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Runes: Standard Ahri runes











+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:

Flash

Ignite
Items
Ability Order Spell leveling order
Threats & Synergies






Yasuo






Vi
You'll see a trend with AD based junglers paired with Ahri (so the mid can't just buy MR and be effective vs. both mid and jungle), Vi's ganks are guaranteed kills for Ahri post-6, and she can even pull off ganks pre-6 with Flash.






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![]() Hello everyone! My name is Vicksy, I'm a high Diamond/Master tier mid laner. I've been playing since the start of Season 3 on the EUW server, and I've been a full on mid main since Season 4. I have achieved Diamond 1 every single season since Season 4, hitting Master in almost all seasons multiple times, playing a mixture of ![]() ![]() ![]() ![]() |
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I also have the highest rated Zoe guide on this site, along side the highest rated Aurelion Sol guide too if you guys wanted to learn these champions!

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Base health regeneration -
Passive - Vastayan Grace
REMOVED - no longer gains 20% bonus movement speed for 3 seconds when she lands 2 ability hits against a champion within 1.5 seconds.
Passive -

NEW - Ahri gains an Essence Theft stack for each enemy hit by her abilities, up to a maximum of 3 per cast, and storing up to 9 at once. Upon reaching 9 stacks of Essence Theft, Ahri's next spell consumes the stacks to heal Ahri for 3/5/9/18 (levels 1/6/11/16) (+0.09 ability power) for each enemy hit.
Q -

REMOVED - Essence Theft is now on her passive
W -

NEW - Now grants a burst of 40% movement speed, decaying over 1.5 seconds on cast.
NEW - Now deals 200% damage to minions below 20% health
UPDATED - Targeting now better prioritizes low health minions that can be killed by Fox-Fire
COOLDOWN:
MANA COST:

Really looking forward to testing these changes. I love the old passive heal being added back correctly and the movement speed being applied to






Pros
+ Great mobility on her ultimate + Great 1v1 potential + Decent waveclear + Great at roaming + Great at creating picks + Can fit into many team comps + Is a fox ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Cons
- Weak early game - Is pretty feast or famine - Has a lot of counters - Relies on hitting skill-shots - Falls off when people get more items - No mobility without her ultimate ![]() ![]() ![]() ![]() ![]() ![]() |

These are the best summoner combinations in my opinion. You pretty much always want to take









Take this when the enemy team has very devastating CC that you need to stay safe from, especially from junglers like










Keep in mind you do not have to take






These are in my opinion the best runes by far for


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For your chosen keystone, we're going with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
On this part of the tree, you have multiple options! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
If you're a confident player, you go ![]() ![]() ![]() |
For some reason I don't see ![]() ![]() ![]() ![]() |

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Our last rune in the Sorcery tree will be ![]() ![]() ![]() ![]() |
Bonuses
The bonuses towards your runes are pretty clear cut here, you can opt for 9 adaptive twice for a total of 18 AP and choose between the MR or armour for the final choice, as the HP one isn't very good. If you're in difficult match-ups you can just double dip in the defenses, taking +16 MR or +12 armour, allowing you to get through lane a lot easier.




A pretty straight-forward passive that can save you many times. One thing I notice the most about new Ahri players is that they don't juggle her passive well enough. Using


!!IMPORTANT!! Ahri's passive now will proc with ANY SPELL! This used to be the case a long time ago, but for the past few years










This spell is so important for

You can also combine








One thing to remember about


Rough graph of Fox-Fire's targetting
This means that when




There are some other important things to note with





Another cool mechanic with











An important thing to note is only






A well known trick with


Post 9.14,









This is a great ultimate to tie












The most common thing I see


Another common thing I see people doing with






After the set of changes




You max out

You max out



You max






In this section I'll be breaking down



Doran's Ring
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Corrupting Potion
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Dark Seal
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Control Wards
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Here I will list 3 major items on

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Rabadon's Deathcap
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Void Staff
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Horizon Focus
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Demonic Embrace
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Cosmic Drive
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Morellonomicon
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Zhonya's Hourglass
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Banshee's Veil
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Lich Bane
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Sorcerer's Shoes
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Mercury's Treads
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She also has really hard counters that I would never pick her into, such as




What you want to be mostly looking to do in early laning is hitting max range













Because of



Once laning phase is over, you'll be entering into mid-game, which in my opinion is



While her late game is not the strongest,



You should be looking for easy






Swapping your trinket to an






If you're fed,






And that's my

If you'd like to see my

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