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So you wanna be a cool kid?
Introduction
Hey there! This is your friendly neighborhood Wolfee77 with a guide to, well, um, ![]() ![]() ![]() ![]() ![]() SPECIAL THANKS: Thanks to Sir jhoijhoi for this template, which you can find here. It's a guide to make a guide... how nice. And I dare you to try his Karthus build Mk. I. Do it. |
Pros / Cons
Pros
+ Ranged Autoattacks! + Melee if you want it... + Massive damages from a safe position + Epic Getaways + Semi-Epic Chases + Hard to Counter in Lane if You DODGE THINGS + Good News! You Dodge Things Well. + Fantastically Scaling Heal + More Difficult to Be Out of Position + You actually DON'T fall off late game! You are a pro. Your kit highlights sneak in, wreck their carry, get out. Plus, escaping is so much fun. 10/10 would... play. Also, many people think Nid falls off late game, but you don't. The carries hit level 18 and stop getting more health- you don't getting damages. Sooner or later, you will 1.25 shot them, and you will get kills. |
Cons
- No CC... - Cause Many Recalls, Far Fewer Kills - Minions Are Your Bane (Blockers) - People Will Rage That You Don't Do **** - People Will Rage That You are not Retreating (Kite) - No CC... Well, CC and rage. The CC lack is hard to work around, but if you do well, don't let minions block your spears, the rage will subside to awe as you hit spear after spear after spear on clumsy foes. |
Masteries
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CDR = Moar spears! Obvious coice. |
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The AP is negligible, but it always helps. A nice extra hat to your AP total, and this is also boosted by
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Even more damage, and the 2% still is very nice late game. |
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THIS is a very nice mastery. That 8% magic penetration will work wonders on tanks and squishies alike. |
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Another awesome early game bonus to your heals and damages. Simple. |
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This usually doesn't amount to too much, but the extra punch on last hits, jungle mobs, and even enemy champions can really make this mastery worth while. |
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Another awesome AP mastery. This mastery is like having your own mini-deathcap all the time, for freeeeeee. Also works well into late game, where that extra 5% can mean an extra blasting wand! |
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Makes it that much harder for the enemies to walk away with frustratingly low health. |
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You can use flash more often! This mastery will save your life. |
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This is a good mastery, but more of a fill here. Feel free to change this out for
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10% is also really nice. It acts like the summoner-CDR on
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Make your precious blue buff last all the longer. This is worth it in every sense of the word. And of more words. |
Runes
Greater Quintessence of Ability Power: The AP here is a nice boost in early game. More AP early, more damages early, better lane. No?
Greater Mark of Magic Penetration: Magic penetration is a primary mark, and that is nice. The penetration is good early as it can help cut that innate magic resist we all hate.
Greater Glyph of Magic Resist: FLAT MR for early game. This extra help makes gives you an easier time versus the AP mid- your most common adversary.
Greater Seal of Scaling Armor: SCALING armor for later in the game. Unless you are facing a Zed, you are going to have to deal with AD more often in late game than early. Thus, your runes should reflect that.
Summoner Spells
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Ability Explanation
HUMAN FORM
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Prowl: Run through bushes, get increased movement speed. This is part I of Nid's epic escape/chase potential- run through every bush possible, and you can outrun most people, just from this.
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Javelin Toss (Q): Your skill.
Javelin Toss is your main damaging ability, and oh it damages. Long, relatively slow skill shot that gains damage the longer it flies. At point-blank it scales 65% AP, at max range it scales 162.5%, the second highest in the game (behind
Fiddlesticks's
Bountiful Harvest. You want to get this spell at level 2, and max as soon as you can. Damages!
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Bushwhack (W): Your proto-ward! Place everywhere. Grab at level one so you can trap blue (help leash), trap river bushes to watch for invade, trap your lane to double-check for ganks, trap your enemies to reduce their armor and magic resist. Many, many uses. Until late game when you finally level this beauty, it serves no purpose but as a ward, as the damage and resist reduction are negligible. Late game, the damage is very nice, as is the 40% reductions. Aim for the trapped! The vision is fantastic in chasing and lining up one perfect spear from over a wall. This spell synergizes very well with your
Javelin Toss. At full build, 1 trap and 1 spear can 100-0% AD carries.
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Primal Surge (E): A heal, with awesome scaling, and a nice twist. The heal is always nice- stay in lane longer, in the teamfight longer, and heal your allies back to full in two casts. The AS bonus helps you kill Baron, Dragon, turrets, minions, enemies- the likes. Depending on how much it is needed, TRY to reserve for your ADC and get your
Vayne a free pentakill. If someone else is dying, feel free to save them, and give your enemies a nice surprise. There is really no trick to this spell, just point, tap E, and watch the magic flow.
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Aspect of the Cougar (R): YOUR ULT. This spell gives you 20 movement speed, and access to 3 new spells, each one without mana costs! Cougar form has many uses, but to jump into the middle is not one of them- the extra armor and MR from this form have sadly been removed. Anyways, uses are as follows- reposition yourself quickly, dodge hard-hitting or CC skillshots, escape focus, jump backwards after spear toss for maximum damage, chase enemies at low health, escape from chasers, kill things without mana, fight 5v3's, and just to move around the map. Part II of Nid's epic chase/escape potential.
COUGAR FORM
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Takedown (Q): An autoattack reset that does more damage the lower health the enemy has, up to 300% of your attack damage. Great for cougar bursts and getting the last hit on minions. Also, it can be used to make sure that every enemy your team dogpiles winds up being your kill. Less assists, more kills! Yay!
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Pounce (W): The coveted part III of your chase/escape winningness. It does a good 40% of your AP in an AOE, as well as moving you a short distance quite quickly. Spam like mad when running away, towards, or just around- you will move much faster. Awesome for clearing minion waves due to its AOE and low, low cooldown. Also, this spell can be used to jump over small walls, like part of the baron/dragon pits, behind golumns, and into blue buff. This acts like another flash, and lets you leap to safety from opponents that are even faster than you (what?).
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Swipe (E): Damage, in AOE. This spell scales 60% which is quite nice for AOE. The uses of this spell are limited though- farming and cougar bursting. Farm wise, mid game it can one-shot caster minions, and hit all of them to boot. Great, eh? Cougar bursting wise, it causes a good chunk of damage. The cougar burst is
Pounce in,
Swipe them lower, and
Takedown the low health enemy for the kill. Warning- only attempt on enemies below half health, or tanks below a quarter.
Ability Sequence Order
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Items
Item Sequence

