Syndra Build Guide by Mayuran95
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+10% Attack Speed
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
+10 Adaptive (6 AD or 10 AP)
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
Take cleanse for her bubbles. She has no way of trading back if you are in a minion wave as her damage can be blocked by minions. Shove her in if it's safe for you and play aggressive so you can setup a kill level 6 with ultimate.
Take barrier. Watch out for her lvl 2 and 3 cheese with Electrocute. She has to get in close-range to get her damage off. If you freeze the wave outside your turret range, she can't use her combo on you. Don't waste your E until you know her shunpo is on CD, because its the only thing you have to cancel her ultimate.
Syndra is known as a decent counterpick to leblanc. The reverted leblanc maxes W for damage and waveclear. If you time it right, you can cancel her W with your E, so you avoid taking the damage.
He probably has one of the strongest level 1 trades for midlaners. You can start trading from lvl 2. He MUST back at 1250g so he can get his hexcore. If you can harass him and force him to back before that, he will be useless.
Annie can only do 1 thing, and that's flash + combo someone. Take cleanse and play smart when her flash is up. Merc treads and Banshee's veil counters her kit completely.
In melee matchups you should play really aggressive and poke him whenever he's going for a lasthit on minion. He will try poking you with rake early on so he can all-in at level 2 or 3, so avoid taking damage. Buy seeker's armguard as second item, but don't upgrade to zhonyas until last item.
You need boots early so you can dodge his Q. This is the only ability he has that can reposition soldiers, so when it's on CD, you can go in for a quick combo and back off again. Keep repeating this until he's low enough for a all-in with ignite.
You can bully him a lot pre-6 with autos and dark spheres. You should focus on getting a freeze at your tower so he can't jump onto you. When the wave is at your side of the lane, you can punish him as much as you want, and maybe even get a kill. When he gets level 6, you need to stay FAR BACK in the lane. If you have boots, you can dodge his ult unless he knows how to animation cancel it. You can counter him by getting Zhonya's Hourglass or Banshee's Veil. The important thing is to NOT DIE. It's fine if you are behind in CS, but focus on staying alive so he can't snowball.
Take cleanse. The only annoying thing about a lux is the fact that her E hitbox is so big. Get tier 2 boots early and she won't be a problem.
Probably the hardest counter to Syndra. His ult counters yours and he has high mobility to dodge all your spells. Keep the wave at your side and ask for jungle help. Don't ever use your ult on him, unless you can kill him immediately while he's CC'ed. Keep your distance so he can't dash onto you and proc his passive. Your goal is to survive the laning phase and group with your team. You will outperform him in teamfights, but you cant match him in sidelanes.
Champion Build Guide
Yeager's Master Syndra GuideBy Mayuran95
Pros & Cons
Tips & Tricks
Hi guys! Welcome to my master tier Syndra guide! My name is Mayu, but in the lol community i'm known as Yeager. I'm a affiliated streamer and high elo midlaner in league. I started playing league at the end of season 3. I finished in Platinum 5 in my first season of ranked, Diamond 1 seasons 5-6. At the start of season 7 i decided to take a break so i could focus on studying. 8 months after i returned to league and climbed to Master tier in soloqueue and challenger in flex.
This guide is made for the purpose of sharing what i have learned from playing against diamond, master and challenger players in soloqueue. I understand that not everyone might agree with the builds/runes, as there are many different ways you can build Syndra, but this build has given me the most success on the ranked ladder, so that's why i stick to it. Hopefully this guide will improve your Syndra gameplay and let you climb the ranks faster!
Before we start, i'd like to thank jhoijhoi for the graphics and titles, and Jovy for the bubble-graphics in the gameplay section. <3 Check out their signature shops by clicking here:
Jhoijhoi's (tentative) Signature Store
Jovy's Signature Shop
If you're interested, you can check out my other guides here:
I just started a "how to carry" series with full commentary. If you'd like to learn how to improve your gameplay as a midlaner, this time playing Kassadin, then this video is for you:
+ Massive burst
+ AOE CC
+ Strong waveclear
Syndra is a mage who focuses on creating and manipulating dark spheres to damage and disrupt her enemies. When played to perfection, Syndra can take out her enemies without even taking damage back. She is very versatile as she can fit in many different teamcomps but she is immobile and squishy, so poor positioning and awareness will cost you a lot.
