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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability

Each of Warwick's attacks will heal him for 6/12/18 health. Each successive attack against the same target will restore increasing amounts of health to Warwick.
* Eternal Thirst
o Heal per stack increased to 6/12/18 from 5/10/15
o Maximum number of stacks reduced to 3 from 4
o Duration increased to 4 seconds from 3
* Base attack speed reduced slightly
This is slight nerf. It won't affect early jungling a lot,but I think that full AS runes are even weaker than before. However,I suggest you to get one potion before going on Dragon.
Really good passive,especially in early jungling. It can stack 3 times on same target,so you can restore 18 hp with each attack early game. This is the first reason why we don't stack lifesteal.

Strikes an enemy for the greater value between 75 / 125 / 175 / 225 / 275 (+1 per ability power) and 8 / 11 / 14 / 17 / 20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 80% of the damage dealt.
This ability is really good,with spell combination --> you can deal 50% damage when you have

Note:It deals MAGIC damage.

Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% 10 seconds. All friendly champions gain half the bonus.
Great for early game jungling,downing towers and winning team fights.

Warwick senses enemy champions under 50% life within 1,500 / 2,300 / 3,100 / 3,900 / 4,700 distance of him; Upon sensing an enemy at low life he will gain 20 / 25 / 30 / 35 / 40% Movement Speed.
Good for cathing fleeing enemies and also for escaping.
From patch 1.0.0.100 it's toggle,so you can toggle it when you need. That's actually pretty good buff because enemies won't see that you're coming to kill them. Turn it on when you're really close to them and when they already see you.
Note:This won't reveal stealthed characters,but you'll still have the buff.

Warwick lunges at an enemy Champion, stunning them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80.

Warwick's ultimate is really strong early-mid game,but late game it isn't really good. Use this to kill enemy champions in combo -->. From patch 1.0.0.100 it also surpress summoner spells,so ultimate is not cleanseable anymore!
Most of you already knows what's the current most popular meta game. But for those uninformed:
Mid: AP carry
Bottom: AD carry + support
Top lane: AP carry ( EU ), Tanky dps ( EU,US )
Jungle: Tank, Tanky dps, Melee carries ( rare, but Nocturne and Tryndamere fit this role )
Another great thing about Warwick is that he can go solo top lane. And he's really good there! Very sustained and have ability to zone non-sustained enemies. I put whole topic about lanewick, so check it out!
Mid: AP carry
Bottom: AD carry + support
Top lane: AP carry ( EU ), Tanky dps ( EU,US )
Jungle: Tank, Tanky dps, Melee carries ( rare, but Nocturne and Tryndamere fit this role )
Another great thing about Warwick is that he can go solo top lane. And he's really good there! Very sustained and have ability to zone non-sustained enemies. I put whole topic about lanewick, so check it out!
Important masteries:
OFFENSE:
Sunder
-6 armor penetration
Archaic Knowledge-15% magic penetration ( because of
and
)
UTILITY:
Awareness-5% XP
Utility Mastery-Increases duration of neutral moster buffs by 30%
OFFENSE:

Archaic Knowledge-15% magic penetration ( because of


UTILITY:
Awareness-5% XP
Utility Mastery-Increases duration of neutral moster buffs by 30%
Warwick also can choose whether he'll take
Smite or not. While I really recommend you to grab
Smite, you can also do jungling without it and you'll be fine.
Warwick can also take various paths,depends on your confidence and situation in the beggining of the game.
LVL 1
Get
Hunters Call.Go to wolves camp and clear it, afther them go to Ancient golem
Smite him to get the kill. After it go on your wraiths kill the big one first , get
Hungering Strike and kill little ones.
LVL 2
Go to the lizard. Kill him and the little ones , go recall. Buy Boots of Speed.
LVL 3 and LVL 4
Get [[Hungering Strike].
golems --> wraiths --> wloves
LVL 5
You have 3 options:
1. Go on enemy ancient golem
2. Gank ( RECOMMENDED )
3. Recall and buy.


