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Spells:
Teleport
Flash
Ability Order
Living Vengeance (PASSIVE)
Varus Passive Ability
Introduction

Now, looking at most of the cheat sheet (mainly the items I suppose) You might think: Why, SSB? Well, I will tell you in this guide, so read on.
Now, before I'm going to summarize the good and bad things about
Varus, I am going to tell you something about when to select him. When in the champion selection, make sure you can go bot lane (since this is not a mid guide). If someone else already claimed AD carry, it will be wise to select another role. A team with 2 AD carries is considered bad in general (when I face such a team composition I mostly win the lane).
Allright, now for the good and bad things about
Varus.

Allright, now for the good and bad things about

filler |
Pros
|
filler | filler |
Cons
|
I do believe these are pretty self explanatory (most AD carries use the same setup), but I will go into the trees briefly.
Offense
Ahhh, the offense tree. No AD carry should do without it. So, we want to do a lot of damage, so we spend 3 points in


I put one point in


And of course, since we are AS dependant, we will spend 4 points in


Next up are 3 points in


3 points in Sunder armor will net you (along with the ArPen runes) near-true damage early game for your auto attacks.
Of course, since escaping targets don't need to escape, we put a point in

Utility
Yes, no points in defense here, since


1 point in

We put 4 points in


I put one point in


Marks
Greater Mark of Desolation. With 9 of these, you will be dealing tons of auto attack damage to the early game pokers. Also, late game, these will let you ravage the enemy carry if they didn't stack much armor.
Another viable option may be


Seals
I use

Glyphs
My choice are 9

Quintessences
My 3

I will give a quick explanation of









Ah yes, the items. You probably scrolled down here to see what my item order was all about. Well, I'm gonna tell you here, so read carefully.
Yeah. Meki pendant. Why, you ask? Well, because it allows for more
Piercing Arrows!(also
Varus is kind of mana hungry, but that is relatively solved here.) The mana regen will probably let you stay longer in the lane, which will result in more money to buy. Feel free though, to buy 2 HP pots, or 2 mana pots or no pots at all, but one of each works best. If you get some intial harass use the HP pot. When you used a lot of mana, use your mana pot. It's time to recall when you at least have around 1k money.
The
Tear of the Goddess allows for more skill spam. Why no AD items yet? Because you can harass enough on level damage alone at this point. And for every skill you cast, your mana increases. (Not for your W, sadly.) If you have the money, you can also buy your
Boots, but prioritize the tear. If you don't have the money to buy boots, well, bad luck, go back to the lane using
Teleport.
The manamune is the first thing you buy. Recall as soon as you have enough money. Additionally, if you have enough mana and HP left, farm away. Always try to save up as much as possible and recall when your mana is depleted.
Then buy everything (preferably) in order of the item list:
Berserker's Greaves,
Phantom Dancer,
Bloodthirster,
Infinity Edge,
Frozen Mallet.
Berserker's Greaves grant you the movespeed you need, and some bonus AS to boot.
The PD lets you get crits and grants you a lot of AS, as well as some movement speed.
Then we get a BD for the much needed Life Steal and Attack Damage.
Since you are the AD carry, you will need more AD. And guess what?
Infinity Edge grants a lot of AD. So get that next.
And then, to top it all off, buy a
Frozen Mallet to increase your survivability with some HP as well as a nice passive slow.
Here I will explain some items that you can get if the situation needs it, but do remember to keep the manamune in as first.
Yeah. If you're up against armor stacking
Dr. Mundo or
Rammus, you really want this. I do prefer Infinity Edge and Bloodthirster over this, though.
Swap this with
Frozen Mallet if you need more HP than the mallet gives, and the slow is not needed.
I guess you can use this when the enemy team is magic damage heavy. (Not necessarily AP heavy.)
Starting Items


1st Recall



Other Recalls
Then buy everything (preferably) in order of the item list:





Berserker's Greaves grant you the movespeed you need, and some bonus AS to boot.
The PD lets you get crits and grants you a lot of AS, as well as some movement speed.
Then we get a BD for the much needed Life Steal and Attack Damage.
Since you are the AD carry, you will need more AD. And guess what?

And then, to top it all off, buy a

Situational Adjustments






Oh yeah, I almost forgot this section. Oh well, here we go then.
Yes. I use this. It is a damn handy spell to have. I prefer this over
Exhaust and
Ignite because I always fail at them, and teleport has more uses to me. You can teleport to wards, minions, pets, and towers. This let me save a lane more than once per game, and I use it to do quick shopping during the laning phase, effectively making enemy harass mean nothing. Also, this is more viable on
Varus because of his low base speed.
Myeah. I'm probably gonna say what most people say, but here goes. Flash is really multifunctional. It goes for ganks, escapes, securing kills, dodging killshots, catching killshots, and stealing dragon or baron. Anyway, I have this spell on F because that's easier to remember (
Flash DOES start with an F, after all).
Yes, you can use clarity. It means more farm, I use it a lot on other mana hungry champions I play. However, for this build, you don't NEED it, since we are building
Manamune.
It's fine to use, I guess. I just do not use it because I fail with it, and
Varus doesn't need it if he lands his
Piercing Arrow.
Same as with
Ignite, really.
Varus has a built-in slow with his
Hail of Arrows and technically doesn't take that much damage due to his range.
And that was about it. Yes, no
Heal, because
Varus doesn't need it in my opinion. You may use it if you like, but I do not recommend it. All the other summoner spells are just... No. Not for
Varus, anyway.
My choices






