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Spells:
Ignite
Flash
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Introduction
Welcome... To a guide for the one and only Tiny Master of Evil

This is a detailed in depth guide on how create a nuclear winter and reign with a iron fist over every squishy and AP Carry ingame.

x9

x9

x3

The

The









The combination of these runes should help bring out the best in your TINY MASTER OF EVIL

Flash
This the most universal summoner spell in league so far. It can be used as a get out of jail free card, or to close the gap between you and your enemy. This is almost a must on any character.
and

Ignite
This summoner spell is one that will help ensure some of your kills. Using this while you're going for a killing blow can prove extremely effective. If your enemy escapes your burst with one bar of HP left, Ignite will go ahead and help turn that into a kill. That is not Ignite's only use though. Since it also reduces healing effects, it can effect counters to champions like




Other Useful Spells

Teleport
Another useful spell, It can provide better map control and even surprising ganks from seemingly nowhere, especially if your team uses Sight Wards and


Cleanse
This is not one I recommend too much, but it still has practical benefits. If you are extremely paranoid of crowd control effects then be my guest and pick this one up, but considering you won't be in the middle of that fight, it won't be my biggest recommendation.

Clarity
I do NOT recommend this spell, BUT some people do seem to have trouble managing their mana. If your one of those types of people, then go ahead and pick this, BUT it's best you just learn to manage your mana. This skill simply falls into worthlessness mid-late game.

Ghost
I would only really recommend this to players who have yet to unlock Flash. It is an effective chasing spell (as well as escape), but there is much more useful spells than this.
DO NOT GET




















Passive :

Q :

W :

E :

R :

Passive
This is one of the beautiful things about playing Veigar. The more mana he is missing, the faster he'll gain it back. This, along with provided items, masteries, and runes, will make farming with your


Q
This skill is what makes Veigar so deadly if allowed to farm for too long. You can literally farm an infinite amount of AP. I do recommend maxing this skill first. It stays at a very low 75 mana per use, making both farming and harassing with it extremely effective and efficient.
Note : There is a lot of debate on maxing









W
This skill is the most straight forward definition of a nuke. It deals extremely high damage, scales extremely well, and is an area of effect spell which means it can damage multiple targets. During late game, this skill can be beyond deadly. So much power does come at a price though. It has a slight 1.2 second delay and is a little heavy on the mana cost. The delay is easily solved by a using your


Note : The only time I would recommend maxing Dark Metter before



E


Note : Only the edge of

R
The name itself implies a burst that creates the beginning... A big bang. Well, it certainly is the beginning of the end for whoever becomes the target of your devastating ultimate.

Fear the Tiny Master of Evil
Openning
My Openners of Choice would be;
Sustain Openner



This openner is the standard one that I use. The

Dodge Openner




This openner is when you are mid lane against Area of Effect/Skill Shot champions that require you to DODGE. This openner helps you avoid attacks from champions like



Damage Openner


This openner focuses on early AP. This could either be used for closing the gap for error on last hits with your

Why No Doran's Ring?

I dislike this item a lot. The problem with openning with


Early Game
Kage's Lucky Pick
Kage's Lucky Pick
Upon your first recall, this should be the item you pick up. You'll want this item early for the bonus gold you'll obtain. This item also builds into Veigar's favorite toy.
Sorcerer's Shoes

Picking this up second can help you be a little more aggressive. You can move in and out for attacks much quicker and of course enjoy the lovely magic penetration.
Deathfire Grasp

This is Veigar's favorite little toy. Not only does it give CDR, AP and Mana regen, but it has a vicious active that does damage based on 30% of your opponents current health as well as your AP. Once you get this item, you can literally begin 1 combo-nuking squishies and AP mages. This will begin your snowballing and reign of terror. For maximum effect, use this early in your combo (Which will be explained later)
Mid Game
Rabadon's Deathcap

This item was made for Veigar. I mean just look at it. It's the same hat he wears on the default his default skin. This item, along with all your hard work and farming should easily make Veigar hit 450+ AP.
Banshee's Veil

Veigar's drawback and being such a deadly nuke is being extremely squishy. At this point you can take a break from AP heavy items to get some survivability. My item of choice is Banshee's Veil. Blocking 1 spell could turn out to be the difference in life or death. Make sure to always be farming with