Warwick can also take various paths,depends on your confidence and situation in the beggining of the game.
LVL 1
Get



LVL 2
Go to the lizard. Kill him and the little ones , go recall. Buy Boots of Speed.
LVL 3 and LVL 4
Get [[Hungering Strike].
golems --> wraiths --> wloves
LVL 5
You have 3 options:
1. Go on enemy ancient golem
2. Gank ( RECOMMENDED )
3. Recall and buy.
In the last few weeks,I'm playing Warwick more and more. Also,in 50% of cases enemy team in normal games have jungler,so I can try counter jungling. It's so effective and funny tactic that it can completely destroy enemy jungler! My favourite enemies to counter jungle are: Shaco,Akali,Olaf,Xin Zhao,smiteless WW... basically everyone who have low health on lizard.
As you can see in my video,I put ward at enemy Lizard. Be careful,and watch your map. Enemy jungler will probably come to Lizard at the same time you come. In 99% cases you'll have more health than enemy jungler. So,when you see that the enemy jungler is doing lizard,go on him,wait until he's got very low health,attack him and use
Ghost and
Exhaust to ensure kill. After kill or disrupt,kill enemy lizard fast and get back! Enemy team will probably try to gank you in their jungle!
Items to counter jungle:
Cloth Armor + 2
Health Potion + Sight Ward
With Sight Ward you can do active counter-jungling and also protect yourself and make your jungling safer. However,you'll jungle little bit slower.
Some notes about counter jungling:
1.Ask your teammates to protect you while putting ward on enemy lizard. Sometimes enemy team will guard whole jungle in order to protect their jungler.
2.In lot of cases enemy junglers are faster than you ( in the beggining of jungling ). They'll start lizard little before than you. So,wait few seconds and don't start attacking your lizard. Enemy jungler will probably start attacking lizard. Fast go in bushes close to lizard from where you can easily steal their lizard and even kill enemy jungler. Mid lane can also help you with little push,so you can take faster way ( BLUE PATH ) and get sooner to enemy jungler. If you can't do that,take RED PATH. Also,if you're still in smaller side of jungle ( GREEN ELLIPSE ),you can take 2 GREEN PATHS,depends on your position.
3.You can do this tactic with Smite jungling! Take same starting items as in smiteless jungling and same jungling setup.
As you can see in my video,I put ward at enemy Lizard. Be careful,and watch your map. Enemy jungler will probably come to Lizard at the same time you come. In 99% cases you'll have more health than enemy jungler. So,when you see that the enemy jungler is doing lizard,go on him,wait until he's got very low health,attack him and use


Items to counter jungle:


With Sight Ward you can do active counter-jungling and also protect yourself and make your jungling safer. However,you'll jungle little bit slower.
Some notes about counter jungling:
1.Ask your teammates to protect you while putting ward on enemy lizard. Sometimes enemy team will guard whole jungle in order to protect their jungler.
2.In lot of cases enemy junglers are faster than you ( in the beggining of jungling ). They'll start lizard little before than you. So,wait few seconds and don't start attacking your lizard. Enemy jungler will probably start attacking lizard. Fast go in bushes close to lizard from where you can easily steal their lizard and even kill enemy jungler. Mid lane can also help you with little push,so you can take faster way ( BLUE PATH ) and get sooner to enemy jungler. If you can't do that,take RED PATH. Also,if you're still in smaller side of jungle ( GREEN ELLIPSE ),you can take 2 GREEN PATHS,depends on your position.
3.You can do this tactic with Smite jungling! Take same starting items as in smiteless jungling and same jungling setup.
If you're lanewick ( which I strongly suggest if you have another good jungler in team ), your place is at top lane. Start with Doran's Ring. Farm every minion you can, try to harras your enemy, especially if he doesn't have self heal. However, be conservative with your mana. Until you get 1 or 2 more Doran's Rings, you can't spam your Hungering Strike. Coordinate with your jungler, at your level 6 jungler should gank because kill is almost guaranteed if you have harrased your enemy. One more thing: buy that damn Sight Wards! Don't think that support will go to top lane only to put ward ( some ppl thinks that support should roam and put wards ). Map awareness is OP! Srsly...

Boot choice

Common choice for Warwick,but I don't take them because of low AS boost. You already have good AS from


Unusual,but great choice for Warwick because of magic damage from



You already have great movement speed with


Good choice against CC,but they won't save you from interrupting your ultimate.
Core items

Gives you enough damage for early game and farm steroid.

