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Choose Champion Build:
-
Vs. Standard Team
-
Tanky Udyr
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction
I have finally reworked my Udyr Tiger Jungling Guide and brought it up to speed with the current Meta. New item builds have been added to help Udyr's playstyle in various ways. No matter if you liked or didn't like my guide before I hope that you will atleast enjoy it now!
My name is Ðakuru and I'm currently "residented" on the EU West server. I have been playing in the League for quite a while now and my favorite position has to by far be jungling. I like to play Udyr as a tiger because the playstyle is different to Phoenix-Udyr. Even though that I like Phoenix-Udyr the tiger playstyle suits my way of jungling better than the phoenix way.

PROS!
Insanely fast with

Multiple stuns in

High damage early game with

Shield and lifesteal as Turtle
Very scary to the enemy when he comes charging
Not dependable on any ult at lvl 6
CONS!
Easily targeted while chasing someone
Has to run in a fairly straight line to charge and stun as bear
Fairly kiteable
No special ult at lvl 6
This section will be explanatory to why all items are purchased in chronological order. This build focuses on killing enemies fast while being somewhat tanky. Your main focus is to take out the juicies (ADC & APC) instead of being a tank. That's what Build #2 is for
Hunter's Machete
Standard item for jungling. It is possible to switch for 

Spirit Stone
Gives you Health Regeneration and Mana Regeneration. This helps out Udyr alot since he is somewhat mana dependant early on and the Health Regeneration is always good. Previously with Madred's Razor Udyr tended to have some mana issues early on.
Boots
Makes ganking easier and reduces time spent between camps and lanes.
Spirit of the Elder Lizard
Next tier of the 

Giant's Belt
Gives you HP early on so that you won't get oneshot down and eases up towerdiving early on.Freddie
Mercury's Treads
Awesome item, gives Magic Resist and reduces duration of stuns, slows etc. Not really much to explain here
Randuin's Omen
Great item for tanks and offtanks. Gives you armor and HP along with the passive: Cold Steel. "If you are hit by a basic attack, you slow the attacker's Attack Speed by 15% and their Movement Speed by 10% for 1.5 seconds." Its active slows down nearby enemies. This is great for either chasing or escaping one or more enemies.
Warmog's Armor
Gives loads of HP and 1% Health Regeneration of your total HP every 5 seconds. The more, the merrier. This replaces 
Sunfire Aegis
] Should things not go according to plan and you are already starting to fall behind, get this item instead. This makes you a LITTLE squishier but you can go for BotRK faster.
Blade of the Ruined King
A very common item these days. Especially great on Udyr since his 
Runic Bulwark
Great support item to help out the team. Even though it says "Unique Aura" it actually stacks up ingame, so shouldn't be a problem if the support gets it as well.
Wit's End
Good item in general. Provides with Attack Speed and a passive that works like his 

This build focuses more on tankiness at the very start instead of going offensive. The items are almost the same as Build #1, however in a different order to adjust to being tankier early on.
Hunter's Machete
Standard as always.
Spirit Stone
Health Regen and Mana Regen.
Spirit of the Ancient Golem
Cheap and tanky item. Provides with Tenacity therefore you don't buy 

Wit's End Provides you with some offense whilst still giving you defensive stats.
Ninja Tabi Standard item when using this build. Because we cannot use
Mercury's Treads along with this item, since Tenacity does not stack, this is the defensive item to get.
Boots of Swiftness
I personally rarely buy this item but the item itself is great when you are facing a team with many slows. Provides a little more movement speed than the other boots (except for
Mobility Boots)
Mobility Boots
These have to be my favorite boots on Udyr simply because he is a champ that is fun to play with a lot of Movement Speed. Terrifies the enemy when an Udyr comes charging with almost 500 Movement Speed. Reduces time spent between camps and lanes. The bonus movement speed is easily removed by one single attack though.
Runic Bulwark
Simply to help out your team. Gives you a little of everything
Blade of the Ruined King
Warmog's Armor/
Randuin's Omen
Buy item depending on enemy team. Warmog's vs AP and Randuin's vs AD.

