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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Story

Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.
Not all shadows are to be feared. At least, if







- Extreme amounts of damage in both early and late game.
- High mobility, stealth, and good ganking.
- She makes the other team rage.
- With my Attack Speed build (2nd build) she is an incredible anti-tank.
- She can solo top. Can, not should.

- One of the lowest health bars in the game.
- AP carries generally destroy her.
- Very weak to CC, but who isn't?
- Better at killing tanky dps than other carries.
- She's not quite as hot on her classic and vindicator skins. But Dragonslayer is nice.














Like so:
For the first build:
Flash The general rule is that everyone must take flash, and it is definitely very important on
Vayne. Between
Flash,
Tumble, and
Condemn, few enemies will ever catch up.
Exhaust Because
Vayne is made for 1v1, she obviously must take the best spell for 1v1. Make sure to take a point in
Cripple if you get this spell.
Ghost I generally take this on Attack Speed
Vayne, since you want to stick to your target like
. Always take a point in
Haste when you take this spell.
Ignite
Vayne has great burst, so I might take this, but it falls off late game and isn't as good as
Exhaust or
Ghost
The O.K.
Teleport Always a nice spell to get around the map, especially in 5v5. However, it's better to leave it to a pusher/backdoorer like
Master Yi, or a tank. Take
Spatial Accuracy in utility if you do get it.
Clairvoyance
Night Hunter only activates if you can see you're enemy, why not use clairvoyance and find them for that movespeed? Still, it is better on a support. And take 9-0-21 masteries for
Mystical Vision .
Heal Never underestimate this spell. It can be the difference between being and getting first blood. Still, it falls off late game and is generally bad.
Cleanse This spell is great against heavy cc teams, but I'd rather build
Quicksilver Sash
The Bad
Clarity Despite
Vayne having a very small mana pool, this spell isn't at all necessary for her.
Rally The Attack Damage boost is tiny, it gets destroyed in 2 seconds, and its a waste of a spell slot. Need I say more?
Revive While you can pull off neat tricks with this, it's not a good idea because you shouldn't be dying anyway. I might take this if there was a 3rd summoner spell slot, but even then other spells would be better.
Fortify It's mainly for tanks,
Vayne has no reason to take this.
Smite I wish
Vayne was a viable jungler. Unfortunately, she isn't (though she can jungle somewhat), and this spell isn't as good as
Exhaust,
Ghost, or
Flash.


This skill is extremely versatile. It practically defines


- Dodge Skillshots.
- Reset your attack timer.
- Escape.
- Chase.
- Stealth when used with
Final Hour.
- Give
Vayne her huge burst.
- It makes you ROLL. What's not to love?


This ability is what made people call

- Let
Vayne jungle earlier than most carries.
- Make
Vayne an incredible anti-tank.
- One shot Vladimir.
- Give an awesome particle effect.
- Give
Vayne even MORE burst.


This is the only CC




- Interrupt channeling (goodbye,
Death Lotus).
- Escape a pursuer.
- Knock someone into your team.
- Impale people.
- Give
Vayne.... that's right, EVEN MORE BURST.

Readying herself for an epic confrontation,



Wow. This is just an incredible ultimate. A stealth, a huge AD steroid, and a ton of movespeed. It also lasts a fairly good amount of time. This ability can:
- Let you escape or confuse your enemies with the stealth on
Tumble.
- Give you the extra AD to kill an enemy.
- Even more speed.
- You get huge bolts.
- "The die is cast!"


This is a nice passive for
























Build 1:
Item Sequence







Build 2:
Item Sequence







Final Item build:
AD Build:









AS Build:







This item is great if you are facing a bunch of high mobility champions (








A heavily underestimated item. Gives great magic resist and is great against a






Trinity Force is very good on



Pros
- Gives survivability, damage, and 2 on-hit effects.
- A good item for unfinished builds because it has a bit of everything.
- Phreak recommends it.
Sheen proc +
Tumble proc forms a TON OF DAMAGE.
- Gives a little of everything, but I mean a LITTLE. The health is not on par with, say,
Banshee's Veil, and the offensive stats are very low.
Sheen procs off BASE DAMAGE, not TOTAL DAMAGE. This means that late game it barely tickles your enemies.
Trinity Force is EXTREMELY expensive.
- It isn't as good as
Infinity Edge,
Madred's Bloodrazor, or other items of its gold cost.


(






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