You wanna more lifesteal? Then this is the item for you! It passive affects your passive and


Survivability+damage+slowing effect is ideal against heavy physical teams and as your last core item. However, there's another option:

I have ignored this item for too long. It gives you great defensive stats and also passive which really helps you farm and deal some AoE damage in heat of the fight.
I won't put here core build anymore. From 4 items, you choose 3 and only one is not optional.
After core

After getting some defense, this item is very good upgrade from Madred's Razors. Traditional choice, good for longer and tied games.


After getting some defense, these 2 items are very good upgrade from

Other items

If you're having hard time against physical damagers,take this.

All of my builds have high health and Atma will turn that health into damage. It's really great and cheap damage+armor. Your 5th or 6th slot against physical teams.

Great against casters. If you're going on Madred's Bloodrazor, this item is good suplement for MResist and some damage.

Tried this item and it's really good. I don't take this item only because of shield,it also has nice damage and magic resistance stats. Your 5th or 6th slot against magic teams.

This item can save you from stopping your ulti.If you have shield while you're casting your ulti,enemies must throw 2 spells to interrupt you. Second must be silence or stun.
Lets compare 2 items,both of which can serve as third item:
Spirit Visage and
Wriggle's Lantern!
Defensive stats:
Spirit Visage VS
Wriggle's Lantern
Physical health: 0 : 1
Magical health: 1 : 0
Effective health: 1 : 0
Combined: 2 : 1
Note:
Spirit Visage is much better defensive item. Difference between those 2 items is really low if you compare physical health,but it's much higher if you compare other 2 stats.
Offensive stats:
Spirit Visage VS
Wriggle's Lantern
Damage: 0 : 1
Lifesteal: 0 : 1
Jungling: 0 : 1
Combined: 0 : 3
Note: Unexperienced Warwick player would say that
Wriggle's Lantern is obvious winner here. That's right only for jungling. But,situation isn't so simple.
Utility stats:
Spirit Visage VS
Wriggle's Lantern
CDR: 1 : 0
Map control: 0 : 1
Increases regenerations: 1 : 0
Combined: 2 : 1
Note:Those 2 stats are most useful on those 2 items. Free ward is really good thing at it MUST be used always when you can. CDR is other story. It really complicates offensive stats comparison. First, lifesteal becames almost identical because you can use your Q more often in battle. Also,that indirectly increases your damage,because you can cast your abilities more often. If we include these informations in our comparison,we'll get this numbers:
Damage: 0,5 : 1
Lifesteal: 1 : 1
So,lets see combined scores from all stats:
Combined: 5,5 : 5
Conclusion:
Spirit Visage is better item. Combined scores seems almost identical,but defense is much more important for Warwick,so that makes difference bigger. Take Wriggle's Lantern ONLY if enemy team is heavy physical or you plan to solo Baron as soon as possible in game.


Defensive stats:


Physical health: 0 : 1
Magical health: 1 : 0
Effective health: 1 : 0
Combined: 2 : 1
Note:

Offensive stats:


Damage: 0 : 1
Lifesteal: 0 : 1
Jungling: 0 : 1
Combined: 0 : 3
Note: Unexperienced Warwick player would say that

Utility stats:


CDR: 1 : 0
Map control: 0 : 1
Increases regenerations: 1 : 0
Combined: 2 : 1
Note:Those 2 stats are most useful on those 2 items. Free ward is really good thing at it MUST be used always when you can. CDR is other story. It really complicates offensive stats comparison. First, lifesteal becames almost identical because you can use your Q more often in battle. Also,that indirectly increases your damage,because you can cast your abilities more often. If we include these informations in our comparison,we'll get this numbers:
Damage: 0,5 : 1
Lifesteal: 1 : 1
So,lets see combined scores from all stats:
Combined: 5,5 : 5
Conclusion:

