Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Introduction
![]() ![]() |
SPACE |
![]() |
Pros
- Insane ganks
- Stays healthy in jungle with
Sky Splitter
- Great damage with
Stormbringer even with all tanky items
- Wins any early skirmish with
The Relentless Storm
Cons
- No AoE ult
- Easily stunned when engaging team fight
- Slightly weak to ignite and other healing reduction
- Flip can be hard to use properly
|
9x 9x 9x 3x |
... |
![]() ![]() ![]() ![]() |






We're building HP/tanky items, so we definitely want 21 points in defense. Top priorities in this tree are





Starting Items:
Machete/5 is the standard jungle start. I would never do anything different.
Core Items:
You will want






From there you should look to get








Optional::
If you really are lacking DPS on your team,







You want to take





Purple side:
Blue (smiteless) -> Red -> Wraith -> Wolf
Blue side:
Red (smiteless) -> Blue -> Wolf -> Wraith
You should almost always follow the standard path, unless you notice that a lane is pushed with no ward. If it's your own lane, then you need to go back that person up by either camping for a counter-gank or just shoving the lane with them so they can go shop and get a ward. If it's the enemy, look to gank and be ready to brawl if the other jungler is there to counter-gank.


If no one is pushed up without a ward, your best bet for a gank chance is mid.


The mid game is pretty much the same as the early game - look for extended laners with no ward and either back them up or kill them, depending on which team they are on. The only change now is that you're tanky enough to dive towers, so look for low HP people that are trying to farm on tower as well.
Another trick you can do is to have someone pink ward the dragon, and try to solo it -
Stormbringer is an excellent DPS tool, and once you have
Locket of the Iron Solari you can solo dragon - especially if just one person comes to help when it's too late for enemy laners to respond already. One important note here - don't just run up and do it, you need to have proper setup. Tell your team what you're about to do, have them push up the lanes and make sure you have vision so in the worst case you can just
Flash out.
Another trick you can do is to have someone pink ward the dragon, and try to solo it -



Late game is pretty simple with
Volibear. Look for opponents who are out of position, then use
Thundering Smash and
Flash to catch them. One important thing - you don't have any catching tools after the initial
Thundering Smash ->
Sky Splitter and
Flash combo, so DON'T chase the enemy back-line. Just flip the person you caught and then use
Stormbringer and fight what's in front of you. Getting kited by their backline when you're a tanky piece of meat with high DPS is about the worst thing you can do.







Almost all of
Volibear's special tricks revolve around
Thundering Smash. There are however some important mechanics to learn so I'll write about them here as well.
1.
Flash ->
Thundering Smash - As you may have guessed, this is your bread and butter combo. Nothing catches people off-guard like a speedy bear running at them and then suddenly they are caught. Make sure you understand the exact range of this combo as flashing then not getting the flip is embarrassing and costly.
2.
Thundering Smash in the right direction - I can't remember how many times I've seen someone attempt to use
Thundering Smash but actually flip the enemy the wrong way. Yes it is a stun but be sure you're positioned properly so you throw the person in the right direction and don't accidentally save them or get an ally killed.
3.
Thundering Smash interrupting jump/dash - This one is really really hard to pull off. Basically, when you're fighting champs with dash/jumps (ie,
Jax,
Irelia,
Tristana etc), your
Thundering Smash trumps their escape spell if you use it at the same time. Try to predict when they will use their spell, then use
Thundering Smash at that exact moment and they will be completely owned.
4. Attack-reset with
Thundering Smash - Remember that technically,
Thundering Smash is an attack reset. So you can do attack ->
Thundering Smash -> attack for a nice triple-hit combo that includes a stun. Very useful for duels.
5.
Sky Splitter with
Thundering Smash - There are a lot of times when
Thundering Smash is just barely short of catching them. At these times, you need to know the exact radius of
Sky Splitter so you can use it to help catch up.


1.


2.


3.






4. Attack-reset with



5.




You must be logged in to comment. Please login or register.