- Skillshot dependant
- High skillcap
Syndra is very hard to master and quite difficult to pick up if you aren't familiar with her playstyle. She is a champion that wants to win by destroying the opponents in the laning phase, but her lack of mobility makes her extremely vulnerable to ganks. Syndra has a very high skillcap, so it will take a lot of games before you can fully master her kit.
|Syndra can proc this easily due to how fast she's able to execute her combo. This is the perfect keystone for lanbullies like Syndra who absolutely needs to get a lead in the laning phase to stay relevant later on. Electrocute was recently changed so it has lower cooldown, so Syndra can make use of it more frequently compared to before.|
|More sustain for when you're taking trades or poking the enemy champion.|
|Syndra is a lanebully, so this rune synergizes perfectly with her playstyle. She has to get a lead in the laning phase, so Eyeball Collection will reward her even more.|
|It's weak early, but when you start getting kills on the different champions in game, the sustain this rune provides you with, is just insane.|
|When above 70% HP, it will give you bonus damage. As Syndra you will mostly be above 70% HP due to her being a mage. Her job is to stay behind the tanks while dealing damage, so this rune will be active for the majority of the game.|
Flash Is THE BEST summoner spell in the game for most champions. It lets you catch, escape and outplay enemies.
Ignite The go-to summoner for kill pressure in lane. It's perfect for lane bullies like Syndra who needs to get ahead in the laning phase. I go with this summoner unless i'm vs a enemy i absolutely can't kill, or if they have too much CC.
Cleanse If you are playing against a heavy CC mid + jungler, then you want Cleanse for sure. The benefit of having cleanse is the fact that you don't need to buy Quicksilver Sash and can focus on buying your core items.
Barrier The more selfish summoner spell compared to Heal. It has lower CD and is a much safer pick against assassins and other opponents with Ignite.
Heal It used to be the standard summoner for most mages. It recently got some cooldown nerfs while Ignite so it's not the best summoner anymore, but it's still decent. It heals you and a nearby teammate, so if you are planning to skirmish a lot with your jungler, this is a viable option.
Exhaust This helps a lot against assassins and other burst-type champions.
|Dark Sphere (Q): Syndra conjures a Dark Sphere dealing magic damage. The sphere remains for 6 seconds and can be manipulated by her other powers.|
|Force of Will (W): Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies.|
|Scatter the Weak (E): Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.|
|Unleashed Power (R): Syndra bombards an enemy Champion with all of her Dark Spheres.|
|Dark Sphere is maxed first as it's our bread and butter ability. Her entire kit is built around her spheres, so it makes sense to max this.|
Scatter the Weak is maxed second. It's Syndra's medium/long ranged AOE stun. We mainly max this second to lower the cooldown of it, but also so the spell width is increased by 50% at max rank. Having lower cooldown on her hard CC ability lets us go for plays more often.
Unleashed Power is maxed third. This is the ability Syndra is known and hated for. The moment you hit level 6, every opponent should start respecting you or they will disappear in split-seconds. We put points into this ability whenever possible to increase the damage and lower the cooldown so we can use it as much as possible. At max rank the range gets permanently increased by 75.
Force of Will is maxed fourth and last. It does A LOT more damage when maxed out since it will deal 20% bonus true damage.
Do i prioritize maxing Force of Will or Scatter the Weak? Well, if you want more damage, then you max Force of Will. If you want more utility instead, then go for Scatter the Weak.
Despite being a lanebully, your playstyle in the laning phase changes depending on the matchup and your skill-level.
In a good matchup: Your goal is to establish lane dominance. Take advantage of the fact that Syndra has low cooldowns, and she doesn't have input buffering on some of her spells. Basically, you can move while casting Dark Sphere and Force of Will. This combined with her long range CC is what makes Syndra strong at kiting and hard to punish. You can actually fight someone without taking any damage back if done correct.
Use your Dark Spheres to zone opponents from CS and go for quick combos if you land stuns with Scatter the Weak. There is a higher chance of getting ganked by junglers when you play agressive, so be sure to ALWAYShave a Control Ward on the map. The Warding Totem and Control Ward should be enough to keep you safe for the laning phase.
In a bad matchup: Syndra's bad matchups are usually assassins and other champions with high mobility. You can push the first 2 waves and let it bounce back. After that you should AVOID pushing. The reason for that is, that champions like Fizz and Ekko can't do anything to you, if you freeze right outside of tower range. By constantly keeping the wave at your side of the lane, they will be vulnerable to jungle ganks. Your goal here is to survive the laning phase and group with your team asap. Syndra outperforms all assassins in teamfights!
This is the point where Syndra becomes a real threat because of her ultimate, Unleashed Power. Opponents should start respecting you and play defensively. If you have enough vision on the river, then you can go super aggressive and try get some kills with your full rotation and Ignite. If the enemy plays far back in the lane, there is nothing you can do here. Shove in the wave, and look for roams.
Syndra is immobile, but her AOE CC and singletarget burst makes her a powerful roamer. With Syndra you need to play the "objective game" because that's what she excels at. Every single time you shove in the wave, you should go out of vision and get some deep wards. Afterwards you roam to the other lanes and try get them ahead. Whenever you get a kill, focus on getting objectives. The most reliable way to win a game is by focusing more on objectives and less on kills!