Here I'll explain my choice of runes,masteries and items. Again,thx on little help from Heat 'n' Serve.
RUNES AND MASTERIES
I know basic Warwick rune setup is attack speed+armor penetration. My runes are slightly different.
I have armor penetration,magic penetration and armor/magic resistance per level runes. Why those runes?
Armor penetration-without armor penetration,jungling is much harder,especially killing dragon. He has 21 armor,that's around 17% damage resistance. That's why I have 21.65 starting armor penetration which reduces his armor on 0 and you do 100% damage on him.
Magic penetration-I think I have explained already why is magic penetration useful.
Armor/magic resistance per level runes-Warwick is weak late game,and those runes makes him much stronger and harded to kill even in mid game.
Mastery setup is pretty usual,but I'm not going deep into any tree.Nothing unusual to explain.
Note:Rest of the theorycrafting section is outdated,but I'll leave it here.
ITEMS
Black Cleaver
I thought that this item is better than Madred's Bloodrazor in mid game.But,lets count damage from ulti on 2 enemies.
1.enemy:Ashe without any defensive items at lvl 14
Health-1465
Armor-56.9
Magic resistance-30
+
Your stats ( at lvl 14 ):
194 damage
21.65 armor penetration
194*33%=64.02 is damage without any resistances
1.hit-35.25 armor=(1-(100/135.25))*100%=26.063% reduction
-64.02*(1-0.26063)=47.33 DAMAGE
2.hit-23.25 armor=(1-(100/123.25))*100%=18.864% reduction
-64.02*(1-0.18864)=51.94 DAMAGE
3.hit-11.25 armor=(1-(100/111.25))*100%=10.112% reduction
-64.02*(1-0.10112)=57.55 DAMAGE
4. and 5.hit-0 armor ( can't penetrate past 0 )
-64.02*2=128.04 DAMAGE
Combined damage=47.33+51.94+57.55+128.04=284.86 DAMAGE
Also,add 60 damage per hit from ulti:
1.hit-60*(1-0.26063)=44.36 DAMAGE
2.hit-60*(1-0.18864)=48.68 DAMAGE
3.hit-60*(1-0.10112)=53.94 DAMAGE
4. and 5.hit-60*2=120 DAMAGE
Total damage=284.86+44.36+48.68+53.94+120=551.84 DAMAGE
Your stats ( at lvl 14 )
135 damage
21.65 armor reduction
26.65 magic penetration
Physical damage from ulti-5*135*33%*(1-0.26063)=164.7 DAMAGE
Additional damage from ulti-5*44.36=223 DAMAGE
Madred's Bloodrazor damage
4% from 1465 is 58.6
2.8475 magic resistance=(1-(100/102.8475))*100%=2.77% reduction
5*58.6*(1-0.0277)=284.89 DAMAGE
Combined damage=164.7+223+284.89=672.59 DAMAGE
-=120.75 DAMAGE
Well,it's obvious that I was wrong when I wrote that The Black Cleaver is better choice.
Lets see another example:
2.enemy:
Nasus with
Guardian Angel and
Mercury's Treads at lvl 14
Health-1670
Armor-132
Magic resistance-93
+
Your stats ( at lvl 14 ):
194 damage
21.65 armor penetration
194*33%=64.02 is damage without any resistances
1.hit-110.35 armor=(1-(100/210.35))*100%=52.46% reduction
-64.02*(1-0.5246)=30.435 DAMAGE
2.hit-98.35 armor=(1-(100/198.35))*100%=49.584% reduction
-64.02*(1-0.49584)=32.28 DAMAGE
3.hit-86.35 armor=(1-(100/186.35))*100%=46.337% reduction
-64.02*(1-0.46337)=34.35 DAMAGE
4.hit-74.35 armor=(1-(100/174.35))*100%=42.644% reduction
-64.02*(1-0.42644)=36.72 DAMAGE
5.hit-62.35 armor=(1-(100/162.35))*100%=38.405% reduction
-64.02*(1-0.38405)=39.43 DAMAGE
Combined damage=30.435+32.28+34.35+36.72+39.43=173.215 DAMAGE
Also,add 60 damage per hit from ulti:
1.hit-60*(1-0.5246)=28.52 DAMAGE
2.hit-60*(1-0.49584)=30.25 DAMAGE
3.hit-60*(1-0.46337)=32.19 DAMAGE
4.hit-60*(1-0.42644)=34.42 DAMAGE
5.hit-60*(1-0.38405)=36.95 DAMAGE
Total damage=173.215+28.52+30.25+32.19+34.42+36.95=335.545 DAMAGE
Your stats ( at lvl 14 )
135 damage
21.65 armor reduction
26.65 magic penetration
Physical damage from ulti-5*135*33%*(1-0.5246)=105.89 DAMAGE
Additional damage from ulti-5*28.52=142.6 DAMAGE
Madred's Bloodrazor damage
4% from 1670 is 66.8
56.3975 magic resistance=(1-(100/156.3975))*100%=36.06% reduction
5*66.8*(1-0.3606)=213.56 DAMAGE
Combined damage=105.89+142.6+213.56=462.05 DAMAGE
-=126.505 DAMAGE
This is even bigger difference,so here is conclusion:
TOTALLY OWNS !
I planned to do this even for Cho'gath with Warmog's Armor and Mercury's Treads,but it's not necessary.
RUNES AND MASTERIES
I know basic Warwick rune setup is attack speed+armor penetration. My runes are slightly different.
I have armor penetration,magic penetration and armor/magic resistance per level runes. Why those runes?
Armor penetration-without armor penetration,jungling is much harder,especially killing dragon. He has 21 armor,that's around 17% damage resistance. That's why I have 21.65 starting armor penetration which reduces his armor on 0 and you do 100% damage on him.
Magic penetration-I think I have explained already why is magic penetration useful.
Armor/magic resistance per level runes-Warwick is weak late game,and those runes makes him much stronger and harded to kill even in mid game.
Mastery setup is pretty usual,but I'm not going deep into any tree.Nothing unusual to explain.
Note:Rest of the theorycrafting section is outdated,but I'll leave it here.
ITEMS

