This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Heal
Clairvoyance
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
O Hai Dere


-Works for those annoying sustain-based champions like




- EVERYBODY seems to be running this lately... It is very useful, but I find it to be invalidated by DoT, so I tend not to run it. Also, it does absolutely nothing for the carry, who is the priority.

-I like to take this cause it gives nice map awareness. If sombody else has it though, you don't really need two CVs.

-What I find myself to be taking most often. Heal the carry, stay alive, etc. Gets you out of some situations that


-Shuts down an AD carry. Makes people run through mud. Some people prefer this, it's not a bad choice.

-Never tried it, will update when I have a chance to try it.

-Not a horrible pick.

-See Promote.

-For a support? Nah.

-There shouldn't be any real mana problems with


-I hate to say it, but the support does not move the heavens and shake the earth just by being alive. Except possibly


-Only for jungling.

-I start with a health crystal cause it builds to an easy

philosopher's stone+

-Gold items. Make up for not last-hitting. I usually get these two for tankiness and sustain.

-Full tank item. Now with 100% more Force-of-Natureiness.

-More life. I get it for the 100% passive proc. Makes it impossible for someone to outrun you and your lane partner.

-Damn, they removed it.

-Speeds up allies, support item, builds out of philo stone.

-Reverse Shurelya's, another support item, builds out of heart of gold.
1.Protect carry when in danger
1st priority. If

2.Feed the carry
Do not last hit. Do not take kills. Assists work just as well as a support.
3.Harass/Zone enemy
Stand in a bush and jump out every 5 seconds to poke an enemy. Keep them from getting any farm.
4.Ward
Self explanatory. See the warding section, only do this when in the clear, not when your carry is being beaten up.
5.Co-ordinate
Teamwork and communication are essential to playing support. You and the jungler are the main sources of vision for your team. Make sure you know what is happening and help to the full extent of your abilities.
6.Hold lane
Do not give out global gold. It's not Christmas(and if it is, that's no excuse). HOWEVER, if the turret is doomed, don't make a dramatic last stand and go down with the ship... erm, turret. You will just give out more gold.
7.FARM!!!
ONLY DO THIS WHEN THERE IS NOBODY AROUND YOU, which should never really be the case. Anyways, better you getting minions than the turret/allied minions.
-
Had a hard lane/got countered
Fell asleep
Screwed up

and ALL the minions. We usually go for









(Do this if somebody has a bad habit of jumping out at you)
People often underestimate wards. Playing standard PvP, you almost NEVER see them. Anyways, get wards because it gives you an unimaginable advantage over those scrooges who would rather die than spend 75g for a damn green ward. Wards also help with MiAs. I have to admit, I tend to forget MiAs but ward. My teammates don't even notice cause they see the enemies coming.
Wards- THEY BE WATCHIN'
You must be logged in to comment. Please login or register.