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Spells:
Teleport
Cleanse
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction


The reason I like to play Tryn is because he can be extremely powerful (obviously) and can be difficult to kill even if your opponents target him with ignite. Because he gets targeted so quickly,

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UPDATED JANUARY 26 2012: Changed to the new masteries (finally), adjusted the build for 5v5 (finally), changed summoner spells, and improved all aspects of guide.

It's nice to have cleanse in a situation where you are ganked early. Using






Really big for getting back to the lane and farming.

Other spells that are useful:






So we have 2 things in the runes here, attack speed and armor. Why attack speed and not armor penetration, damage, or critical modifiers? Well simple. Early game your attack speed will be extremely high ~.85. This gives you a huge advantage for a couple reasons. The first is that you will hit more often than almost any champion you lane against. Second, you build rage extremely quickly which allows you to land crits 35% of the time. Also it allows you to heal super fast using


As for armor, It gives you an advantage early (12.6 bonus armor) and just helps you to be a bit more tanky in case your team doesn't have one or has a weaker one. This also helps to counter

At this point you are probably angry as to why I don't include even one of the following runes in any form, not just quintessences, so I will explain:
Greater Quintessence of Desolation
Armor penetration seems like such a staple for any AD carry and with







It is puzzling to me as to why you would ever want these as any champion except



These runes make sense as an alternative to attack speed, but in my opinion, a 10% increase in attack speed is worth more than extra critical damage. My justification for not taking these runes is that


With this passive, you get a passive critical chance bonus which maxes (and remains at max) at 35% as long as you are still in combat. For this reason, extra critical chance isn't really necessary until later in the game.
This ability is the lifesaver for









Probably the most versatile ability that











Sequence
Taking

Taking



After level 4, you should continue leveling




Starting the game early with





As soon as you are done with your






The reason for this is that


Even with how much damage your doing at this point, it may not be enough to take down the other team's tank. Especially characters like










For the other defensive items, I suggest personally








At the completion of this build your crits will be doing well over 1000 to neutral enemies (healing you ~450 per crit) and will dominate squishy champions. Your attack damage while at 1 health (using



Don't start jungling until right around level 6. It's best to wait until your minions are pushing the turret in top lane and your opponent has went back or been killed. This gives you time to get golums, the red buff, or even steal the enemy blue buff just so they can't have it and possibly gank mid. When you are buffed out, not only do you get more money and experience, but its significantly easier to send your opponent back. You will be able to solo the dragon in 5v5 as soon as you are finished building

Early game
Early in the game, while soloing as







Mid/Late Game
It's good as




If you ever find somebody all alone,





Because some teams will be able to disable you or slow you often, you may want to purchase different boots. For example, if I'm ever playing against (especially soloing against) a



All in all
Tryndamere can be a game changer. Building him with this build will give you high attack speed and lifesteal. It makes him more powerful early game and extremely powerful late game. He has the potential to crit over 1200, and lifesteal over 400 per hit. Do not underestimate these numbers! With a
Tryndamere built right, your team has a huge advantage over any other team as you should be the first to win your lane and to 100 CS.


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