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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Introduction
Introduction
Hi everyone, I'm Shblov, and here is my ![]() ![]() ![]() ![]() Special Thanks: Credits to jhoijhoi for the template, which you can find here. |

Pros / Cons
Pros
+ Deals more damage than mana ryze (check "The Math" chapter).+ Awesome Early and Mid game. + All spells are mono-target. + ![]() + Awesome lock on with ![]() + Great AP Burst. + AoE damage with ![]() |
Cons
- Mana Issues Early Game.- Not as tanky as Mana ![]() - No skillshots, meaning you can't attack people in bushes. - No escapes. - Bad pusher without ultimate. - Bad range compared to other common mids |













Runes




Those talk for themselves. You're going for maximal damage, as Ap


With your usual














Viable Summoner Spells








Starting Items


Classic


Early Game Items

Sorcerer's shoes gives you some Magic Penetration which will slightly increase your damage output and some Movement Speed which is absolutely great on

Catalyst the Protector
Catalyst the protector gives you Mana. Mana is always nice on AP casters, and it's especially nice on
Ryze. It also gives you health, which increases your survivability, and it's passive will give you some sustain.
Catalyst the protector gives you Mana. Mana is always nice on AP casters, and it's especially nice on

Core Items

Rod of ages brings everything he needs to


Do I really need to explain this one ? Rabadon is a must for every Ap Carry, and for Ap


The awesome amount of AP and armor this gives is nothing compared to it's active. This makes you able to wait for your cooldowns or for teammates when in a tricky situation or simply to disengage the aggro from a tower.
Last Items
I won't give any further explanation : only the core build is unreplacable, but you can build any AP item you want for last items, or even Guardian angle or other survivability items. I personally prefer WotA and DfG, but you do as you please.
The Math
So here, I will explain why (and how) AP



AP
Ryze :












This gives us a total of 602,59 AP to which we add 35% from



Now let's go with Mana


Mana
Ryze :







This gives us a total of 208 AP.

Now let's get to the fun part, skill damage calculation !
Let's start with AP







Now Mana





As you can see, AP




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