I thought that this item is better than Madred's Bloodrazor in mid game.But,lets count damage from ulti on 2 enemies.
1.enemy:Ashe without any defensive items at lvl 14
Health-1465
Armor-56.9
Magic resistance-30
+
Your stats ( at lvl 14 ):
194 damage
21.65 armor penetration
194*33%=64.02 is damage without any resistances
1.hit-35.25 armor=(1-(100/135.25))*100%=26.063% reduction
-64.02*(1-0.26063)=47.33 DAMAGE
2.hit-23.25 armor=(1-(100/123.25))*100%=18.864% reduction
-64.02*(1-0.18864)=51.94 DAMAGE
3.hit-11.25 armor=(1-(100/111.25))*100%=10.112% reduction
-64.02*(1-0.10112)=57.55 DAMAGE
4. and 5.hit-0 armor ( can't penetrate past 0 )
-64.02*2=128.04 DAMAGE
Combined damage=47.33+51.94+57.55+128.04=284.86 DAMAGE
Also,add 60 damage per hit from ulti:
1.hit-60*(1-0.26063)=44.36 DAMAGE
2.hit-60*(1-0.18864)=48.68 DAMAGE
3.hit-60*(1-0.10112)=53.94 DAMAGE
4. and 5.hit-60*2=120 DAMAGE
Total damage=284.86+44.36+48.68+53.94+120=551.84 DAMAGE
Your stats ( at lvl 14 )
135 damage
21.65 armor reduction
26.65 magic penetration
Physical damage from ulti-5*135*33%*(1-0.26063)=164.7 DAMAGE
Additional damage from ulti-5*44.36=223 DAMAGE

4% from 1465 is 58.6
2.8475 magic resistance=(1-(100/102.8475))*100%=2.77% reduction
5*58.6*(1-0.0277)=284.89 DAMAGE
Combined damage=164.7+223+284.89=672.59 DAMAGE
-=120.75 DAMAGE
Well,it's obvious that I was wrong when I wrote that The Black Cleaver is better choice.
Lets see another example:
2.enemy:



Health-1670
Armor-132
Magic resistance-93
+
Your stats ( at lvl 14 ):
194 damage
21.65 armor penetration
194*33%=64.02 is damage without any resistances
1.hit-110.35 armor=(1-(100/210.35))*100%=52.46% reduction
-64.02*(1-0.5246)=30.435 DAMAGE
2.hit-98.35 armor=(1-(100/198.35))*100%=49.584% reduction
-64.02*(1-0.49584)=32.28 DAMAGE
3.hit-86.35 armor=(1-(100/186.35))*100%=46.337% reduction
-64.02*(1-0.46337)=34.35 DAMAGE
4.hit-74.35 armor=(1-(100/174.35))*100%=42.644% reduction
-64.02*(1-0.42644)=36.72 DAMAGE
5.hit-62.35 armor=(1-(100/162.35))*100%=38.405% reduction
-64.02*(1-0.38405)=39.43 DAMAGE
Combined damage=30.435+32.28+34.35+36.72+39.43=173.215 DAMAGE
Also,add 60 damage per hit from ulti:
1.hit-60*(1-0.5246)=28.52 DAMAGE
2.hit-60*(1-0.49584)=30.25 DAMAGE
3.hit-60*(1-0.46337)=32.19 DAMAGE
4.hit-60*(1-0.42644)=34.42 DAMAGE
5.hit-60*(1-0.38405)=36.95 DAMAGE
Total damage=173.215+28.52+30.25+32.19+34.42+36.95=335.545 DAMAGE
Your stats ( at lvl 14 )
135 damage
21.65 armor reduction
26.65 magic penetration
Physical damage from ulti-5*135*33%*(1-0.5246)=105.89 DAMAGE
Additional damage from ulti-5*28.52=142.6 DAMAGE

