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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Introduction


This Guide will tell you how to put all other ADCs and the rest of their team to shame while maintaining those style points.
Note:










Pros
[*] Very good early game
[*] Great Lane Harass
[*]
Spinning Axe Can be caught and reused for no mana
[*] Ultimate is a great finisher
[*] Unique Play Style
[*] Maintains High attack speed during fights
[*] Great Mustache
Cons
[*] No Immediate escape/maneuver abilities Such as
Quickdraw,
Arcane Shift,
Ambush,or
Tumble
[*] Vulnerable when going to catch
Spinning Axe
[*] High Learning Curve
[*]
Spinning Axe Sometimes lands in awkward areas such as terrain
[*] Very good early game
[*] Great Lane Harass
[*]

[*] Ultimate is a great finisher
[*] Unique Play Style
[*] Maintains High attack speed during fights
[*] Great Mustache
Cons
[*] No Immediate escape/maneuver abilities Such as




[*] Vulnerable when going to catch

[*] High Learning Curve
[*]



For Summoner Spells I generally run










I am going to do a brief rundown on the items used on
Draven
These are an absolute buy on any AD Carry, mostly because of the attack speed increase. Consider The Homeguard Enchantment if the enemy is pushing your base,or Furor if you want more mobility when kiting or chasing.
Due to the fact that
Draven's
Spinning Axe can crit makes the passive of Infinity Edge extremely powerful. Along with the huge spike in AD and critical chance create another big spike in damage output for Draven.
A Great Second Item when combined with
Infinity Edge as it supplements it passive by making Crits more consistent and buffing attack speed.
Great for life stealing to gain health during or out of battle.Also gives a big AD boost.
Why Trinity Force on
Draven? Because it can greatly increase
Draven's damage output by activating
Blood Rush multiple times to receive damage procs from
Sheen.Also slow procs and the movement speed bonus from Trinity Force make it easier and safer to catch your
Spinning Axe to reset your
Blood Rush and to continue receiving
Sheen procs.
Good for dealing tons of damage to enemies with stacking armor,gives a nice 40+ damage boost, and is relatively cheap compared to other items.
I sometimes run this because I like the defensive aspect of the greatly increased health and the ability to slow down the enemies from the slow proc,also the 30+AD does not hurt.
Like
Last Whisper this item is great for killing enemies stacking armor and this also gives a 55+AD boost.
If you are getting focused hard in team fights you might want to pick up one of these. This revives you after death bringing you back to the fight.Note that this has a 5 min. cool down,
If there is a champion that can reel you into their team such as
Blitzcrank or a team that can poke you down it would be smart to buy one of these to avoid a surprise death or a reacll before the fight even begins.
When the enemy team has a ton of slows or stuns that will easily shut you down, the active (like
Cleanse) will remove all disables and save your life.


















































These above Supports work the best,in my opinion, with






Just to be clear I will only be covering TRUE ADCs, none of this
Teemo or
Urgot(ew) "ADC"(also top lane carries)
Varus is one of
Draven's hardest counters.He out ranges and out harasses him.When facing Varus focus on creeps and avoiding harass.Avoid his
Piercing Arrow and
Hail of Arrows. The best support you can have in a
Varus match up is a sustain support.
Caitlyn is one of those characters that
Draven has to outplay to secure lane dominance.If you are able to dodge
Piltover Peacemaker multiple times then you are able to out harass her with your
Spinning Axe. Be aware and stay close to your support when low health post six to avoid a
Ace in the Hole death.
Draven scales better than
Caitlyn late game so shutting her down early or denying cs isn't extremely important.
Kog'Maw will out range the heck out of
Draven post six with
Living Artillery,so try to get an early kill or deny cs as much as possible and secure lane dominance before he can.Also when securing a kill on him(if low health) quickly run away to avoid him picking up a kill due to his passive
Icathian Surprise
When facing
Tristana the best thing to do is out harass her.Seeing as she can pretty much deal as much damage as you can a sustain support can be very beneficial. When she uses
Rocket Jump to attack you, use
Stand Aside to block her and either escape or follow up with an attack. (This same tactic can be used for
Quinn's
Vault)
The Above ADCs should always be fought starting with
Boots and 3
Health Potions
for survivability
The Below ADCs should be fought starting with
Long Sword+2
Health Potions or a
Doran's Blade for better damage output
Vayne Scales better than
Draven,so shutting her down early is your best bet. Your support should be poking as much as possible to keep pressure,and along with harassing her yourself, try to keep up with creeps. Remember to always stay away from walls as she can use
Condemn pinning you to a wall and getting free damage or a kill.
The Rest of the AD carries
Ashe,
Corki,
Ezreal,
Graves,
Miss Fortune,
Quinn,
Sivir,and
Twitch will be worked on later because I feel I need more experience going against these carries.






















When facing





The Above ADCs should always be fought starting with


for survivability
The Below ADCs should be fought starting with







The Rest of the AD carries










Any feedback would be appreciated as this is my first guide.
Never Forget to welcome your foes to the LEAGUE OF DRAVEN
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