Powerspike: is a state where your champion becomes significantly more powerful. You get a huge powerspike when you max out Q: Dark Sphere and you have Luden's Echo, Sorcerer's Shoes and Morellonomicon. At this point in the game, you will almost deal true damage to ADC's and other squishies without magic resistance. It's really important that you abuse her powerspikes and force something. It can be kills, objectives or whatever, just make sure you get a lead so you can snowball the game.
A lot of people think Syndra is bad lategame. While she is weaker compared to other champions like Azir and Anivia, she is definetely not bad. You just need to play around her strengths, which are sieging, getting picks or objective-control.
As Syndra you pretty much want to be constantly grouping with your team in the late game. You can still go to other lanes to pick up big waves, but you should avoid splitpushing. Champions that are good at splitpushing are usually high mobile champions that can move around the map fast, or hard-scaling ones like Tryndamere and Fiora, who destroys anyone in 1v1 and can take towers fast. This is NOT something Syndra can match so you should only be with your team.
How you play Syndra in the lategame depends on the teamcomp. Syndra is not very strong against tanky teams because she doesn't have the DPS to shred them fast. She also struggles against assassins. Your goal here would be to defend your main lategame carry, the ADC, and let them shred the tanks and assassins. If you are against a squishy team, you can play a bit more up-front and look for AOE stuns on the priority targets. Even though Syndra falls off a little in the lategame, you can still oneshot carries, or force them to base with 10%hp, so you can force objectives while it's a 5v4.
This is the normal combo you use in the laning phase. You don't need to place Dark Sphere on top of your enemy to get the combo off. Sometimes it's better having Dark Sphere close to you, or in a minion wave so it becomes harder for the opponent to dodge it.
This is the basic trading combo, and the follow-up to combo #1. You will be using this one most of the time because it's easy to setup. It's important getting the basic attacks early game because they do a decent amount of damage.
Scatter the Weak > Dark Sphere > Force of Will > basic attack
This is one of the harder Syndra combos. It's used to catch people off-guard because they don't see where you place the Dark Sphere until it's too late!
This is Syndra's max range stun. Use Scatter the Weak while your dark sphere is in mid-air. You can place an additional Dark Sphere before you use Scatter the Weak so the opponents has no way to dodge.
This is her full rotation and oneshot combo. Remember to always use Dark Sphere before you ult. Even if it doesn't hit, it will make your ultimate deal more damage. This combo is used to catch multiple targets with the extra dark spheres you get from the ultimate.
Another variation of her full combo. It locks the enemy in place before you ult them. This is good if you are only dealing with 1 opponent.
- Avoid picking Syndra into champions that can easily dodge your ultimate. (Example: Fizz, Zed]
- Your E stun range is the same no matter where you place the Dark Sphere.
- If you can't get to the backline in teamfights, use Unleashed Power on the frontline and use Scatter the Weak for a massive stun radius on their entire team.
- Always use Dark Sphere before using Unleashed Power. Yes, even if it doesn't hit anyone, because Unleashed Power deals more damage based on how many dark spheres you have on the ground.
- You can interrupt mid-air dashes with your Dark Sphere + Scatter the Weak combo and avoid taking damage. [Example: LeBlanc's W)
What does it mean to freeze and how do i do it?
Freezing is a advanced technique that lets you deny your opponent exp and cs if done correctly. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. You need to make sure the enemy minions always beat yours. After the enemy champ/creeps killed your entire wave, you let 2-3 of the enemy creeps live, and kite them until the next wave is here. When the next wave arrives, the wave will freeze right outside of your turret range.
By doing this, you are safe from jungle ganks, while your opponent takes a big risk everytime he overextends for a cs.
When to freeze the wave
You can Freeze the wave when you and the enemy are even or ahead, and it can be used to help you win back the lane after you screwed up and died. You can attempt to freeze the wave already from level 1, leaving your opponent vulnerable to jungle ganks or be within your kill range, if you are able to kill them. When you get a lead, and you can solokill an overextended enemy laner, that is exactly when you want to freeze the wave. You force the enemy midlaner to either be in your kill range, or miss a ton of cs and exp, putting them further behind.
Freezing a wave is a great way to snowball a lead, if you have no objectives to fight for, such as dragon, herald or towers.
Here is a youtube video that explains wave management very well. I recommend watching the entire video. All credits for this video goes to Blitz Esports LoL
That's it for my Syndra guide. Thank you so much for reading it. If you still have questions, feel free to post them in the comments, or on my stream and i will get back to you ASAP!
If interested, you can check out Godbro's stream. He's a friend of mine and a challenger tier midlaner - i'm sure you can learn something from watching him play!
You can also check out my stream if you want: