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Spells:
Ignite
Flash
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
Introduction


My runes for Nidalee are extremely simple.
Armor Pen Marks: Helps you kill things.
Flat Armor Seals: Most top laners are AD over AP so you'll need some armor from the beginning. Also, Atma's will give some armor later
Magic Resist Per Level Glyphs: Because you're not building any Magic Resist you need a lot at level 18, but not nearly as much at level 1 because, as I said previously, most top laners are AD.
Flat Damage Qunits: Damage is good.
Armor Pen Marks: Helps you kill things.
Flat Armor Seals: Most top laners are AD over AP so you'll need some armor from the beginning. Also, Atma's will give some armor later
Magic Resist Per Level Glyphs: Because you're not building any Magic Resist you need a lot at level 18, but not nearly as much at level 1 because, as I said previously, most top laners are AD.
Flat Damage Qunits: Damage is good.
Passive- Nidalee recieves 15% increased movement speed while in bushes and for 2 seconds after she leaves them.
Nidalee's human form has everything scale off of AP.
Q-
This is Nidalee's main form of damage early game. It's an extremely long range spear that does more damage the further it flies, capping out at 250% damage at max range. This Q is Nidalee's trademark. On an AP Nidalee it feels like it does too much damage. However, because of it's amazing 250% scaling it still deals a lot of damage when building Nidalee AD. I find the Nidalee spear is an amazing tool for harassment in the early stages of the game. It can easely provide the last bit of damage required to get a kill in an early jungle invasion, which is why I always grab my Q first and max it second.
W-
This spell is one of my favorites. It's a trap that lasts for 4 minutes and will reveal any Champion that steps on it for 12 seconds along with reducing their Armor and Magic Resist while adding in a little damage. With well placed traps there is no need to buy wards early game, your traps will keep you safe along with revealing invisible enemies like Shaco. You only need one point in the traps though, max it last.
E-
Arguably one of the best support spells in the game. A heal that increases attack speed. It's extremely similar to Nunu's Blood Boil except it heals instead of increasing movement speed. I max this spell first, at level 10, because it provides amazing health and attack speed. Early game this spell doesn't make too much of a difference, which is why I choose to get 3 points into Q before level 6, but its 60% attack speed and 200~ health heal by level 10 is amazing.
R-
The spell that makes Nidalee, Nidalee. For 0 mana she transforms into a cougar giving her extra movement speed, armor and magic resist. One confusing aspect of this ultimate is it changes all of her spells.
These skills scale off of AD and are Nidalee's main source of damage. They DO NOT receive benefits from leveling up EXCEPT FOR POINTS PUT INTO THE ULTIMATE. Leveling up Javelin Toss WILL NOT increase the damage of Takedown.
Cougar Q-
This spell is the main reason Nidalee doesn't need to build AD. It increases the damage of the next basic attack in Cougar form. The increased damage depends on how much health the target is missing, dealing up to 300% extra damage.
Cougar W-
This is Nidalee's escape mechanic. An extreamly short cooldown spell that acts as a mini flash and deals damage equal to her base AD without scaling off base attack damage and AP.
Cougar E-
An AoE melee attack that scales off of base attack damage and AP.
Bushwhack should always be taken at level 1 and should be placed in the river bush as a ward for ganks. I think it's best to get 3 points into
Javelin Toss by level 5 because it gives
Nidalee a strong poke even from range. Her ability to harass at range is amazing. Remember, before
Aspect Of The Cougar
Nidalee cannot hold her own in a 1v1 fight. Leveling up your
Javelin Toss allows for a decent amount of damage to be given at a range keeping
Nidalee perfectly safe. Once
Nidalee has
Aspect Of The Cougar she doesn't need her
Javelin Toss to do damage and the heal/attack speed buff from
Primal Surge becomes your best friend.
If you're facing an opponent who's aggressive early on,
Jayce
Gangplank
Pantheon you should level up
Primal Surge before
Javelin Toss getting 3 points in it by level 5, and maxing it by level 9, then continue to level up
Javelin Toss.
Human Form
Nidalee's human form has everything scale off of AP.

Q-
Javelin Toss
This is Nidalee's main form of damage early game. It's an extremely long range spear that does more damage the further it flies, capping out at 250% damage at max range. This Q is Nidalee's trademark. On an AP Nidalee it feels like it does too much damage. However, because of it's amazing 250% scaling it still deals a lot of damage when building Nidalee AD. I find the Nidalee spear is an amazing tool for harassment in the early stages of the game. It can easely provide the last bit of damage required to get a kill in an early jungle invasion, which is why I always grab my Q first and max it second.

W-
Bushwhack
This spell is one of my favorites. It's a trap that lasts for 4 minutes and will reveal any Champion that steps on it for 12 seconds along with reducing their Armor and Magic Resist while adding in a little damage. With well placed traps there is no need to buy wards early game, your traps will keep you safe along with revealing invisible enemies like Shaco. You only need one point in the traps though, max it last.

E-
Primal Surge
Arguably one of the best support spells in the game. A heal that increases attack speed. It's extremely similar to Nunu's Blood Boil except it heals instead of increasing movement speed. I max this spell first, at level 10, because it provides amazing health and attack speed. Early game this spell doesn't make too much of a difference, which is why I choose to get 3 points into Q before level 6, but its 60% attack speed and 200~ health heal by level 10 is amazing.

R-
Aspect Of The Cougar
The spell that makes Nidalee, Nidalee. For 0 mana she transforms into a cougar giving her extra movement speed, armor and magic resist. One confusing aspect of this ultimate is it changes all of her spells.

Cougar Skills
These skills scale off of AD and are Nidalee's main source of damage. They DO NOT receive benefits from leveling up EXCEPT FOR POINTS PUT INTO THE ULTIMATE. Leveling up Javelin Toss WILL NOT increase the damage of Takedown.

Cougar Q-
Takedown
This spell is the main reason Nidalee doesn't need to build AD. It increases the damage of the next basic attack in Cougar form. The increased damage depends on how much health the target is missing, dealing up to 300% extra damage.

Cougar W-
Pounce
This is Nidalee's escape mechanic. An extreamly short cooldown spell that acts as a mini flash and deals damage equal to her base AD without scaling off base attack damage and AP.

Cougar E-
Swipe
An AoE melee attack that scales off of base attack damage and AP.











If you're facing an opponent who's aggressive early on,






There are very few choices for boots on Nidalee.
Mercury's Treads
These are my personal choice in most games. The tenacity plus the cougar pounce allow Nidalee to escape nearly any scary situation. These boots should almost always be purchased against a team with any form of crowd control.
Ninja Tabi
If your opponents team has a heavy focus on AD and a lack of CC Ninja Tabi might just be the boots for you.
Boots of Swiftness
These boots are not very good on Nidalee. She has innate escapability with her cougar W and passive which make these boots overkill.
Berserker's Greaves
These boots should never be chosen on Nidalee. Nidalee recieves 60% additional attack speed from a full level E, she does not need more attack speed, she needs survivablity.
None of the other boots should ever be considered.


These are my personal choice in most games. The tenacity plus the cougar pounce allow Nidalee to escape nearly any scary situation. These boots should almost always be purchased against a team with any form of crowd control.


If your opponents team has a heavy focus on AD and a lack of CC Ninja Tabi might just be the boots for you.


These boots are not very good on Nidalee. She has innate escapability with her cougar W and passive which make these boots overkill.


These boots should never be chosen on Nidalee. Nidalee recieves 60% additional attack speed from a full level E, she does not need more attack speed, she needs survivablity.
None of the other boots should ever be considered.


I choose














Items are the most important part of any build. My items as
Nidalee are unlike any I have ever seen, but everything has a good reason. Start off with
Boots and 3x
Health Potion because
Nidalee needs to stay in her lane until she's level 6. Then, grab a
Heart of Gold and start building your 2nd tier
Boots.
Sheen is an amazing item on
Nidalee because Transforming in and our of cougar form costs 0 mana, along with all of her cougar form skills. That means you can basically have free critical hits whenever you want to. This means that
Trinity Force is extremely effective on
Nidalee. Because
Nidalee is a melee champion, she has to go deep into team fights, which makes the armor and magic resist offered by a
Guardian Angel a must have, not to mention reviving upon death. These are the items I will build on
Nidalee in a large majority of games, but the rest of her item slots need to be adaptable for the situation you find yourself in.













Core Build

















zeke's herald If you find yourself in "protect the ad carry" mode, zeke's herald can be a great addition to your build, giving you attack speed and lifesteal, along with helping out your carry.
















Early Game







Early Cougar Form
After buying a










If executed well, the beginning of the game is impossible for



Mid Game






Late Game
Unfortunately, the damage on
































jarven iv I don't know anything about this lane, just harass.





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