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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Harrier (PASSIVE)
Quinn Passive Ability
Threats & Synergies
Teemo
Teemo has a Blind too but him basic attacks applies poison. That advantage plus Liandry plus Morello can destroy you in seconds. If you want chase him, think in him mushrooms. Nevertheless, Teemo is still a paper.
Introduction













21 in Offensive























9 in Deffense







Obligatory
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Flash is obligatory. You don't have many ways to escape, and is very powerful when you use it offensively. |
Optional
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Heal: *+ The Editor's Pick +* Useful to save you and your lovely Support. Heals a good ammount of Health (you and your partner) and you two receive 30% of Movement Speed (feel free to use in teamfights). |
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Barrier: When your Support has ![]() ![]() ![]() ![]() ![]() |
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Exhaust: Perfect when your prey tries to escape, guaranteed kill. Also works for keeping a safe distance from your enemy in dangerous situations. |
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Teleport: Better in Top Quinns for ganks + ![]() |
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Ignite: Guarantees the kill making True Damage and putting Grievous Wounds on your enemy. Nice against champions with insane sustain. |
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Passive Harrier: The reason of your bursty basic attack is your passive. When Valor says "Attack!" with the targets, you must attack. This works with ![]() |
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E Vault: Costs only 50 Mana and is perfect for poke, because Quinn targets the enemy with ![]() As Valor, you should use this ability when the enemy use an ability to escape, so you get closer and kill him/her.
Maximize in 3nd place.
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tag team![]() |
R Tag Team: "VALOR!" Time for fun! Use this ability to kill. When you see the enemy with low health, don't be scared, trust in Valor. Don't use in a middle of a teamfight or to start a teamfight, this simply doesn't work and you'll probably get killed. When the teamfight is ended, it's not for Valor. With your kit of abilities you can see them in the jungle with ![]() ![]() R Skystrike: Simple. You use this ability to do the last hit.
ALWAYS maximize at level 6, 11 and 16.
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Early Items
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Doran's Blade: Perfect for early Damage+Sustain+Health. If you back soon to base, is good to buy another Doran's Blade. |
The Attack Speed Item (Choose one)
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Statikk Shiv: The item for the bursty basic attacks. With ![]() ![]() |
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Phantom Dancer: *+ The Editor's Pick +*With the nerf on Infinite Edge, you really need the 35% Critical Chance, and gives you more Attack Speed than ![]() |
The Life Steal Item
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Blade of the Ruined King: Attack Speed+Life Steal+some Damage, nice! Perfect for healthies like ![]() ![]() ![]() |
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The Bloodthirster: A focused deffensive item, but with huge damage. Great for jungling (included ![]() ![]() |
The Huge Damage
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Infinity Edge: Essential for any ADC. Stacks with passive of ![]() |
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The Bloodthirster: Sometimes we just need only more Damage. Perfect as 2nd Damage item. |
The Penetration Item (Choose one)
The Deffensive item (Choose one)
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Frozen Mallet: My favorite defensive item. A lot of Health, some Damage and excellent passive for hunting preys. |
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Maw of Malmortius: Excellent for AP teams when you trade damage. |
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Spirit Visage: Excellent for AP teams. More sustain than ![]() |
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Banshee's Veil: When they have THE ability that initiate teamfights (like ![]() ![]() ![]() |
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Randuin's Omen: Classic for AD teams (and against basic attacks champs like ![]() ![]() ![]() ![]() |
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Warmog's Armor: If they don't buy ![]() ![]() ![]() |
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Guardian Angel: Perfect against champions that can deleting you in seconds spending all their skills, like ![]() ![]() |
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Zephyr: When they have A lot (but really) a lot of CC, buy this item. Also gives you Attack Speed and Damage (and some CD Reduction, but not important for Quinn). |
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Mercurial Scimitar: Perfect against enemies with a hard CC like ![]() ![]() ![]() ![]() ![]() |
Other Items
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Trinity Force: This item is perfect for your busted basic attacks, and gives a bit of everything (AS, Critical Chance, Movement Speed, etc.). Too expensive though. |
Boots
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Berserker's Greaves: Nice for Quinn when everything is ok. |
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Mercury's Treads: If the enemy team has lots of hard CC in early ( ![]() ![]() ![]() ![]() ![]() |
Trinket
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Greater Stealth Totem: When you build is ok, upgrade it. If you see a lonely prey, Valor loves go hunting. |
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Oracle's Lens: Perfect against ![]() ![]() ![]() ![]() |
Enchantment
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Enchantment: Furor: When everything is ok, buy it. |
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Enchantment: Homeguard When the things are not so great and you ![]() |
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Janna: *+ The Editor's BFF +* Pros: Her passive ![]() ![]() ![]() ![]() ![]() Cons: She's very squishy and a little mana hungry in the first levels. Protect her. |
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Lulu: Pros: A little of everything. Saves you, helps you with kills, multiple CC, etc. She poke more than other supports. Is better ![]() ![]() ![]() Cons: She's a bit squishy, protect her. |
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Nami: Pros: An area stun, she heals you a bit, excellent. But her passive ![]() ![]() Cons: She's very squishy, and when ![]() |
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Taric: Pros: Gives you free Armor and has a targetable stun, nice. He's tank, nice! When he use ![]() Cons: It's not easy for him to combo the enemy, be patient. His heal in early is poor and consumes a lot of Mana. |
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Thresh: Pros: The popular Support. Can save you easily with ![]() ![]() Cons: You must trust him. The lantern can either save you or get you in trouble. |
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Zilean: Pros: DAMAGE! DAMAGE! SLOW THEM! FAST ME! Look if Zilean uses ![]() Cons: The most squishy support, his speed up is fantastic, but useless with tons of hard CC. No heals, no barriers like other supports. Only offensive lane. |
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Blitzcrank: Pros: The grab, the stun and an area silence, perfect! A little tank, perfect! Cons: He doesn't have abilities to save you. If he doesn't grab anyone, is a useless Support. |
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Leona: Pros: The tank with stun, slow, stun... Her passive ![]() Cons: She can't really save you, she often sacrifices herself for you. |
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Lux: Pros: So much Damage, CCs and a barrier. Cons: Very squishy. A good enemy can easily avoid her ![]() |
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Morgana: Pros: Poke and stun. She can save you with her ![]() ![]() Cons: As a Support, squishy in late game. She's a great Support, but not my favorite for Quinn. |
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Karma: Pros: A lot of base Damage, she doesn't need much AP to be very useful in late game. If she can apply the snare of ![]() Cons: A bit squishy. Good players can avoid easily ![]() |
Thanks to:
ZeroBeazt for teach me a lot about this champion.
Stewox for language correction.
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