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Spells:
Ignite
Flash
Recommended Items
Items
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
The Author
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Hello I am Voosha. I am currently in one of the top 10 3v3 challenger teams (currently ranked 2nd but that can change at any point). I play 3v3 religiously so I am very familiar with every aspect of it. |

Zyra is my second most played champion on Twisted Treeline. She pokes well and has strong engage/disengage.

In Twisted Treeline you definitely play





Zyra is not an assassin so poke them down a bit to maybe under 75% health before you try and burst them down. Zyra's level 3 aggression is very strong once she can combo her skills with her plants.
Champions with crowd control effects work particularly well with
Zyra although this is true for any champions with cc. Champions such as
Renekton or
Jarvan IV are just some champions that have good synergy with Zyra. For example,
Jarvan IV can engage from distance with his
Demacian Standard +
Dragon Strike combo which then allows
Zyra to easily land a
Grasping Roots on a stationary target. Any champion that can make landing Zyra's abilities easier goes well with her.
Some of my personal favorite team comps with
Zyra are:
As mention above, both of these champions can make life for Zyra very easy. Renekton can dash in for a quick stun and Jarvan can engage from a distance. Furthermore,
Stranglethorns can knockup enemy champions so that they are within Renekton's ult for a longer duration.
Stranglethorns can also be combo'd on champions within Jarvan's
Cataclysm. If you are being focused, these champions can also peel for you very well.
This comp is played similarly to the comp above, however, this comp does a lot more aoe damage. If you can synchronize all your abilities, you should be able to kill off most team comps in a full cycle of abilities. In particular, Riven's
Blade of the Exile and
Ki Burst can do massive amounts of damage combined with Zyra's skills. This team comp must engage because this is a relatively squishy comp. If engaged on, someone could easily be bursted down, and then Zyra's abilities would be used to escape rather than kill.
Zyra's ult synchronizes very well with Wukong's
Cyclone. It is a double aoe knockup combo, and can help maximize the damage dealt from Wukong's ultimate. Team fights are always in your favor even if you're behind a little. They would be chain cc'd for a good 2-3 seconds.
Lee Sin is a particularly good jungler with Zyra on the team because you can put a plant down near a wall, such as near the Wolf camp wall, and Lee sin could dash to it for a surprise gank.








Some of my personal favorite team comps with

As mention above, both of these champions can make life for Zyra very easy. Renekton can dash in for a quick stun and Jarvan can engage from a distance. Furthermore,



This comp is played similarly to the comp above, however, this comp does a lot more aoe damage. If you can synchronize all your abilities, you should be able to kill off most team comps in a full cycle of abilities. In particular, Riven's


Zyra's ult synchronizes very well with Wukong's


Summoner Spells
If the enemy comp is extremely bursty grab
Exhaust over ignite. You can go for a level 3 kill with
Ignite and adds even more pressure to her already strong laning presence. I highly suggest always grabbing
Flash, because sometimes
Flash+
Grasping Roots is needed in order to secure a kill.
Masteries
There are two types of masteries that I use depending on the team composition.

I take
Spell Weaving
over
Double-Edged Sword
because you should be landing auto attacks within your fights anyways, so it'll provide even more damage that the sword mastery and you won't take the extra damage. It only takes 2 auto attacks for it to be more worth it.
Runes
Precision
Fleet Footwork
Phase Rush
Zyra's %AP scaling on her abilities is quite low so building penetration would be best. Later on during the game, you will want to build as much AP as you can since your plants from
Rampant Growth scale off AP and will hit very hard.
You can swap out the 9x
Greater Glyph of Magic Penetration for 9x
Greater Glyph of Magic Resist if the enemy team is heavily AP oriented, but for most games the early magic penetration will allow you to do maximum damage. It is highly suggested that you do not swap out for magic resist, but if you're comfortable with them, keep using them.
Abilities
I believe this is the most optimal ability sequencing path. Although leveling up E does increase the time they are rooted, it is a minimally increasing amount and leveling up Q does a lot more damage. You should never level your
Grasping Roots over Deadly Bloom since the increase in time rooted will not allow for extra dps being made up instead of leveling up deadly bloom.
If the enemy comp is extremely bursty grab





Masteries
There are two types of masteries that I use depending on the team composition.