Sorcerer's Shoes
1100

Rabadon's Deathcap
3600

Seraph's Embrace
2900

Void Staff
3000

Morellonomicon
2950

Deathfire Grasp
3100
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Damages! This item is a must on all AP Carries. Why? Because 120 AP plus 30% can skyrocket your damage, especially late game. |
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Another awesome, high AP item. Late game, this item's passive amounts to a good extra 60 AP in your pocket, and when combined with the 60 AP from the item itself this item can be quite powerful. The mana regeneration and mana provided is also vital, as you tend to be mana hungry (other champions have periods between battles to regenerate mana–Nids are always chucking ![]() ![]() ![]() ![]() |
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This is your anti-tank item. The idea is that the tankier someone tries to build, the more and more you cut through their defenses. You can build this item whenever you want, but you usually get it as late game approaches, and the enemy team starts to get reasonably angry at you and your chunking potential. When there are 2 or 3 magic resist items up, it is time. Buy quickly if you see a ![]() ![]() |
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The CDR on this item is godlike, as 20% will shorten your cooldowns drastically. Switch forms more, spear more, heal more, trap more, etc. The passive is nice as well- counter those annoying Soraka heals or life steal from AD Carries. The idea with this item is you hit them once with ![]() |
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This item is not the best, but has its uses. The health is nice if you get caught out often, or are getting focused by strong gapclosers. I would not recommend this as anti-poke, as resists are much better synergizing with your ![]() ![]() |
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Very fun item. The health is nice, and the AP is not bad, but this item shines with its passive. 35% slow on spears and pounce? Hell yes! Kite like never before, and chase with your now-epic CC. |
The Javelin Toss
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You are Nidalee, you spear. This skill starts at 65% scaling, but it increases up to 2.5 times that based on distance it has flown. This skill, at max range, has a base damage of 575 and a scaling of 162.5% AP. This is a difficult shot to land, but when you do (and you will, quite often), it is the funniest thing since Youtube. What you want to do is find an enemy that is trying to walk somewhere, not just idle in lane, and chunk them. This is the easiest time, because the player is paying much less attention, is moving in a set and very predictable path, and is away from most creeps. Besides this, you can wait over walls and fire into lane (they can't see throwing animation and first half of it's flight- no dodge). The trick with this is you need to trap or ward the surrounding area, to prevent angry enemies from stumbling upon you, or ![]() And note- the damage of this spell is increased based on the distance between you (Nid), and the point of impact, applied at time of impact. That means if you throw a Q and run away from the enemy before it hits, it will do more damage. Another random trick- do not calculate the enemy dodging the spear. Do not say "I'll throw it to the left because they'll probably dodge to the left." Enemies may be slow to realize their about to get hit, but are for some reason quick to realize when they won't be. |
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Teamfights
Summary
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Welp, thanks for reading this far, I hope you enjoyed my guide. Woo. Go on, try it out. Once again, feel free to upvote, and if you've read all the way to here I guess you are allowed to downvote by now, but please leave a comment or send me a PM, so I can improve this guide so the next guy to come around is happy n' all. So, yeah. Thanks for reading. And you are very welcome. Send me your good games using this guide, along with your summoner names if you want yourself some credit. SPECIAL THANKS: Credits AGAIN to jhoijhoi for the template, which you can find here. I've made quite a few modifications, but everyone needs a starting point, eh? |
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