4% from 1670 is 66.8
56.3975 magic resistance=(1-(100/156.3975))*100%=36.06% reduction
5*66.8*(1-0.3606)=213.56 DAMAGE
Combined damage=105.89+142.6+213.56=462.05 DAMAGE
-=126.505 DAMAGE
This is even bigger difference,so here is conclusion:
TOTALLY OWNS !
I planned to do this even for Cho'gath with Warmog's Armor and Mercury's Treads,but it's not necessary.
Basic Warwick combo
-->
Warwick basic combo,deals around 50% of target's damage,which also activates your Blood Scent.
Armor shredding
-->
+
Black Cleaver
Do this in team fight on their tank,it will reduce his armor for 5 seconds. After this,your carry can easily finish him.
No escape
-->
+LIZARD BUFF or
No escape for your enemies,even if they're really fast! Only
Master Yi can escape from this.
Massive lifesteal
+
When you're low on HP,go to any neutral creep camp ( possibly lizard or big golem ) and restore your health.


Warwick basic combo,deals around 50% of target's damage,which also activates your Blood Scent.
Armor shredding



Do this in team fight on their tank,it will reduce his armor for 5 seconds. After this,your carry can easily finish him.
No escape



No escape for your enemies,even if they're really fast! Only

Massive lifesteal


When you're low on HP,go to any neutral creep camp ( possibly lizard or big golem ) and restore your health.
EARLY GAME
Most of advices for early game are in earlier sections,but let's sum it up: you must jungle fast and safely. Try to get dragon as soon as possible and do some ganks. Remember,don't stay whole laning phase in jungle! If one of your towers is in danger,you should come and help your teammates or if your teammates are recalling,you should come and protect your tower until they come back. That's jungler purpose: to secure buffs,to gank and to protect his team in early game if needed.
MID GAME
Team fights should start now. Check their team,create priority list ( strongest targets first ) and try to use Infinite Duress on that target. You don't even have to do sneaky approach to your target,just walk through enemies and wreck your tagret. To ensure approach,don't go until team fight starts. Also,in this stage of the game you're not so tanky and,if focused,you'll die fast. Don't worry,after getting 2 defensive items,you'll be pretty hard to kill. Remember, mid game is maybe the most important! If you scare your enemy,they'll focus in even in late game where you're freaking hard to kill!
LATE GAME
In this stage of the game one ace can decide the game. You still do your job-focus one target and kill it! If you're doing your job right ( and if they're scared of you from last few fights ),enemies will focus you as soon as they see you attacking their carry. When they realize that their carry is dead,you still have more than half health and you're ready for more blood,they have only one choice-escape from you or face death. Sometimes you won't ace their team,but situation will be around 3v1 or 4v2. Tower pushes will mostly be like this-they'll be outnumbered,but safe because they're under tower. But,you're really great towerdiver and you can kill your enemies under their tower with help of your teammates.
If you're doing everything right ( and your teammates too ) you'll most probably see that big,sweet word VICTORY on your screen.
Most of advices for early game are in earlier sections,but let's sum it up: you must jungle fast and safely. Try to get dragon as soon as possible and do some ganks. Remember,don't stay whole laning phase in jungle! If one of your towers is in danger,you should come and help your teammates or if your teammates are recalling,you should come and protect your tower until they come back. That's jungler purpose: to secure buffs,to gank and to protect his team in early game if needed.
MID GAME
Team fights should start now. Check their team,create priority list ( strongest targets first ) and try to use Infinite Duress on that target. You don't even have to do sneaky approach to your target,just walk through enemies and wreck your tagret. To ensure approach,don't go until team fight starts. Also,in this stage of the game you're not so tanky and,if focused,you'll die fast. Don't worry,after getting 2 defensive items,you'll be pretty hard to kill. Remember, mid game is maybe the most important! If you scare your enemy,they'll focus in even in late game where you're freaking hard to kill!
LATE GAME
In this stage of the game one ace can decide the game. You still do your job-focus one target and kill it! If you're doing your job right ( and if they're scared of you from last few fights ),enemies will focus you as soon as they see you attacking their carry. When they realize that their carry is dead,you still have more than half health and you're ready for more blood,they have only one choice-escape from you or face death. Sometimes you won't ace their team,but situation will be around 3v1 or 4v2. Tower pushes will mostly be like this-they'll be outnumbered,but safe because they're under tower. But,you're really great towerdiver and you can kill your enemies under their tower with help of your teammates.
If you're doing everything right ( and your teammates too ) you'll most probably see that big,sweet word VICTORY on your screen.
AKALI
She's one of those glass-cannons which can really tear your team apart if she's fed. If she's good,she should be your target priority. However,her


