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Spells:
Exhaust
Teleport
Ability Order
Fleet of Foot (PASSIVE)
Sivir Passive Ability
ARCHIVED


A while back, I was looking at forums, and everyone hated

In any case, I think it's a good early item, if you plan around it. Here's what I've been thinking:
1) While it's true that



2) It does an adequate job of health/mana regen. I put


3) If you get it early, it's more damage than


4) Perhaps the most minor point: you get a little bit of splash damage for the rest of the game. You'll like this later when 500 things are on the screen all the time. True,

5) It's cheap. You get some early attack damage, and somewhat adequate health/mana recovery, all for 2070. As long as you don't get anything redundant and pointless when it comes to recovery, it should be an acceptable way of getting regen out of the way early.
If you want




EDIT:


Several things *multiply* by each other, contributing to your "right click" DPS. They are:
1) Attack damage
2) [1 + (Chance to crit)*(crit damage multiplier - 1)]
3) Attack speed; proportional to (1 + attack speed bonus).
4) Damage reduction multiplier (armor, special skills, whatever). 30% reduction would make this a .7.
All of these should be increased together to get more damage per second on average.
Caution: You won't do too well with this unless you can actually get a few hits in at a time. Also, only (1) and (4) apply for Boomerang Blade, so you won't be as strong at long distance as you would be if you'd just piled on the Bloodthirsters.
There's a little randomness with the crit chance, but the average over a game's worth of attacks will turn out more or less like the above, with crits happening some times more than others.






Boots: Tough choice.



Note that damage gets boosted a fair amount early in this build, so you can still count on the


















Updated because people seem to like this build
For the moment, I'm leaving it as



Redid these.
No more CDR because it's not super-important in auto-attack builds.
Went 21/9/0 for the evasion bonuses, and added some evasion runes.
MRes/level runes to balance defenses out
ASpd runes to make up for the build being light on ASpd (the ult picks up a lot of slack here and you can somewhat get away with that, though)
Ricochet level 1 or 2 is nice, but there are diminishing returns.
Spell shield lets you get a Boomerang Blade throw in with impunity.
You should always put a point in your ultimate whenever possible with every character. (Maybe there are exceptions, but they're exotic and I haven't heard of them.)
single-target DPS
Early-to-mid-game Boomerang Blade damage
Move speed
Support abilities
Mad farming skillz
Great turret-hugger harassment skill (especially early-mid game)
Loves 2v1 ganking
Cons:
Squishy


Not good when outnumbered (

Relies on allies for CC (and she needs it from them badly to function)
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