could be highly beneficial.
Towards late game, during teamfights, it won't be as important as early game.
Teamwork is a need for thresh. This is a team game, and he is a team reliant champion.
You should try to tell your adc when you're warding, and try to ping on an enemy when you're planning on engaging on them. Telling them that you're backing is also important.
For better saves, and/or sick engages, ping at your lantern, (If you threw it.)
You should try to tell your adc when you're warding, and try to ping on an enemy when you're planning on engaging on them. Telling them that you're backing is also important.
For better saves, and/or sick engages, ping at your lantern, (If you threw it.)
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