Late Game
These last 2 can be bought in the order you feel appropriate
Void Staff

If your nuclear strikes have struck fear to the point where your enemy has started to build magic resist to defend against you, then this item will let your reign of fear continue. This item is perfect for melting them back down to a squishy.
Zhonya's Hourglass

The


Abyssal Scepter

It's nice to get this in a few situations. If your team is somewhat AP heavy, this will benefit in making your allies do more damage with you. If you want an alternative to

NOT HELPFUL
Archangel's Staff

I'm personally not fond of using this in a build. Veigar's build focuses around rushing a



RANDOMNESS
Guardian Angel

This is not something I really get on Veigar, but if you are on a killing spree and want a bail out for a slip up, then go ahead.
HELPFUL
Haunting Guise

This item is a good choice if you want to to pump up your early game damage. It's not my personal favorite, but it can make a difference in early game nukes. ONLY get it in the early game. By mid or late it's better to just get

HELPFUL
Lich Bane

This can actually add even more damage to your combo-nuke via auto-attack. I don't take it personally, but I do recommend that you play with it to see if you like it. It's effect also works on buildings, which can make you be a huge aid in chopping them down.
HELPFUL
Mejai's Soulstealer

I'm not one to recommend snowball items, but I won't tell you to not get them either. If you feel your in a situation where you can endlessly kill without dying, be my guest and pick one of these up.
NOT HELPFUL
Morello's Evil Tome

This item is a decent item, the problem is you just don't benefit enough from it. Your


RANDOMNESS
Quicksilver Sash

A good way to bail yourself out of some frightening CC. If you are that afraid of your opponent's CC or just plain tired of stuns, silences and fears (oh my), give it a shot
NOT HELPFUL
Rod of Ages

Now I won't lie, Rod of Ages is a great item and I love it. I just don't love it on Veigar. As I said earlier, his build focuses on




HELPFUL
Rylai's Crystal Scepter

This item is a decent item on Veigar. Veigar does not reap the full benefits on the slow, since he's the caster that is more based on burst nukes, but he does get a nice survivability bonus from the HP obtained by this item. It's not a bad way to go.
NOT HELPFUL
Will of the Ancients

Veigar is a cooldown based burst mage. This is not an item that suits him well, since his damage is not sustain, like

EXTREME RANDOMNESS
Warmog's Armor

If you're feeling really cocky and are just plain tearing up the battlefield to the point where you don't give a damn about your AP, do it. I've done it a few times when for giggles. It's pretty funny seeing a tanky mage who can 1 burst you into oblivion
Your Lane
As being an AP Carry, your most desired lane is mid. This will allow a good amount of selfish farm with your


A mid Veigar is a happy Veigar
In the Beginning
Veigar is extremely easy to harass early game. Opponents like


Your main focus is FARM FARM FARM FARM
Last hit as much as possible with

tl;dr - FARM
Tips
- Communicate with your jungler
Try to keep track of your own junglers movements and ganks. Have your jungler tell you in advanced that he's setting up for a gank. Use this time to preserve mana so you can combo as much damage during the gank. By level 6 you should try to preserve 405 mana for a full burst. Dark Matter is good counter pushing
If your opponent is an aggressive pusher and he's getting close to doing damage to your turret, useDark Matter on a group of minions (preferably caster minions, but wherever the bulk is) to help relieve pressure
Becoming Nuclear; How to combo
Now there's quite a few combos you can use.
They are as follows;
Damage Combo


This is the combo you'll probably use the least. It's hard to connect

Precision Damage Combo



This is mana expensive but will provide a much greater chance of doing damage. At lower levels where you stun is still low, you might want to drop


Big Bang Attack




This your first deadly burst combo. You can melt their AP Carry/Squishy and if this combo does not kill them, the

Final Flash





This. Is. Death. If you've been keeping up with farm and levels, then this combo is INSTANT death to any non-tank enemy. You can even instant kill a

Though he is squishy, through defensive play and burst nukes you can simply melt away a teams biggest threat within a single second. This build is what has worked best for me, and I hope it works wonders for you as well. With constant farming and precise combos, you too can become...
The Tiny Master of Evil

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