Usable spells









And that was about it. Yes, no



Yeah, so I looked at this guide again, and I found it to be missing something. Then I realized my guide wasn't complete without some tips to give some better chances to new
Varus players. So, here goes.
So, this is probably the most important phase, the laning and the warding phase. What I usually do with
Varus when I arrive on bot lane, is wait at the tower for the minions to almost arrive. Why give the enemy time to hide in your bush? Guess what.
Piercing Arrow right on their heads! Also, mostly, try to give a decent guard to your jungler, but do retreat when it seems hopeless.
During the laning phase itself, I try not only to harass, but also safely kill minions with E or Q if the enemy is trying to zone me. If you can go for the kill while not endangering yourself, go all out. Do keep an eye on your mana though, this is why we have that
Mana Potion. If you have any money left after buying when recalling, BUY THE FREAKING
Vision Wards OR sight wards! This helps so much when you place it in the river bush. I had often when the enemy jungler ganked, and I escaped because I retreated as soon as I saw him with the ward. Why a vision ward? To kill the wards that the enemy eventually placed.
Now, a common question. When does the mid game start? Well, I'd say when you have about
Manamune,
Berserker's Greaves and
Zeal.
Now here is when things start going whacky. Everyone leaves their lanes, posing for a teamfight that doesn't come, ganks all over the place, fights for dragon, pushing on lanes. By this point, the enemy should have learned to quite fear you without using CC. Your
Piercing Arrows will take away about a quarter of their health if they didn't buy armor (except for the tank(s)).
Important: Stay with at least 1 teammate! If you don't, you'll be ganked so hard you'll think
Varus has no HP at all. Now, what you CAN do alone, is farm big minion waves pushing your turrets, gank enemies that are gankable (like squishy
Annie or
Lux, don't try this on
Dr. Mundo or
Rammus). Note: They're gankable when they're ALONE. Don't try a 2v1 unless you're at full HP and they are at 1/10th of theirs. You can however, shoot arrows at them so they retreat. Mid game is really random for every game, depending on what team is winning. Just try to help and kill whenever possible, like slowing chasing enemies or harassing tower huggers. Recall when you have money to buy. Do interrupt your
recalls however, if ONE low-HP enemy champion passes by and doesn't notice you. It's be a waste to let the kill go.
Late game starts when you got your
Phantom Dancer and
Bloodthirster.
Late game can be classified as the following: Big pushes, Baron kills and steals, Dragon kills and steals, turnarounds, teamfights, aces. Rule no.1: Stay with team. Rule no.2: Kill enemies if possible. Rule no.3:Get baron if possible, or steal it if the enemy is doing it. Rule no.4: Get ace, get push or baron. And rule no.5: AUTO ATTACK LIKE HELL. Your AA's should be about as devastating as a
Gragas throwing
Explosive Cask with 999 AP at a champion with no magic resist. Okay, maybe not that, but you get the point (I hope).
Just don't try to die. The respawn timers are so long here, that if you die, the kill rate of your team will probably drop (since you're the carry). Also, when in a teamfight, you can probably focus anyone you wish, since you can detonate
Blighted Quiver stacks for a PERCENTAGE of the enemy's health. However, I do recommend not focusing the tank, and focusing their damage dealers. Also, as a last tip, try to practice juking. Things like
Light Binding,
Howling Gale, and
Infuse are really disruptive when you are drawing a
Piercing Arrow.
When your team is doing baron, move to the edge of the alcove (opposite of where you enter). Then just kill the baron. If the enemy team tries a steal, kill the baron with all skill possible. Use your
Chain of Corruption if needed. When you get baron,
Flash over the edge and make your glorious getaway!
Also, when the enemy team is doing baron and you KNOW this, while your team has no
Clairvoyance, send an ult in to see how much the baron has left. This way, you can kind of calculate when you need to shoot a
Piercing Arrow to steal it. Of course, you should watch out if an enemy has
Smite. Also you can make them panic by sending a
Hail of Arrows in between them. Then they rush, and you can (probably) steal more easily.

Early Game


During the laning phase itself, I try not only to harass, but also safely kill minions with E or Q if the enemy is trying to zone me. If you can go for the kill while not endangering yourself, go all out. Do keep an eye on your mana though, this is why we have that


Now, a common question. When does the mid game start? Well, I'd say when you have about



Mid Game

Important: Stay with at least 1 teammate! If you don't, you'll be ganked so hard you'll think






Late game starts when you got your


Late Game


Just don't try to die. The respawn timers are so long here, that if you die, the kill rate of your team will probably drop (since you're the carry). Also, when in a teamfight, you can probably focus anyone you wish, since you can detonate





A tip on Baron


Also, when the enemy team is doing baron and you KNOW this, while your team has no




Well, that was my guide for
Varus, the Arrow of Sniperation. I wrote this guide especially for those players who have serious mana problems with champions like
Varus. So please, do not downvote just because it is not the buildup you are used to, and try it out before you flame me about my items. I am SSBmetalmario, and this was my very first Mobafire guide. Don't forget to give some constructive comments with your votes. Thanks and cheers in advance if you liked it!


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