I take


Runes
Runes




Zyra's %AP scaling on her abilities is quite low so building penetration would be best. Later on during the game, you will want to build as much AP as you can since your plants from

You can swap out the 9x


Abilities
I believe this is the most optimal ability sequencing path. Although leveling up E does increase the time they are rooted, it is a minimally increasing amount and leveling up Q does a lot more damage. You should never level your

Core Items
Although Wooglet's is an expensive buy, the items needed to complete it will greatly increase your laning and team fighting presence, so it will be a gradual increase in power not like a sudden shift in some items.





Although Wooglet's is an expensive buy, the items needed to complete it will greatly increase your laning and team fighting presence, so it will be a gradual increase in power not like a sudden shift in some items.
A typical start for AP carries would be 2x







A few good choices after you have completed the core build is


Similarly, you can pick up a

I strongly suggest picking up a




If you get into late game, these are some items to be considered




Although



For similar reasons of taking too long to charge,

I understand why some people would get

Besides the obvious of landing your skill shots, good Zyra's always make good use of their plants from





When you get comfortable with the combo of using your seed after your skill shot, you can start baiting your seeds. As stated earlier, once they see a seed the enemy will tend to move away from it. You can try and bait out this movement and predict where they are going. For example, place a seed a little bit above their character. They will see it and hopefully move downwards away from the seed. You would have already predicted this from reading my guide and immediately cast

The sequence should go like this



Another useful technique for laning phase is that your seeds do give vision momentarily. Use a seed to check bushes.

This seed is to detect if enemy junglers are coming to gank you. This forces them to go around the seeds so either yourself or your teammate who is jungling will have more vision on them since they will not be in a bush anymore.
Refer to my Voosha's general 3v3 guide for some strategic suggestions.
Early Game
This is my preferred strategy for playing Zyra with one of the above team comps. Before laning phase even begins, I will give my jungler a leash at the wraith camp with a Deadly Bloom and an auto attack. I will push my lane as hard as possible and you will get to level 2 with 1 full wave and a melee minion. While you are doing this, poking the enemy champion (if you can) is highly recommended. Coordinate with your jungler and top lane to invade their jungle. A kill secured during this invasion is great, if not see if any of the lanes are pushed out for a 3v1 gank. Denying the enemy jungler early on with 1 or 2 camps will greatly increase the efficacy of your junglers ganks compared to theirs. Their ganks will be but a mere feather smack. If a kill is secured or you made the jungler back and all the lanes are at their tower, consider capturing one of the altars that spawn at the 3:00 minute mark of the game.
Be very aware of the map during these moves. Watch your flank in case all lanes decide to converge on your invasion. If a kill or back is not forced immediately decide whether you guys should back or continue with the invasion. This depends on your health and summoner spells available.
Mid Game
Upon completing the Hextech Sweeper, the game should be transitioning into mid game. You should have enough magic penetration at this point to be dealing near true damage since most people will not rush magic resist. Strategically use your Hextech Sweeper to reduce the need to face check bushes and successfully gank as a team together. Grouping up during mid game is the key to success and avoiding late game where the gold difference is exponentially reduced. If ganks are not successful, focus on taking the enemy altar and their camps.
During these fights, try and save your

Late Game
When you're level 18 and you have some cdr, you can have up to 4 seeds. Before a team fight starts you can place the 2 charges of your seed down first, then within a few seconds you can put down another 2. This will help maximize your damage during late game. This tip is especially helpful if you're behind or if your team fighting under your own tower. During late game the opposing team can easily burst you down and tank tower hits at the same time even with your invulnerability from Wooglet's. Ult early before you die. Ideally you'll want to hit at least 1 person with your ult, but it is ok if you hit no one with your ult and they run away. With a hextech sweeper and

Voosha
Zyra Guide
Voosha's Challenger Zyra Twisted Treeline Guide
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