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Introduction
I'm KilllaZ (TheLanePolice / Kommeschon) and this is my guide for a beloved champion of mine, ![]() ![]() Anyways, if you have any advices / made other experiences with her at some points, don't hesitate to comment. But for now, lean back and enjoy. PS.: If you are interested in my statistics with ![]() |

PRO
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CON
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You don't want to take anything than this, you need it for early jungle. If you don't take it, you will get destroyed by minions. With ![]() |
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Well, no choice here either. You can try to use armor penetration, but i would recommend flat AD to do your jungle faster. Additionally you've got enough armor penetration with ![]() ![]() |
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This is simply the choice of every jungler I know so far. At level 7, the scaling runes outperform the flat ones and since you are jungler, you only see a mage before midgame when you gank mid. Take them to get more use out of your runes in endgame. |
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Why attack damage on quints? Because I love attack damage. If you are an easily feared player, go for ![]() ![]() ![]() |
Mastery Explanations
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OFFENSE TREE
With ![]() ![]() ![]() ![]() Since you always try to get a combo out ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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DEFENSE TREE
![]() ![]() Since we skilled ![]() ![]() ![]() |
There are two categories of items, must-have and viable ones.
Must-have:



No matter what happens, you have to get these items in the course of the game, to secure your damage.
Viable:


When I play seriously and tryhard, I get these two items almost everytime, just because they are the best items in their defense category avaible (my point of view). Denying a spell (maybe a stun aswell) and slowing enemys to flee / catch up, paired with awesome stats and health? You should buy them, but care, if you play against full AD enemies, consider to put



A pretty decent item with a nice passive, still I prefer






This is a highly discussed part of my build, even with friends or when I get to look at other builds sometimes. For me, its


Your passive at your





So if you don't grab both because you dominate hard, take


If the game is not falling to one team too easily, then grab a



You got only one slot left, but you seem to make no damage to their toplaner and jungler? And you still didn't got enough armor penetration through





I would rarely consider taking this item, but if you need it, take it!
You should be able to get a decent build now, so lets keep going with skills and how to use them shortly after. I would recommend to follow the build chart at the top of the page and to play her tanky, only in a few games

Well and don't forget to ward!
Take these two summoner spells, you can't jungle without smite (won't be able to buy jungler items & you won't get buffs from neutral camps by smiting anymore). Also



Your next spell grants you a shield over a certain amount, if the passive is not on cooldown. Extremly useful in the jungle because you simply take less damage. If you duel yourself with someone, always check how long your shield is gonna take to be back up and take it in consideration to rather stay and take the shield than fleeing. It will take a few games to manage this, but you sure will soon. Note: The third stack of
Denting Blows won't activate your passive, you have to use an active spell.
This is your main source of movement, peeling and engaging.
Vi charges and rushes towards to the pointed location. When she hits an enemy, she deals damage and knocks up enemy champions a little bit. Not much, but enough to hit your combo. While charging, the spell range increases, aswell as the damage. But consider that
Vi can be interrupted casting her
Vault Breaker!
You max this one first, but skill it first at level 2! The reason why you want to max this is pretty clear, you can gank more often and you can skip walls and save time while clearing your jungle.
This ability is a passive one. On the third hit on a target you will gain attackspeed over a short period of time and you will deal 10% + x% of your enemys maximum healths as physical damage. You get +1% on this damage for every 35 extra AD you've bought. Additionally you will crush 20% of your enemies armor.
Skill this ability on level 1 and max it as a second skill. It will help you to clear big jungle camps faster, aswell as doing drake / baron. You will be able to duel someone from lane with this ability aswell, so consider to take it. Maybe someone told you to max
Relentless Force because you can clear faster than with
Denting Blows, but this is not true. With the increased max health damaged (remember, jungle got buffed aswell in season 5) and the bonus attack speed, you are actually faster this way.
Your next auto attack is enhanced, dealing AoE (area of effect) damage to enemies behind your primary target and additional damage on your primary target. This spell can charge up to two charges, you get one charge every 8 seconds when maxed.
Skill this at level 3 and max it last, you need it primarily to cancel your auto attacks (see Dueling).
Your main spell in teamfights.
Vi connects and pulls herself towards an enemy, knocking him up, dealing damage. She will knock enemies away on her way to the target. You need this spell to get to one of the main threats of the enemy team. If you get to fight someone melee, nearly no one can stand against
Vi. More to the usage of this ultimate in Teamfights.

This is your main source of movement, peeling and engaging.



You max this one first, but skill it first at level 2! The reason why you want to max this is pretty clear, you can gank more often and you can skip walls and save time while clearing your jungle.
This ability is a passive one. On the third hit on a target you will gain attackspeed over a short period of time and you will deal 10% + x% of your enemys maximum healths as physical damage. You get +1% on this damage for every 35 extra AD you've bought. Additionally you will crush 20% of your enemies armor.
Skill this ability on level 1 and max it as a second skill. It will help you to clear big jungle camps faster, aswell as doing drake / baron. You will be able to duel someone from lane with this ability aswell, so consider to take it. Maybe someone told you to max


Your next auto attack is enhanced, dealing AoE (area of effect) damage to enemies behind your primary target and additional damage on your primary target. This spell can charge up to two charges, you get one charge every 8 seconds when maxed.
Skill this at level 3 and max it last, you need it primarily to cancel your auto attacks (see Dueling).
Your main spell in teamfights.





After this, the world is ready for you. Show yourself with a gank in mid to burn

Additionally, because the new season brought a new

Smiting...

Murkwolves: ... will spawn a moving ward, automatically spotting enemy champions and rushing to them.




Always remember to compete for the drake, there are some horrifying statistics out there. At the moment (Patch 4.20), 75% of the teams getting the first drake are winning. Thats pretty devastating, so remember to ward it (or remind your supporter when you can't) and fight for it. I won't explain the new drake and baron interactions in this guide, feel free to inform you about that: Click me to get to the official League of Legend changes in Season 5!
General ganking
If you don't know how to gank, please take a look at these guides:
Jungle Ganking Guide
Jungle Ganking Routes
If you don't know how to gank, please take a look at these guides:
Jungle Ganking Guide
Jungle Ganking Routes
Time to gank
Your first time ganking is at level 3, after you finished your red buff. If you are playing on purple team, gank top first. If your allied top laner pushed his lane, drop a ward in the river, to prevent ganks from the enemy jungler and continue by going mid. You should at least burn a

How to gank
You want to come from behind the enemies to hit your



If you don't have an opportunity to start a gank with your




No matter if you get a kill or not, you should always land your basic combo which will be explained in Chapter 10.
Try to duel as much as you can during the game.

You have to start the fight with your




Remember in close fights, that your passive blasting shield grants you a surprise effect, aswell as you can hurt for a hell load of HP with your combo (if used right).
Conclusion:


In a teamfight you can take two roles for your team, you can peel for your carries or dive for the enemy carry.
Peeling
If you peel for your carries, focus on your




Diving
If you mastered a few games with



If you engage a teamfight, try to hit your combo (this one) on a squishy or priority target. If you loose your mobility by using





If you need any further information about teamfights, leave a comment, I will respond ASAP. Mostly I do is automatically, so I may missed a few points there.
If you made it here, you know pretty much everything I do and you are ready to try playing
Vi. Don't give up, the first games maybe hard while you learn the mechanics, but she is a good tool to raise in ranked games and also a lot of fun.
I gave my best to cover all you need in this guide, but if you see something I have to correct or something you want to have in the guide, don't hesitate to tell me in the comments. This is my first in-depth guide and I want to improve, so leave your opinion aswell. All I have left to say is:

I gave my best to cover all you need in this guide, but if you see something I have to correct or something you want to have in the guide, don't hesitate to tell me in the comments. This is my first in-depth guide and I want to improve, so leave your opinion aswell. All I have left to say is:
HAVE FUN AND GO WRECK SOMETHING!!!
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