Standard item when using this build. Because we cannot use
Mercury's Treads along with this item, since Tenacity does not stack, this is the defensive item to get.
Boots of Swiftness
I personally rarely buy this item but the item itself is great when you are facing a team with many slows. Provides a little more movement speed than the other boots (except for
Mobility Boots)
Mobility Boots
These have to be my favorite boots on Udyr simply because he is a champ that is fun to play with a lot of Movement Speed. Terrifies the enemy when an Udyr comes charging with almost 500 Movement Speed. Reduces time spent between camps and lanes. The bonus movement speed is easily removed by one single attack though.
Runic Bulwark
Simply to help out your team. Gives you a little of everything
Blade of the Ruined King
Warmog's Armor/
Randuin's Omen
Buy item depending on enemy team. Warmog's vs AP and Randuin's vs AD.






Banshee's Veil
Use this versus AP heavy teams in case you need even more tankiness
Shurelya's Battlesong
Gives a good Active for your team's Movement Speed and Cooldown Reduction. Remember that Cooldown Reduction caps at 40% so never get more than that.
Frozen Heart
Versus heavy AD teams. I don't usually get this item since it does not give you HP. The Cooldown Reduction helps out nicely though. Just remember not to exceed the cap at 40%.
Zephyr
Very nice item if you want more Movement Speed. Overall handy item. Just make sure not to purchase it along with 


These are the optimal runes that you want for Jungle Udyr




Fury
Increases Attack Speed and therefore combat effectiveness and speeds up jungling.
Deadliness
Increases Attack Damage and allows for the using of

Weapon Expertise
Gives Armor Penetration that bypasses enemy armor. Even though the enemy players do not have any items that give them armor they always have a base amount so even then Armor Penetration helps.
Durability
Provides HP and allows the taking of

Veteran's Scars
Gives you more HP early in the game to make sure you don't die while jungling. Who am I kidding, you are Udyr. There should be no problem in the jungle.
Tough Skin
Simply put reduces damage taken from monsters.
Bladed Armor
Makes the monsters pay for attacking you in True Damage. Be careful when giving buffs to other players because this can steal it for you if you aren't aware.
Hardiness
Reduces damage taken from monsters (They do physical damage) and Attack Damage Champions.
Safeguard
Reduces damage taken from turrets, making it easier and "safer" to towerdive.
Relentless
Reduces duration of slows, which can be REALLY annoying as Udyr.
Unyielding
&
Block
Reduces damage taken from enemy champions and their basic attacks.
Tenacious
Works like Tenacity and even better, it scales multiplicatively with it. Reduces duration of ALL crowd control effects.
Honor Guard
Reduces damage taken from every monster, minion and champion.






Jungle Route
Start off at the Blue Buff. If your teammates are willing it is ALWAYS helpful to get smiteless blue buff.
If you get smiteless
BLUE>RED>GANK
Go directly to the Red Buff. Take it, then proceed and gank a lane. You are level 3 and have

If you don't get smiteless
BLUE>WOLVES>WRAITHS>RED>GANK/GOLEMS
Kill the wolves, then the wraiths and by this time your

Counterjungling
There are many ways to counterjungle and mess up for your opponent. Here are some examples:
1
If you see that their jungler is ganking a lane you can proceed and steal one of their camps. Always try to leave one of the monsters there, since the entire camp will not respawn until all of the monsters are dead.2
If the enemy jungler is a really slow jungler and has to start off at Blue Buff you can proceed and head to their Red Buff if you get a smiteless Blue Buff yourself. The Red Buff can actually be taken quite far back behind the actual campsite. You can with this hide that you are actually taking the buff and the enemy will believe that it is already gone.Here is a video to show how it's done
3
Each Buff has a respawn timer of 5 minutes. For example if the enemy starts off at blue buff it will spawn back at aproximately 7:20. You can with this buy a ward and place it in the bush at blue buff around ~6 minutes. By placing it in the bush you have a guaranteed visual in case the enemy jungler chooses to drag the Blue Golem into the bush itself.Use the following information by enabling time stamps in your chat. Because it says in the chat when your or the enemy team (If you have visual by the time they do it) kills Dragon or Baron Nashor you can with timestamps figure out when the next will respawn.
Blue Golem & Red Lizard
: Respawn Timer = 5 minutesDragon
: Respawn Timer = 6 minutesBaron nashor
: Respawn Timer = 7 minutesSo, now to the spells







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