ALISTAR
He shouldn't be your main target,but care about using



AMUMU
Similar to Ali star,he isn't your main target. Care about his



Skilled and fed Anica can do crazy burst damage to your team,so focus her. Dodge her



Similar to Anica,she can do an super OE stun with Summon: Tiber's,so try to stun her before she stun your team. That will scare her and she'll use her ultimate to defend from you,instead of attacking your teammates.

Heavy damage-dealer and great initiator. If you can stun her before she uses her



He's not problem alone,but his


Similar to Ashe,she hasn't so scary stun,but she can escape from you easy as Ashe can. However,this shouldn't stop you from wreaking her!

Haven't seen her much in game,but same rule applies as with any other fed AP carry.

You'll rarely kill him 1v1 because of his


See Cork,replace



He's not so strong 1v1,but his Crow storm can devastate you team. Try to stun him while he's channelling or even before. Otherwise,run from him and kill him after his ultimate.

He can be played as a tank and as an AP nuke,but in both cases save your



OK,he is one of your worst enemies. Stunning him with




After some patches,he becomes bulky DPS with good



Bulky AP champion who can really make mess with his


Some buffs finally made him viable,but he shouldn't be your main target. Only if he's super fed focus him.
[Fidelia]]
Damn hard target ( if built right ). She is really strong 1v1,so don't focus her in team fights. If you're gonna attack you 1v1,save your



Great supporter,but don't focus her. She'll simply save her



Pretty strong tank,initiator and team disruptor. If he's building pure AD,he's doing wrong. He shouldn't be your main target,but care,his



Well fed Ajax will make you team cry,like


She's supporter, so she shouldn't be your main target. Only if she's super fed,focus her.

If he's strong,focus him. He really isn't problem 1v1,but try to kill him away of team fight. You can't interrupt his



Smart Kassadin's will jump in team fight,quickly burst one target and get out of quickly. If you're fast,ult him before he finishes his combo. Isolating him is the best thing you can do!

Simply,save your


NOTE:
Not finished yet!
Warwick is really good and fun champion. He's really strong in early-mid game. When you're playing him,try to win game in 35 mins because Warwick loses his power in long games. But,that shouldn't stop you from choosing Warwick. His early contribution to the team is amazing ( level and gold advantage ).
I hope you enjoyed reading this guide! Rate it and leave your comments. Please,I want only constructive criticism,not comments like "bad guide". Good luck and see you ingame!
I hope you enjoyed reading this guide! Rate it and leave your comments. Please,I want only constructive criticism,not comments like "bad guide". Good luck and see you ingame!
I wanna encourage you to try and to use one little,but very good program,which is called LOLReplay! Download link is below!
http://www.leaguereplays.com/download
It will make replay of your game. During recording,you won't experience any lags,and replay is only 5-10 MB big! So,if you wanna show your pro skills,or you wanna blame yourself ( or anyone else ),put links to your replay files in comments section.
http://www.leaguereplays.com/download
It will make replay of your game. During recording,you won't experience any lags,and replay is only 5-10 MB big! So,if you wanna show your pro skills,or you wanna blame yourself ( or anyone else ),put links to your replay files in comments section.
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